enkanetwork.py-data/exports/langs/fight_prop.json

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{
"FIGHT_PROP_BASE_HP": {
"TH": "พลังชีวิตพื้นฐาน",
"JP": "基礎HP",
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"FR": "PV de base",
"ID": "Base HP",
"ES": "Vida Base",
"DE": "Basis-LP",
"EN": "Base HP",
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"KR": "기초 HP",
"RU": "Базовое HP",
"CHS": "基础生命值",
"VI": "HP Căn Bản",
"CHT": "基礎生命值",
"PT": "Vida Básica"
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},
"FIGHT_PROP_HP": {
"TH": "พลังชีวิต",
"JP": "HP",
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"FR": "PV",
"ID": "HP",
"ES": "Vida",
"DE": "LP",
"EN": "HP",
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"KR": "HP",
"RU": "HP",
"CHS": "生命值",
"VI": "HP",
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"CHT": "生命值",
"PT": "Vida"
},
"FIGHT_PROP_HP_PERCENT": {
"TH": "พลังชีวิต",
"JP": "HP",
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"FR": "PV",
"ID": "HP",
"ES": "Vida",
"DE": "LP",
"EN": "HP",
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"KR": "HP",
"RU": "HP",
"CHS": "生命值",
"VI": "HP",
"CHT": "生命值",
"PT": "Vida"
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},
"FIGHT_PROP_BASE_ATTACK": {
"TH": "พลังโจมตีพื้นฐาน",
"JP": "基礎攻撃力",
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"FR": "ATQ de base",
"ID": "Base ATK",
"ES": "ATQ Básico",
"DE": "Basis-ANG",
"EN": "Base ATK",
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"KR": "기초 공격력",
"RU": "Базовая атака",
"CHS": "基础攻击力",
"VI": "Tấn Công Căn Bản",
"CHT": "基礎攻擊力",
"PT": "ATQ Básico"
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},
"FIGHT_PROP_ATTACK": {
"TH": "พลังโจมตี",
"JP": "攻撃力",
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"FR": "ATQ",
"ID": "ATK",
"ES": "ATQ",
"DE": "ANG",
"EN": "ATK",
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"KR": "공격력",
"RU": "Сила атаки",
"CHS": "攻击力",
"VI": "Tấn Công",
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"CHT": "攻擊力",
"PT": "ATQ"
},
"FIGHT_PROP_ATTACK_PERCENT": {
"TH": "พลังโจมตี",
"JP": "攻撃力",
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"FR": "ATQ",
"ID": "ATK",
"ES": "ATQ",
"DE": "ANG",
"EN": "ATK",
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"KR": "공격력",
"RU": "Сила атаки",
"CHS": "攻击力",
"VI": "Tấn Công",
"CHT": "攻擊力",
"PT": "ATQ"
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},
"FIGHT_PROP_BASE_DEFENSE": {
"TH": "ป้องกันพื้นฐาน",
"JP": "基礎防御力",
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"FR": "DÉF de base",
"ID": "Base DEF",
"ES": "DEF Base",
"DE": "Basis-VTD",
"EN": "Base DEF",
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"KR": "기초 방어력",
"RU": "Базовая защита",
"CHS": "基础防御力",
"VI": "P.Ngự Căn Bản",
"CHT": "基礎防禦力",
"PT": "DEF Básica"
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},
"FIGHT_PROP_DEFENSE": {
"TH": "พลังป้องกัน",
"JP": "防御力",
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"FR": "DÉF",
"ID": "DEF",
"ES": "DEF",
"DE": "VTD",
"EN": "DEF",
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"KR": "방어력",
"RU": "Защита",
"CHS": "防御力",
"VI": "Phòng Ngự",
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"CHT": "防禦力",
"PT": "DEF"
},
"FIGHT_PROP_DEFENSE_PERCENT": {
"TH": "พลังป้องกัน",
"JP": "防御力",
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"FR": "DÉF",
"ID": "DEF",
"ES": "DEF",
"DE": "VTD",
"EN": "DEF",
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"KR": "방어력",
"RU": "Защита",
"CHS": "防御力",
"VI": "Phòng Ngự",
"CHT": "防禦力",
"PT": "DEF"
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},
"FIGHT_PROP_BASE_SPEED": {
"TH": "ความเร็วเคลื่อนที่",
"JP": "移動速度",
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"FR": "VIT de déplacement",
"ID": "Movement SPD",
"ES": "Vel. Mov.",
"DE": "Bewegungs-GSW",
"EN": "Movement SPD",
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"KR": "이동속도",
"RU": "Скорость передвижения",
"CHS": "移动速度",
"VI": "Tốc Độ Di Chuyển",
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"CHT": "移動速度",
"PT": "Veloc. Mov."
