mirror of
https://github.com/PaiGramTeam/StarRailDamageCal.git
synced 2024-11-28 02:06:39 +00:00
106 lines
4.3 KiB
Python
106 lines
4.3 KiB
Python
from collections import Counter
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from typing import Dict, List
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from starrail_damage_cal.map.SR_MAP_PATH import (
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EquipmentID2AbilityProperty,
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RelicSetSkill,
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)
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class Character:
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def __init__(self, card_prop: Dict):
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self.char_level: int = int(card_prop["avatarLevel"])
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self.char_id: str = card_prop["avatarId"]
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self.char_name: str = card_prop["avatarName"]
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self.char_rank = card_prop["rank"] if card_prop.get("rank") else 0
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self.char_rarity = card_prop["avatarRarity"]
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self.char_element = card_prop["avatarElement"]
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self.char_promotion = card_prop["avatarPromotion"]
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self.char_skill = card_prop["avatarSkill"]
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self.extra_ability = card_prop["avatarExtraAbility"]
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self.attribute_bonus = card_prop["avatarAttributeBonus"]
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self.char_relic = card_prop["RelicInfo"]
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self.base_attributes = card_prop["baseAttributes"]
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self.add_attr = {}
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self.equipment = card_prop["equipmentInfo"]
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self.rarity = card_prop["avatarRarity"]
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self.eidolons = card_prop["rankList"] if card_prop.get("rankList") else []
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async def get_equipment_info(self):
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if self.equipment == {}:
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return
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base_attr = self.base_attributes
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equip = self.equipment
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ability_property = EquipmentID2AbilityProperty[str(equip["equipmentID"])]
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equip_rank = equip["equipmentRank"]
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equip_ability_property = ability_property[str(equip_rank)]
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equip_add_base_attr = equip["baseAttributes"]
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base_attr["hp"] = base_attr["hp"] + equip_add_base_attr["hp"]
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base_attr["attack"] = base_attr["attack"] + equip_add_base_attr["attack"]
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base_attr["defence"] = base_attr["defence"] + equip_add_base_attr["defence"]
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self.base_attributes = base_attr
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for equip_ability in equip_ability_property:
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property_type = equip_ability["PropertyType"]
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value = equip_ability["Value"]["Value"]
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self.add_attr[property_type] = value + self.add_attr.get(property_type, 0)
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async def get_char_attribute_bonus(self):
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attribute_bonus = self.attribute_bonus
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for bonus in attribute_bonus:
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status_add = bonus["statusAdd"]
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bonus_property = status_add["property"]
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value = status_add["value"]
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self.add_attr[bonus_property] = value + self.add_attr.get(bonus_property, 0)
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async def get_relic_info(self):
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# 计算圣遗物效果
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set_id_list: List[int] = []
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for relic in self.char_relic:
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set_id_list.append(relic["SetId"])
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# 处理主属性
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relic_property = relic["MainAffix"]["Property"]
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property_value = relic["MainAffix"]["Value"]
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self.add_attr[relic_property] = property_value + self.add_attr.get(
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relic_property,
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0,
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)
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# 处理副词条
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for sub in relic["SubAffixList"]:
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sub_property = sub["Property"]
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sub_value = sub["Value"]
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self.add_attr[sub_property] = sub_value + self.add_attr.get(
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sub_property,
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0,
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)
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# 处理套装属性
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set_id_dict = Counter(set_id_list)
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# logger.info(set_id_dict.most_common())
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for item in set_id_dict.most_common():
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set_property = ""
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set_id = item[0]
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count = item[1]
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set_value = 0
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if count >= 2:
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status_add = RelicSetSkill.RelicSet[str(set_id)]["2"]
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if status_add:
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set_property = status_add.Property
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set_value = status_add.Value
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if set_property != "":
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self.add_attr[set_property] = set_value + self.add_attr.get(
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set_property,
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0,
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)
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if count == 4:
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status_add = RelicSetSkill.RelicSet[str(set_id)]["4"]
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if status_add:
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set_property = status_add.Property
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set_value = status_add.Value
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if set_property != "":
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self.add_attr[set_property] = set_value + self.add_attr.get(
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set_property,
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0,
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)
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