mirror of
https://github.com/PaiGramTeam/StarRailDamageCal.git
synced 2024-11-30 18:59:26 +00:00
977 lines
32 KiB
Python
977 lines
32 KiB
Python
from collections import Counter
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from typing import Dict, List, Union
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from starrail_damage_cal.damage.Base.model import DamageInstanceRelic
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from starrail_damage_cal.damage.Base.RelicBase import BaseRelicSetSkill, SingleRelic
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from starrail_damage_cal.damage.utils import merge_attribute
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from starrail_damage_cal.logger import logger
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class Relic101(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""在战斗开始时"""
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logger.info("Relic101 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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pass
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return attribute_bonus
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class Relic102(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""无"""
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logger.info("Relic102 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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a_dmg = attribute_bonus.get("NormalDmgAdd", 0)
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attribute_bonus["NormalDmgAdd"] = a_dmg + 0.10000000018626451
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return attribute_bonus
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class Relic103(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""战斗中生效:装备者提供的护盾量提高."""
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logger.info("Relic103 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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shield_added_ratio = attribute_bonus.get("shield_added_ratio", 0)
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attribute_bonus["shield_added_ratio"] = (
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shield_added_ratio + 0.20000000018626451
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)
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return attribute_bonus
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class Relic104(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""装备者施放终结技."""
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logger.info("Relic104 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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critical_damage_base = attribute_bonus.get("CriticalDamageBase", 0)
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attribute_bonus["CriticalDamageBase"] = (
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critical_damage_base + 0.25000000023283064
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)
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return attribute_bonus
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class Relic105(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""施放攻击或受到攻击时, 默认叠满."""
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logger.info("Relic105 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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attack_added_ratio = attribute_bonus.get("AttackAddedRatio", 0)
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attribute_bonus["AttackAddedRatio"] = (
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attack_added_ratio + 0.05000000004656613 * 5
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)
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return attribute_bonus
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class Relic106(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""无."""
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logger.info("Relic106 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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pass
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return attribute_bonus
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class Relic107(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""TODO: 检查是否是火属性伤害."""
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logger.info("Relic107 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4:
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e_dmg = attribute_bonus.get("BPSkillDmgAdd", 0)
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attribute_bonus["BPSkillDmgAdd"] = e_dmg + 0.12000000011175871
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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fire_added_ratio = attribute_bonus.get("FireAddedRatio", 0)