},
"FIGHT_PROP_SPEED_PERCENT": {
"TH": "ความเร็วเคลื่อนที่",
"JP": "移動速度",
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"FR": "VIT de déplacement",
"ID": "Movement SPD",
"ES": "Vel. Mov.",
"DE": "Bewegungs-GSW",
"EN": "Movement SPD",
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"KR": "이동속도",
"RU": "Скорость передвижения",
"CHS": "移动速度",
"VI": "Tốc Độ Di Chuyển",
"CHT": "移動速度",
"PT": "Veloc. Mov."
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},
"FIGHT_PROP_CRITICAL": {
"TH": "อัตราคริ",
"JP": "会心率",
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"FR": "Taux CRIT",
"ID": "CRIT Rate",
"ES": "Prob. CRIT",
"DE": "KT",
"EN": "CRIT Rate",
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"KR": "치명타 확률",
"RU": "Шанс крит. попадания",
"CHS": "暴击率",
"VI": "Tỷ Lệ Bạo Kích",
"CHT": "暴擊率",
"PT": "Taxa Crítica"
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},
"FIGHT_PROP_ANTI_CRITICAL": {
"TH": "ต้านคริ",
"JP": "会心耐性",
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"FR": "RÉS CRIT",
"ID": "CRIT RES",
"ES": "RES CRIT",
"DE": "KWDS",
"EN": "CRIT RES",
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"KR": "치명타 내성",
"RU": "Крит. сопротивление",
"CHS": "暴击抗性",
"VI": "Kháng Bạo",
"CHT": "暴擊抗性",
"PT": "RES Crítica"
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},
"FIGHT_PROP_CRITICAL_HURT": {
"TH": "ความแรงคริ",
"JP": "会心ダメージ",
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"FR": "DGT CRIT",
"ID": "CRIT DMG",
"ES": "Daño CRIT",
"DE": "KSCH",
"EN": "CRIT DMG",
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"KR": "치명타 피해",
"RU": "Крит. урон",
"CHS": "暴击伤害",
"VI": "ST Bạo Kích",
"CHT": "暴擊傷害",
"PT": "Dano Crítico"
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},
"FIGHT_PROP_ELEMENT_MASTERY": {
"TH": "ความชำนาญธาตุ",
"JP": "元素熟知",
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"FR": "Maîtrise élémentaire",
"ID": "Elemental Mastery",
"ES": "Maestría Elemental",
"DE": "Elementarkunde",
"EN": "Elemental Mastery",
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"KR": "원소 마스터리",
"RU": "Мастерство стихий",
"CHS": "元素精通",
"VI": "Tinh Thông Nguyên Tố",
"CHT": "元素精通",
"PT": "Proficiência Elemental"
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},
"FIGHT_PROP_CHARGE_EFFICIENCY": {
"TH": "การฟื้นฟูพลังงาน",
"JP": "元素チャージ効率",
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"FR": "Recharge d'énergie",
"ID": "Energy Recharge",
"ES": "Recarga de Energía",
"DE": "Aufladerate",
"EN": "Energy Recharge",
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"KR": "원소 충전 효율",
"RU": "Восст. энергии",
"CHS": "元素充能效率",
"VI": "Hiệu Quả Nạp Nguyên Tố",
"CHT": "元素充能效率",
"PT": "Recarga de Energia"
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},
"FIGHT_PROP_ADD_HURT": {
"TH": "โบนัสความเสียหาย",
"JP": "ダメージ増加",
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"FR": "Bonus de DGT",
"ID": "DMG Bonus",
"ES": "Bono de Daño",
"DE": "SCH-Bonus",
"EN": "DMG Bonus",
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"KR": "피해 증가",
"RU": "Бонус урона",
"CHS": "伤害增加",
"VI": "Tăng Sát Thương",
"CHT": "傷害增加",
"PT": "Adição de Dano"
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},
"FIGHT_PROP_SUB_HURT": {
"TH": "ลดความเสียหายที่ได้รับ",
"JP": "被ダメージ軽減",
