mirror of
https://github.com/PaiGramTeam/StarRailDamageCal.git
synced 2024-11-28 10:16:36 +00:00
107 lines
4.1 KiB
Python
107 lines
4.1 KiB
Python
import json
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from pathlib import Path
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from typing import Dict
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from starrail_damage_cal.damage.AvatarDamage.AvatarDamage import AvatarDamage
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from starrail_damage_cal.damage.Base.AvatarBase import BaseAvatarinfo
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from starrail_damage_cal.damage.Base.model import DamageInstance
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from starrail_damage_cal.damage.Relic.Relic import RelicSet, SingleRelic
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from starrail_damage_cal.damage.Weapon.Weapon import Weapon
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from starrail_damage_cal.mono.Character import Character
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Excel_path = Path(__file__).parent
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with Path.open(Excel_path / "Excel" / "SkillData.json", encoding="utf-8") as f:
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skill_dict = json.load(f)
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class AvatarInstance:
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def __init__(self, raw_data: Character):
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self.raw_data = DamageInstance(raw_data)
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self.avatardamage = AvatarDamage.create(
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self.raw_data.avatar,
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self.raw_data.skill,
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)
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self.avatar = BaseAvatarinfo(self.raw_data.avatar)
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self.weapon = Weapon.create(self.raw_data.weapon)
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self.relic_set = RelicSet().create(self.raw_data.relic)
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self.base_attr = self.cal_role_base_attr()
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self.attribute_bonus: Dict[str, float] = {}
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self.cal_relic_attr_add()
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self.cal_avatar_attr_add()
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self.cal_avatar_eidolon_add()
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self.cal_weapon_attr_add()
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def merge_attribute_bonus(self, add_attribute: Dict[str, float]):
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for attribute in add_attribute:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[attribute] += add_attribute[attribute]
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else:
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self.attribute_bonus[attribute] = add_attribute[attribute]
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def cal_role_base_attr(self):
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base_attr: Dict[str, float] = {}
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avatar_attribute = self.avatar.avatar_attribute
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for attr_name, attr_value in avatar_attribute.items():
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if attr_name in base_attr:
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base_attr[attr_name] += attr_value
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else:
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base_attr[attr_name] = attr_value
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weapon_attribute = self.weapon.weapon_base_attribute
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for attr_name, attr_value in weapon_attribute.items():
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if attr_name in base_attr:
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base_attr[attr_name] += attr_value
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else:
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base_attr[attr_name] = attr_value
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return base_attr
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def cal_relic_attr_add(self):
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# 单件属性
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for relic_type in self.relic_set.__dict__:
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if type(self.relic_set.__dict__[relic_type]) == SingleRelic:
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relic: SingleRelic = self.relic_set.__dict__[relic_type]
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self.merge_attribute_bonus(relic.relic_attribute_bonus)
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# 套装面板加成属性
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for set_skill in self.relic_set.SetSkill:
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self.merge_attribute_bonus(set_skill.relicSetAttribute)
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def cal_avatar_eidolon_add(self):
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self.merge_attribute_bonus(self.avatardamage.eidolon_attribute)
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self.merge_attribute_bonus(self.avatardamage.extra_ability_attribute)
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def cal_avatar_attr_add(self):
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attribute_bonus = self.avatar.avatar_attribute_bonus
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if attribute_bonus:
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for bonus in attribute_bonus:
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status_add = bonus.statusAdd
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bonus_property = status_add.property_
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value = status_add.value
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if bonus_property in self.attribute_bonus:
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self.attribute_bonus[bonus_property] += value
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else:
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self.attribute_bonus[bonus_property] = value
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def cal_weapon_attr_add(self):
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self.merge_attribute_bonus(self.weapon.weapon_attribute)
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async def get_damage_info(self):
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Ultra_Use = self.avatar.Ultra_Use()
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self.attribute_bonus = await self.weapon.weapon_ability(
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Ultra_Use,
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self.base_attr,
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self.attribute_bonus,
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)
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for set_skill in self.relic_set.SetSkill:
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self.attribute_bonus = await set_skill.set_skill_ability(
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self.base_attr,
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self.attribute_bonus,
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)
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if self.attribute_bonus is None:
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msg = "attribute_bonus is None"
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raise Exception(msg) # noqa: TRY002
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return await self.avatardamage.getdamage(self.base_attr, self.attribute_bonus)
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