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attribute_bonus["FireAddedRatio"] = fire_added_ratio + 0.12000000011175871
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return attribute_bonus
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class Relic108(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""装备者对敌方目标造成伤害
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目标拥有量子属性弱点
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"""
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logger.info("Relic108 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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logger.info(attribute_bonus)
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ignore_defence = attribute_bonus.get("ignore_defence", 0)
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attribute_bonus["ignore_defence"] = ignore_defence + 0.10000000009313226 * 2
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return attribute_bonus
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class Relic109(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""TODO: 检查是否释放战技"""
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logger.info("Relic109 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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logger.info(attribute_bonus)
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attack_added_ratio = attribute_bonus.get("AttackAddedRatio", 0)
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attribute_bonus["AttackAddedRatio"] = (
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attack_added_ratio + 0.20000000018626451
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)
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return attribute_bonus
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class Relic110(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""装备者施放终结技"""
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logger.info("Relic110 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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logger.info("ModifyActionDelay")
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return attribute_bonus
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class Relic111(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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self._count = count
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""装备者击破敌方目标弱点"""
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logger.info("Relic111 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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logger.info("ModifySPNew")
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return attribute_bonus
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class Relic112(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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self._count = count
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""装备者对陷入负面效果的敌方目标造成伤害
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对陷入禁锢状态的敌方目标造成伤害
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"""
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logger.info("Relic111 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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logger.info("对陷入负面效果的敌方目标造成伤害")
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critical_chance_base = attribute_bonus.get("CriticalChanceBase", 0)
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attribute_bonus["CriticalChanceBase"] = (
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critical_chance_base + 0.10000000009313226
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)
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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logger.info("对陷入禁锢状态的敌方目标造成伤害")
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critical_damage_base = attribute_bonus.get("CriticalDamageBase", 0)
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attribute_bonus["CriticalDamageBase"] = (
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critical_damage_base + 0.20000000018626451
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)
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return attribute_bonus
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class Relic113(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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self._count = count
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""当装备者受到攻击或被我方目标消耗生命值后, 暴击率提高8%, 持续2回合, 该效果最多叠加2层。"""
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logger.info("Relic113 check success")
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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logger.info("当装备者受到攻击或被我方目标消耗生命值后")
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critical_chance_base = attribute_bonus.get("CriticalChanceBase", 0)
