mirror of
https://github.com/PaiGramTeam/StarRailDamageCal.git
synced 2024-11-28 10:16:36 +00:00
75 lines
2.4 KiB
Python
75 lines
2.4 KiB
Python
from abc import abstractmethod
|
|
from typing import Dict, List, Tuple
|
|
|
|
from msgspec import Struct
|
|
|
|
from starrail_damage_cal.damage.Base.model import DamageInstanceWeapon
|
|
from starrail_damage_cal.excel.model import EquipmentPromotionConfig
|
|
from starrail_damage_cal.map.SR_MAP_PATH import EquipmentID2AbilityProperty
|
|
|
|
|
|
class BaseWeaponAttribute(Struct):
|
|
hp: float
|
|
attack: float
|
|
defence: float
|
|
|
|
def items(self) -> List[Tuple[str, float]]:
|
|
return [
|
|
("hp", self.hp),
|
|
("attack", self.attack),
|
|
("defence", self.defence),
|
|
]
|
|
|
|
|
|
class BaseWeapon:
|
|
def __init__(self, weapon: DamageInstanceWeapon):
|
|
self.weapon_id = weapon.id_
|
|
self.weapon_level = weapon.level
|
|
self.weapon_rank = weapon.rank
|
|
self.weapon_promotion = weapon.promotion
|
|
self.weapon_base_attribute = self.get_attribute()
|
|
self.weapon_attribute: Dict[str, float] = {}
|
|
self.get_attribute()
|
|
self.weapon_property_ability()
|
|
|
|
@abstractmethod
|
|
async def weapon_ability(self, base_attr: Dict, attribute_bonus: Dict):
|
|
"""战斗加成属性, 与 weapon_property_ability() 互斥"""
|
|
...
|
|
|
|
def weapon_property_ability(self):
|
|
"""面板加成属性, 与 weapon_ability() 互斥"""
|
|
ability_property = EquipmentID2AbilityProperty[str(self.weapon_id)]
|
|
equip_ability_property = ability_property[str(self.weapon_rank)]
|
|
for equip_ability in equip_ability_property:
|
|
property_type = equip_ability["PropertyType"]
|
|
value = equip_ability["Value"]["Value"]
|
|
if property_type in self.weapon_attribute:
|
|
self.weapon_attribute[property_type] += value
|
|
else:
|
|
self.weapon_attribute[property_type] = value
|
|
|
|
@abstractmethod
|
|
async def check(self):
|
|
...
|
|
|
|
def get_attribute(self):
|
|
promotion = EquipmentPromotionConfig.Equipment[str(self.weapon_id)][
|
|
str(self.weapon_promotion)
|
|
]
|
|
|
|
return BaseWeaponAttribute(
|
|
hp=(
|
|
promotion.BaseHP.Value
|
|
+ promotion.BaseHPAdd.Value * (self.weapon_level - 1)
|
|
),
|
|
attack=(
|
|
promotion.BaseAttack.Value
|
|
+ promotion.BaseAttackAdd.Value * (self.weapon_level - 1)
|
|
),
|
|
defence=(
|
|
promotion.BaseDefence.Value
|
|
+ promotion.BaseDefenceAdd.Value * (self.weapon_level - 1)
|
|
),
|
|
)
|