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"FR": "Réduction de DGT",
"ID": "DMG Reduction",
"ES": "Reducción Daño",
"DE": "SCH-Minderung",
"EN": "DMG Reduction",
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"KR": "받는 피해 감면",
"RU": "Снижение урона",
"CHS": "受伤减免",
"VI": "Giảm Thương",
"CHT": "受傷減免",
"PT": "Redução de Dano"
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},
"FIGHT_PROP_HEAL_ADD": {
"TH": "โบนัสการรักษา",
"JP": "与える治療効果",
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"FR": "Bonus de soins",
"ID": "Healing Bonus",
"ES": "Bono de Curación",
"DE": "Heilungsbonus",
"EN": "Healing Bonus",
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"KR": "치유 보너스",
"RU": "Бонус лечения",
"CHS": "治疗加成",
"VI": "Tăng Trị Liệu",
"CHT": "治療加成",
"PT": "Bônus de Cura"
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},
"FIGHT_PROP_HEALED_ADD": {
"TH": "โบนัสการถูกรักษา",
"JP": "受ける治療効果",
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"FR": "Bonus de soins reçus",
"ID": "Incoming Healing Bonus",
"ES": "Bono de Curación recibida",
"DE": "Passiver Heilungsbonus",
"EN": "Incoming Healing Bonus",
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"KR": "받는 치유 보너스",
"RU": "Бонус получаемого лечения",
"CHS": "受治疗加成",
"VI": "Tăng Nhận Trị Liệu",
"CHT": "受治療加成",
"PT": "Bônus de Cura Recebida"
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},
"FIGHT_PROP_FIRE_ADD_HURT": {
"TH": "โบนัสความเสียหายไฟ",
"JP": "炎元素ダメージ",
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"FR": "Bonus de DGT Pyro",
"ID": "Pyro DMG Bonus",
"ES": "Bono de Daño Pyro",
"DE": "Pyro-SCH-Bonus",
"EN": "Pyro DMG Bonus",
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"KR": "불 원소 피해 보너스",
"RU": "Бонус Пиро урона",
"CHS": "火元素伤害加成",
"VI": "Tăng ST Nguyên Tố Hỏa",
"CHT": "火元素傷害加成",
"PT": "Bônus de Dano Pyro"
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},
"FIGHT_PROP_FIRE_SUB_HURT": {
"TH": "ความต้านทานไฟ",
"JP": "炎元素耐性",
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"FR": "RÉS Pyro",
"ID": "Pyro RES",
"ES": "RES Pyro",
"DE": "Pyro-WDS",
"EN": "Pyro RES",
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"KR": "불 원소 내성",
"RU": "Пиро сопротивление",
"CHS": "火元素抗性",
"VI": "Kháng Nguyên Tố Hỏa",
"CHT": "火元素抗性",
"PT": "RES Pyro"
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},
"FIGHT_PROP_WATER_ADD_HURT": {
"TH": "โบนัสความเสียหายน้ำ",
"JP": "水元素ダメージ",
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"FR": "Bonus de DGT Hydro",
"ID": "Hydro DMG Bonus",
"ES": "Bono de Daño Hydro",
"DE": "Hydro-SCH-Bonus",
"EN": "Hydro DMG Bonus",
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"KR": "물 원소 피해 보너스",
"RU": "Бонус Гидро урона",
"CHS": "水元素伤害加成",
"VI": "Tăng ST Nguyên Tố Thủy",
"CHT": "水元素傷害加成",
"PT": "Bônus de Dano Hydro"
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},
"FIGHT_PROP_WATER_SUB_HURT": {
"TH": "ความต้านทานน้ำ",
"JP": "水元素耐性",
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"FR": "RÉS Hydro",
"ID": "Hydro RES",
"ES": "RES Hydro",
"DE": "Hydro-WDS",
"EN": "Hydro RES",
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"KR": "물 원소 내성",
"RU": "Гидро сопротивление",
"CHS": "水元素抗性",
"VI": "Kháng Nguyên Tố Thủy",
"CHT": "水元素抗性",
"PT": "RES Hydro"
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},
"FIGHT_PROP_GRASS_ADD_HURT": {