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attribute_bonus["CriticalChanceBase"] = (
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critical_chance_base + 0.08000000009313226 * 2
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)
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return attribute_bonus
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class Relic114(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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self._count = count
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""当装备者对我方目标施放终结技时, 我方全体速度提高12%, 持续1回合, 该效果无法叠加。"""
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logger.info("Relic114 check success")
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return True
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async def set_skill_ability(
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||
self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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||
):
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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speed_added_ratio = attribute_bonus.get("SpeedAddedRatio", 0)
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attribute_bonus["SpeedAddedRatio"] = speed_added_ratio + 0.12000000011175871
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return attribute_bonus
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||
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class Relic115(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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||
self._count = count
|
||
|
||
async def check(
|
||
self,
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||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""追加攻击造成的伤害提高20%。"""
|
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"""每次造成伤害时使装备者的攻击力提高6%, 最多叠加8次, 持续3回合。该效果在装备者下一次施放追加攻击时移除。"""
|
||
logger.info("Relic114 check success")
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||
return True
|
||
|
||
async def set_skill_ability(
|
||
self,
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||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2:
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||
attribute_bonus["TalentDmgAdd"] = (
|
||
attribute_bonus.get("TalentDmgAdd", 0) + 0.20000000011175871
|
||
)
|
||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||
attack_added_ratio = attribute_bonus.get("AttackAddedRatio", 0)
|
||
attribute_bonus["AttackAddedRatio"] = (
|
||
attack_added_ratio + 0.06000000009313226 * 8
|
||
)
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic116(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
self._count = count
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""敌方目标每承受1个持续伤害效果, 装备者对其造成伤害时就无视其6%的防御力, 最多计入3个持续伤害效果。"""
|
||
logger.info("Relic114 check success")
|
||
return True
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||
ignore_defence = attribute_bonus.get("ignore_defence", 0)
|
||
attribute_bonus["ignore_defence"] = ignore_defence + 0.06000000009313226 * 3
|
||
return attribute_bonus
|
||
|
||
class Relic117(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
self._count = count
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""2件: 对受负面状态影响的敌人造成的伤害提高12%。"""
|
||
# 暴击率提高4%,装备者对陷入不少于2/3个负面效果的敌方目标造成的暴击伤害提高8%/12%。装备者对敌方目标施加负面效果后,上述效果提高100%,持续1回合
|
||
logger.info("Relic114 check success")
|
||
return True
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
All_Damage_Added_Ratio = attribute_bonus.get("AllDamageAddedRatio", 0)
|
||
attribute_bonus["AllDamageAddedRatio"] = All_Damage_Added_Ratio + 0.12000000011175871
|
||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||
Critical_Damage_Base = attribute_bonus.get("CriticalDamageBase", 0)
|
||
attribute_bonus["CriticalDamageBase"] = Critical_Damage_Base + 0.12000000011175871 * 2
|
||
return attribute_bonus
|
||
|
||
class Relic118(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
self._count = count
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""当装备者对我方目标施放终结技时,我方全体击破特攻提高30%,持续2回合,该效果无法叠加。"""
|
||
logger.info("Relic114 check success")
|
||
return True
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||
Break_Damage_Added_Ratio_Base = attribute_bonus.get("BreakDamageAddedRatioBase", 0)
|
||
attribute_bonus["BreakDamageAddedRatioBase"] = Break_Damage_Added_Ratio_Base + 0.3000000002793968
|
||
return attribute_bonus
|
||
|
||
class Relic301(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""装备者的速度大于等于120"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["speed"] >= 120:
|
||
logger.info("Relic306 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
attack_added_ratio = attribute_bonus.get("AttackAddedRatio", 0)
|
||
attribute_bonus["AttackAddedRatio"] = (
|
||
attack_added_ratio + 0.12000000011175871
|
||
)
