StarRailDamageCal/starrail_damage_cal/map/data/Property2Name_mapping_2.1.0.json
2024-03-22 13:09:53 +08:00

55 lines
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{
"MaxHP": "生命值",
"Attack": "攻击力",
"Defence": "防御力",
"Speed": "速度",
"CriticalChance": "暴击率",
"CriticalDamage": "暴击伤害",
"BreakDamageAddedRatio": "击破特攻",
"BreakDamageAddedRatioBase": "击破特攻",
"HealRatio": "治疗量加成",
"MaxSP": "能量上限",
"SPRatio": "能量恢复效率",
"StatusProbability": "效果命中",
"StatusResistance": "效果抵抗",
"CriticalChanceBase": "暴击率",
"CriticalDamageBase": "暴击伤害",
"HealRatioBase": "治疗量加成",
"StanceBreakAddedRatio": "dev_失效字段",
"SPRatioBase": "能量恢复效率",
"StatusProbabilityBase": "效果命中",
"StatusResistanceBase": "效果抵抗",
"PhysicalAddedRatio": "物理属性伤害提高",
"PhysicalResistance": "物理属性抗性提高",
"FireAddedRatio": "火属性伤害提高",
"FireResistance": "火属性抗性提高",
"IceAddedRatio": "冰属性伤害提高",
"IceResistance": "冰属性抗性提高",
"ThunderAddedRatio": "雷属性伤害提高",
"ThunderResistance": "雷属性抗性提高",
"WindAddedRatio": "风属性伤害提高",
"WindResistance": "风属性抗性提高",
"QuantumAddedRatio": "量子属性伤害提高",
"QuantumResistance": "量子属性抗性提高",
"ImaginaryAddedRatio": "虚数属性伤害提高",
"ImaginaryResistance": "虚数属性抗性提高",
"BaseHP": "基础生命值提高<unbreak>#1[i]</unbreak>",
"HPDelta": "生命值",
"HPAddedRatio": "生命值百分比",
"BaseAttack": "基础攻击力提高<unbreak>#1[i]</unbreak>",
"AttackDelta": "攻击力",
"AttackAddedRatio": "攻击力百分比",
"BaseDefence": "基础防御力提高<unbreak>#1[i]</unbreak>",
"DefenceDelta": "防御力",
"DefenceAddedRatio": "防御力百分比",
"BaseSpeed": "速度",
"HealTakenRatio": "治疗量加成",
"PhysicalResistanceDelta": "物理属性抗性提高",
"FireResistanceDelta": "火属性抗性提高",
"IceResistanceDelta": "冰属性抗性提高",
"ThunderResistanceDelta": "雷属性抗性提高",
"WindResistanceDelta": "风属性抗性提高",
"QuantumResistanceDelta": "量子属性抗性提高",
"ImaginaryResistanceDelta": "虚数属性抗性提高",
"SpeedDelta": "速度"
}