"TH": "โบนัสความเสียหายไม้",
"JP": "草元素ダメージ",
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"FR": "Bonus de DGT Dendro",
"ID": "Dendro DMG Bonus",
"ES": "Bono de Daño Dendro",
"DE": "Dendro-SCH-Bonus",
"EN": "Dendro DMG Bonus",
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"KR": "풀 원소 피해 보너스",
"RU": "Бонус Дендро урона",
"CHS": "草元素伤害加成",
"VI": "Tăng ST Nguyên Tố Thảo",
"CHT": "草元素傷害加成",
"PT": "Bônus de Dano Dendro"
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},
"FIGHT_PROP_GRASS_SUB_HURT": {
"TH": "ความต้านทานไม้",
"JP": "草元素耐性",
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"FR": "RÉS Dendro",
"ID": "Dendro RES",
"ES": "RES Dendro",
"DE": "Dendro-WDS",
"EN": "Dendro RES",
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"KR": "풀 원소 내성",
"RU": "Дендро сопротивление",
"CHS": "草元素抗性",
"VI": "Kháng Nguyên Tố Thảo",
"CHT": "草元素抗性",
"PT": "RES Dendro"
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},
"FIGHT_PROP_ELEC_ADD_HURT": {
"TH": "โบนัสความเสียหายไฟฟ้า",
"JP": "雷元素ダメージ",
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"FR": "Bonus de DGT Électro",
"ID": "Electro DMG Bonus",
"ES": "Bono de Daño Electro",
"DE": "Elektro-SCH-Bonus",
"EN": "Electro DMG Bonus",
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"KR": "번개 원소 피해 보너스",
"RU": "Бонус Электро урона",
"CHS": "雷元素伤害加成",
"VI": "Tăng ST Nguyên Tố Lôi",
"CHT": "雷元素傷害加成",
"PT": "Bônus de Dano Electro"
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},
"FIGHT_PROP_ELEC_SUB_HURT": {
"TH": "ความต้านทานไฟฟ้า",
"JP": "雷元素耐性",
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"FR": "RÉS Électro",
"ID": "Electro RES",
"ES": "RES Electro",
"DE": "Elektro-WDS",
"EN": "Electro RES",
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"KR": "번개 원소 내성",
"RU": "Электро сопротивление",
"CHS": "雷元素抗性",
"VI": "Kháng Nguyên Tố Lôi",
"CHT": "雷元素抗性",
"PT": "RES Electro"
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},
"FIGHT_PROP_ICE_ADD_HURT": {
"TH": "โบนัสความเสียหายน้ำแข็ง",
"JP": "氷元素ダメージ",
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"FR": "Bonus de DGT Cryo",
"ID": "Cryo DMG Bonus",
"ES": "Bono de Daño Cryo",
"DE": "Kryo-SCH-Bonus",
"EN": "Cryo DMG Bonus",
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"KR": "얼음 원소 피해 보너스",
"RU": "Бонус Крио урона",
"CHS": "冰元素伤害加成",
"VI": "Tăng ST Nguyên Tố Băng",
"CHT": "冰元素傷害加成",
"PT": "Bônus de Dano Cryo"
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},
"FIGHT_PROP_ICE_SUB_HURT": {
"TH": "ความต้านทานน้ำแข็ง",
"JP": "氷元素耐性",
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"FR": "RÉS Cryo",
"ID": "Cryo RES",
"ES": "RES Cryo",
"DE": "Kryo-WDS",
"EN": "Cryo RES",
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"KR": "얼음 원소 내성",
"RU": "Крио сопротивление",
"CHS": "冰元素抗性",
"VI": "Kháng Nguyên Tố Băng",
"CHT": "冰元素抗性",
"PT": "RES Cryo"
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},
"FIGHT_PROP_WIND_ADD_HURT": {
"TH": "โบนัสความเสียหายลม",
"JP": "風元素ダメージ",
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"FR": "Bonus de DGT Anémo",
"ID": "Anemo DMG Bonus",
"ES": "Bono de Daño Anemo",
"DE": "Anemo-SCH-Bonus",
"EN": "Anemo DMG Bonus",
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"KR": "바람 원소 피해 보너스",
"RU": "Бонус Анемо урона",
"CHS": "风元素伤害加成",