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic302(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""装备者的速度大于等于120"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["speed"] >= 120:
|
||
logger.info("Relic306 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
attack_added_ratio = attribute_bonus.get("AttackAddedRatio", 0)
|
||
attribute_bonus["AttackAddedRatio"] = (
|
||
attack_added_ratio + 0.0800000000745058
|
||
)
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic303(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
# 提高装备者等同于当前效果命中25%的攻击力,最多提高25%
|
||
return True
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
attack_added_ratio = attribute_bonus.get("AttackAddedRatio", 0)
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
status_probability = merged_attr.get("StatusProbabilityBase", 0)
|
||
# 提高装备者等同于当前效果命中25%的攻击力,最多提高25%
|
||
attribute_bonus["AttackAddedRatio"] = attack_added_ratio + min(
|
||
0.25000000023283064,
|
||
status_probability / 0.25,
|
||
)
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic304(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""备者的效果命中大于等于50%"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["StatusResistanceBase"] >= 0.5000000004656613:
|
||
logger.info("Relic306 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
defence_added_ratio = attribute_bonus.get("DefenceAddedRatio", 0)
|
||
attribute_bonus["DefenceAddedRatio"] = (
|
||
defence_added_ratio + 0.1500000001396984
|
||
)
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic305(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""装备者的暴击伤害大于等于120%"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["CriticalDamageBase"] >= 1.2000000001862645:
|
||
logger.info("Relic306 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
critical_chance_base = attribute_bonus.get("CriticalChanceBase", 0)
|
||
attribute_bonus["CriticalChanceBase"] = (
|
||
critical_chance_base + 0.6000000005587935
|
||
)
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic306(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""装备者当前暴击率大于等于50%"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["CriticalChanceBase"] >= 0.5:
|
||
logger.info("Relic306 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
q_dmg = attribute_bonus.get("UltraDmgAdd", 0)
|
||
attribute_bonus["UltraDmgAdd"] = q_dmg + 0.1500000001396984
|
||
a3_dmg = attribute_bonus.get("TalentDmgAdd", 0)
|
||
attribute_bonus["TalentDmgAdd"] = a3_dmg + 0.1500000001396984
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic307(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""装备者的速度大于等于145"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["speed"] >= 145:
|
||
logger.info("Relic306 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
break_damage_added_ratio_base = attribute_bonus.get(
|
||
"BreakDamageAddedRatioBase",
|
||
0,
|
||
)
|
||
attribute_bonus["BreakDamageAddedRatioBase"] = (
|
||
break_damage_added_ratio_base + 0.20000000018626451
|
||
)
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic308(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""装备者的速度大于等于120"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["speed"] >= 120:
|
||
logger.info("Relic306 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
logger.info("ModifyActionDelay")
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic309(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""当装备者的当前暴击率大于等于70%时, 普攻和战技造成的伤害提高20%。"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["CriticalChanceBase"] >= 0.7:
|
||
logger.info("Relic309 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
a_dmg = attribute_bonus.get("NormalDmgAdd", 0)
|
||
attribute_bonus["NormalDmgAdd"] = a_dmg + 0.20000000018626451
|
||
a2_dmg = attribute_bonus.get("BPSkillDmgAdd", 0)
|
||
attribute_bonus["BPSkillDmgAdd"] = a2_dmg + 0.20000000018626451
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic310(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""当装备者的效果抵抗大于等于30%时, 我方全体暴击伤害提高10%。"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["StatusResistanceBase"] >= 0.3:
|
||
logger.info("Relic310 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
critical_damage_base = attribute_bonus.get("CriticalDamageBase", 0)
|
||
attribute_bonus["CriticalDamageBase"] = (
|
||
critical_damage_base + 0.10000000018626451
|
||
)
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic311(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""当装备者的速度大于等于135/160时, 使装备者造成的伤害提高12%/18%。"""
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["speed"] >= 135:
|
||
logger.info("Relic306 check success")
|
||
return True
|
||
return False
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
add_damage_base = 0
|
||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||
if merged_attr["speed"] >= 135:
|
||
add_damage_base = 0.12000000018626451
|
||
if merged_attr["speed"] >= 160:
|
||
add_damage_base = 0.18000000018626451
