mirror of
https://github.com/PaiGramTeam/StarRailDamageCal.git
synced 2024-11-30 18:59:26 +00:00
107 lines
4.1 KiB
Python
107 lines
4.1 KiB
Python
import json
|
|
from pathlib import Path
|
|
from typing import Dict
|
|
|
|
from starrail_damage_cal.damage.AvatarDamage.AvatarDamage import AvatarDamage
|
|
from starrail_damage_cal.damage.Base.AvatarBase import BaseAvatarinfo
|
|
from starrail_damage_cal.damage.Base.model import DamageInstance
|
|
from starrail_damage_cal.damage.Relic.Relic import RelicSet, SingleRelic
|
|
from starrail_damage_cal.damage.Weapon.Weapon import Weapon
|
|
from starrail_damage_cal.mono.Character import Character
|
|
|
|
Excel_path = Path(__file__).parent
|
|
with Path.open(Excel_path / "Excel" / "SkillData.json", encoding="utf-8") as f:
|
|
skill_dict = json.load(f)
|
|
|
|
|
|
class AvatarInstance:
|
|
def __init__(self, raw_data: Character):
|
|
self.raw_data = DamageInstance(raw_data)
|
|
self.avatardamage = AvatarDamage.create(
|
|
self.raw_data.avatar,
|
|
self.raw_data.skill,
|
|
)
|
|
self.avatar = BaseAvatarinfo(self.raw_data.avatar)
|
|
self.weapon = Weapon.create(self.raw_data.weapon)
|
|
self.relic_set = RelicSet().create(self.raw_data.relic)
|
|
|
|
self.base_attr = self.cal_role_base_attr()
|
|
self.attribute_bonus: Dict[str, float] = {}
|
|
|
|
self.cal_relic_attr_add()
|
|
self.cal_avatar_attr_add()
|
|
self.cal_avatar_eidolon_add()
|
|
self.cal_weapon_attr_add()
|
|
|
|
def merge_attribute_bonus(self, add_attribute: Dict[str, float]):
|
|
for attribute in add_attribute:
|
|
if attribute in self.attribute_bonus:
|
|
self.attribute_bonus[attribute] += add_attribute[attribute]
|
|
else:
|
|
self.attribute_bonus[attribute] = add_attribute[attribute]
|
|
|
|
def cal_role_base_attr(self):
|
|
base_attr: Dict[str, float] = {}
|
|
avatar_attribute = self.avatar.avatar_attribute
|
|
for attr_name, attr_value in avatar_attribute.items():
|
|
if attr_name in base_attr:
|
|
base_attr[attr_name] += attr_value
|
|
else:
|
|
base_attr[attr_name] = attr_value
|
|
|
|
weapon_attribute = self.weapon.weapon_base_attribute
|
|
for attr_name, attr_value in weapon_attribute.items():
|
|
if attr_name in base_attr:
|
|
base_attr[attr_name] += attr_value
|
|
else:
|
|
base_attr[attr_name] = attr_value
|
|
return base_attr
|
|
|
|
def cal_relic_attr_add(self):
|
|
# 单件属性
|
|
for relic_type in self.relic_set.__dict__:
|
|
if type(self.relic_set.__dict__[relic_type]) == SingleRelic:
|
|
relic: SingleRelic = self.relic_set.__dict__[relic_type]
|
|
self.merge_attribute_bonus(relic.relic_attribute_bonus)
|
|
|
|
# 套装面板加成属性
|
|
for set_skill in self.relic_set.SetSkill:
|
|
self.merge_attribute_bonus(set_skill.relicSetAttribute)
|
|
|
|
def cal_avatar_eidolon_add(self):
|
|
self.merge_attribute_bonus(self.avatardamage.eidolon_attribute)
|
|
self.merge_attribute_bonus(self.avatardamage.extra_ability_attribute)
|
|
|
|
def cal_avatar_attr_add(self):
|
|
attribute_bonus = self.avatar.avatar_attribute_bonus
|
|
if attribute_bonus:
|
|
for bonus in attribute_bonus:
|
|
status_add = bonus.statusAdd
|
|
bonus_property = status_add.property_
|
|
value = status_add.value
|
|
if bonus_property in self.attribute_bonus:
|
|
self.attribute_bonus[bonus_property] += value
|
|
else:
|
|
self.attribute_bonus[bonus_property] = value
|
|
|
|
def cal_weapon_attr_add(self):
|
|
self.merge_attribute_bonus(self.weapon.weapon_attribute)
|
|
|
|
async def get_damage_info(self):
|
|
Ultra_Use = self.avatar.Ultra_Use()
|
|
self.attribute_bonus = await self.weapon.weapon_ability(
|
|
Ultra_Use,
|
|
self.base_attr,
|
|
self.attribute_bonus,
|
|
)
|
|
for set_skill in self.relic_set.SetSkill:
|
|
self.attribute_bonus = await set_skill.set_skill_ability(
|
|
self.base_attr,
|
|
self.attribute_bonus,
|
|
)
|
|
if self.attribute_bonus is None:
|
|
msg = "attribute_bonus is None"
|
|
raise Exception(msg) # noqa: TRY002
|
|
|
|
return await self.avatardamage.getdamage(self.base_attr, self.attribute_bonus)
|