"VI": "Tăng ST Nguyên Tố Phong",
"CHT": "風元素傷害加成",
"PT": "Bônus de Dano Anemo"
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},
"FIGHT_PROP_WIND_SUB_HURT": {
"TH": "ความต้านทานลม",
"JP": "風元素耐性",
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"FR": "RÉS Anémo",
"ID": "Anemo RES",
"ES": "RES Anemo",
"DE": "Anemo-WDS",
"EN": "Anemo RES",
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"KR": "바람 원소 내성",
"RU": "Анемо сопротивление",
"CHS": "风元素抗性",
"VI": "Kháng Nguyên Tố Phong",
"CHT": "風元素抗性",
"PT": "RES Anemo"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_PHYSICAL_ADD_HURT": {
"TH": "โบนัสความเสียหายกายภาพ",
"JP": "物理ダメージ",
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"FR": "Bonus de DGT physiques",
"ID": "Physical DMG Bonus",
"ES": "Bono de Daño Físico",
"DE": "Physischer SCH-Bonus",
"EN": "Physical DMG Bonus",
2022-07-06 19:35:44 +00:00
"KR": "물리 피해 보너스",
"RU": "Бонус физ. урона",
"CHS": "物理伤害加成",
"VI": "Tăng Sát Thương Vật Lý",
"CHT": "物理傷害加成",
"PT": "Bônus de Dano Físico"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_PHYSICAL_SUB_HURT": {
"TH": "ความต้านทานทางกายภาพ",
"JP": "物理耐性",
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"FR": "RÉS physique",
"ID": "Physical RES",
"ES": "RES Física",
"DE": "Physischer WDS",
"EN": "Physical RES",
2022-07-06 19:35:44 +00:00
"KR": "물리 내성",
"RU": "Физ. сопротивление",
"CHS": "物理抗性",
"VI": "Kháng Vật Lý",
"CHT": "物理抗性",
"PT": "RES Física"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_ROCK_ADD_HURT": {
"TH": "โบนัสความเสียหายหิน",
"JP": "岩元素ダメージ",
2022-07-06 19:35:44 +00:00
"FR": "Bonus de DGT Géo",
"ID": "Geo DMG Bonus",
"ES": "Bono de Daño Geo",
"DE": "Geo-SCH-Bonus",
"EN": "Geo DMG Bonus",
2022-07-06 19:35:44 +00:00
"KR": "바위 원소 피해 보너스",
"RU": "Бонус Гео урона",
"CHS": "岩元素伤害加成",
"VI": "Tăng ST Nguyên Tố Nham",
"CHT": "岩元素傷害加成",
"PT": "Bônus de Dano Geo"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_ROCK_SUB_HURT": {
"TH": "ความต้านทานหิน",
"JP": "岩元素耐性",
2022-07-06 19:35:44 +00:00
"FR": "RÉS Géo",
"ID": "Geo RES",
"ES": "RES Geo",
"DE": "Geo-WDS",
"EN": "Geo RES",
2022-07-06 19:35:44 +00:00
"KR": "바위 원소 내성",
"RU": "Гео сопротивление",
"CHS": "岩元素抗性",
"VI": "Kháng Nguyên Tố Nham",
"CHT": "岩元素抗性",
"PT": "RES Geo"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_EFFECT_HIT": {
"TH": "สร้างสถานะ",
"JP": "効果命中",
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"FR": "Touché",
"ID": "Hit",
"ES": "Golpear",
"DE": "Treffer",
"EN": "Hit",
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"KR": "효과 명중",
"RU": "Попадание",
"CHS": "效果命中",
"VI": "Chính Xác",
"CHT": "效果命中",
"PT": "Acerto"
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},
"FIGHT_PROP_EFFECT_RESIST": {
"TH": "ต้านทานสถานะ",
"JP": "効果抵抗",
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"FR": "Résisté",
"ID": "Resisted",
"ES": "Resistido",
"DE": "Widerstanden",
"EN": "Resisted",
2022-07-06 19:35:44 +00:00
"KR": "효과 내성",
"RU": "Сопротивление",
"CHS": "效果抵抗",
"VI": "Kháng",
"CHT": "效果抵抗",
"PT": "Resistido"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_FREEZE_SHORTEN": {
"TH": "ลดเวลาแช่แข็ง",
"JP": "凍結時間短縮",
2022-07-06 19:35:44 +00:00
"FR": "Réduction de durée de gel",
"ID": "Pengurangan Durasi Frozen",
"ES": "Reduc. Duración Congelado",
"DE": "Verringerung der Frostdauer",