|
||
attribute_bonus["AllDamageAddedRatio"] = (
|
||
attribute_bonus.get("AllDamageAddedRatio", 0) + add_damage_base
|
||
)
|
||
|
||
return attribute_bonus
|
||
|
||
|
||
class Relic312(BaseRelicSetSkill):
|
||
def __init__(self, set_id: int, count: int):
|
||
super().__init__(set_id, count)
|
||
|
||
async def check(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
"""使队伍中与装备者属性相同的我方其他角色造成的伤害提高10%。"""
|
||
return True
|
||
|
||
async def set_skill_ability(
|
||
self,
|
||
base_attr: Dict[str, float],
|
||
attribute_bonus: Dict[str, float],
|
||
):
|
||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||
attribute_bonus["AllDamageAddedRatio"] = (
|
||
attribute_bonus.get("AllDamageAddedRatio", 0) + 0.10000000018626451
|
||
)
|
||
|
||
return attribute_bonus
|
||
|
||
|
||
class RelicSet:
|
||
HEAD: SingleRelic
|
||
HAND: SingleRelic
|
||
BODY: SingleRelic
|
||
FOOT: SingleRelic
|
||
NECK: SingleRelic
|
||
OBJECT: SingleRelic
|
||
Unknow: SingleRelic
|
||
|
||
SetSkill: List[
|
||
Union[
|
||
Relic101,
|
||
Relic102,
|
||
Relic103,
|
||
Relic104,
|
||
Relic105,
|
||
Relic106,
|
||
Relic107,
|
||
Relic108,
|
||
Relic109,
|
||
Relic110,
|
||
Relic111,
|
||
Relic112,
|
||
Relic113,
|
||
Relic114,
|
||
Relic115,
|
||
Relic116,
|
||
Relic117,
|
||
Relic118,
|
||
Relic301,
|
||
Relic302,
|
||
Relic303,
|
||
Relic304,
|
||
Relic305,
|
||
Relic306,
|
||
Relic307,
|
||
Relic308,
|
||
Relic309,
|
||
Relic310,
|
||
Relic311,
|
||
Relic312,
|
||
]
|
||
]
|
||
|
||
def create(self, relic_list: List[DamageInstanceRelic]):
|
||
set_id_list: List[int] = []
|
||
for relic in relic_list:
|
||
set_id_list.append(relic.SetId)
|
||
|
||
if relic.Type == 1:
|
||
self.HEAD = SingleRelic(relic)
|
||
elif relic.Type == 2:
|
||
self.HAND = SingleRelic(relic)
|
||
elif relic.Type == 3:
|
||
self.BODY = SingleRelic(relic)
|
||
elif relic.Type == 4:
|
||
self.FOOT = SingleRelic(relic)
|
||
elif relic.Type == 5:
|
||
self.NECK = SingleRelic(relic)
|
||
elif relic.Type == 6:
|
||
self.OBJECT = SingleRelic(relic)
|
||
else:
|
||
self.Unknow = SingleRelic(relic)
|
||
|
||
self.set_id_counter = Counter(set_id_list).most_common()
|
||
self.check_set()
|
||
self.get_attribute()
|
||
return self
|
||
|
||
def get_attribute(self):
|
||
for item in self.__dict__:
|
||
if type(self.__dict__[item]) == SingleRelic:
|
||
itme__: SingleRelic = self.__dict__[item]
|
||
itme__.get_attribute_()
|
||
|
||
def check_set(self):
|
||
self.SetSkill = []
|
||
for item in self.set_id_counter:
|
||
set_id = item[0]
|
||
count = item[1]
|
||
|
||
if set_id == 101:
|
||
self.SetSkill.append(Relic101(set_id, count))
|
||
elif set_id == 102:
|
||
self.SetSkill.append(Relic102(set_id, count))
|
||
elif set_id == 103:
|
||
self.SetSkill.append(Relic103(set_id, count))
|
||
elif set_id == 104:
|
||
self.SetSkill.append(Relic104(set_id, count))
|
||
elif set_id == 105:
|
||
self.SetSkill.append(Relic105(set_id, count))
|
||
elif set_id == 106:
|
||
self.SetSkill.append(Relic106(set_id, count))
|
||
elif set_id == 107:
|
||
self.SetSkill.append(Relic107(set_id, count))
|
||
elif set_id == 108:
|
||
self.SetSkill.append(Relic108(set_id, count))
|
||
elif set_id == 109:
|
||
self.SetSkill.append(Relic109(set_id, count))
|
||
elif set_id == 110:
|
||
self.SetSkill.append(Relic110(set_id, count))
|
||
elif set_id == 111:
|
||
self.SetSkill.append(Relic111(set_id, count))
|
||
elif set_id == 112:
|
||
self.SetSkill.append(Relic112(set_id, count))
|
||
elif set_id == 113:
|
||
self.SetSkill.append(Relic113(set_id, count))
|
||
elif set_id == 114:
|
||
self.SetSkill.append(Relic114(set_id, count))
|
||
elif set_id == 115:
|
||
self.SetSkill.append(Relic115(set_id, count))
|
||
elif set_id == 116:
|
||
self.SetSkill.append(Relic116(set_id, count))
|
||
elif set_id == 117:
|
||
self.SetSkill.append(Relic117(set_id, count))
|
||
elif set_id == 118:
|
||
self.SetSkill.append(Relic118(set_id, count))
|
||
elif set_id == 301:
|
||
self.SetSkill.append(Relic301(set_id, count))
|
||
elif set_id == 302:
|
||
self.SetSkill.append(Relic302(set_id, count))
|
||
elif set_id == 303:
|
||
self.SetSkill.append(Relic303(set_id, count))
|
||
elif set_id == 304:
|
||
self.SetSkill.append(Relic304(set_id, count))
|
||
elif set_id == 305:
|
||
self.SetSkill.append(Relic305(set_id, count))
|
||
elif set_id == 306:
|
||
self.SetSkill.append(Relic306(set_id, count))
|
||
elif set_id == 307:
|
||
self.SetSkill.append(Relic307(set_id, count))
|
||
elif set_id == 308:
|
||
self.SetSkill.append(Relic308(set_id, count))
|
||
elif set_id == 309:
|
||
self.SetSkill.append(Relic309(set_id, count))
|
||
elif set_id == 310:
|
||
self.SetSkill.append(Relic310(set_id, count))
|
||
elif set_id == 311:
|
||
self.SetSkill.append(Relic311(set_id, count))
|
||
elif set_id == 312:
|
||
self.SetSkill.append(Relic312(set_id, count))
|
||
else:
|
||
msg = f"Unknow SetId: {set_id}"
|
||
raise ValueError(msg)
|