"EN": "Frozen Duration Reduction",
2022-07-06 19:35:44 +00:00
"KR": "빙결 시간 감소",
"RU": "Снижение длительности заморозки",
"CHS": "冻结时间缩短",
"VI": "Giảm Thời Gian Đóng Băng",
"CHT": "凍結時間縮短",
"PT": "Redução de Duração de Congelamento"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_TORPOR_SHORTEN": {
"TH": "ลดเวลาอัมพาต",
"JP": "麻痺時間短縮",
2022-07-06 19:35:44 +00:00
"FR": "Réduction de durée de paralysie",
"ID": "Pengurangan Durasi Paralyzed",
"ES": "Reduc. Duración Paralizado",
"DE": "Verringerung der Lähmungsdauer",
"EN": "Paralyzed Duration Reduction",
2022-07-06 19:35:44 +00:00
"KR": "마비 시간 감소",
"RU": "Снижение длительности паралича",
"CHS": "麻痹时间缩短",
"VI": "Giảm Thời Gian Tê Liệt",
"CHT": "麻痹時間縮短",
"PT": "Redução de Duração de Paralisia"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_DIZZY_SHORTEN": {
"TH": "ลดเวลามึนงง",
"JP": "スタン時間短縮",
2022-07-06 19:35:44 +00:00
"FR": "Réduction de durée d'étourdissement",
"ID": "Pengurangan Durasi Stunned",
"ES": "Reduc. Duración Aturdido",
"DE": "Verringerung der Schwindeldauer",
"EN": "Stunned Duration Reduction",
2022-07-06 19:35:44 +00:00
"KR": "기절 시간 감소",
"RU": "Снижение длительности ошеломления",
"CHS": "眩晕时间缩短",
"VI": "Giảm Thời Gian Choáng",
"CHT": "暈眩時間縮短",
"PT": "Redução de Duração de Atordoamento"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_MAX_HP": {
"TH": "พลังชีวิต (HP)",
"JP": "HP上限",
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"FR": "PV max",
"ID": "Max HP",
"ES": "Vida Máx.",
"DE": "Max. LP",
"EN": "Max HP",
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"KR": "HP 최대치",
"RU": "Макс. HP",
"CHS": "生命值上限",
"VI": "Giới Hạn HP",
"CHT": "生命值上限",
"PT": "Vida Máxima"
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},
"FIGHT_PROP_CUR_ATTACK": {
"TH": "พลังโจมตี",
"JP": "攻撃力",
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"FR": "ATQ",
"ID": "ATK",
"ES": "ATQ",
"DE": "ANG",
"EN": "ATK",
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"KR": "공격력",
"RU": "Сила атаки",
"CHS": "攻击力",
"VI": "Tấn Công",
"CHT": "攻擊力",
"PT": "ATQ"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_CUR_DEFENSE": {
"TH": "พลังป้องกัน",
"JP": "防御力",
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"FR": "DÉF",
"ID": "DEF",
"ES": "DEF",
"DE": "VTD",
"EN": "DEF",
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"KR": "방어력",
"RU": "Защита",
"CHS": "防御力",
"VI": "Phòng Ngự",
"CHT": "防禦力",
"PT": "DEF"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_CUR_SPEED": {
"TH": "ความเร็วเคลื่อนที่",
"JP": "移動速度",
2022-07-06 19:35:44 +00:00
"FR": "VIT de déplacement",
"ID": "Movement SPD",
"ES": "Vel. Mov.",
"DE": "Bewegungs-GSW",
"EN": "Movement SPD",
2022-07-06 19:35:44 +00:00
"KR": "이동속도",
"RU": "Скорость передвижения",
"CHS": "移动速度",
"VI": "Tốc Độ Di Chuyển",
"CHT": "移動速度",
"PT": "Veloc. Mov."
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_CUR_HP": {
"TH": "พลังชีวิต",
"JP": "HP",
2022-07-06 19:35:44 +00:00
"FR": "PV",
"ID": "HP",
"ES": "Vida",
"DE": "LP",
"EN": "HP",
2022-07-06 19:35:44 +00:00
"KR": "HP",
"RU": "HP",
"CHS": "生命值",
"VI": "HP",
"CHT": "生命值",
"PT": "Vida"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_SKILL_CD_MINUS_RATIO": {
"TH": "ลดการคูลดาวน์",
"JP": "クールタイム短縮",
2022-07-06 19:35:44 +00:00
"FR": "Réduction du TdR",
"ID": "Reduce CD",
"ES": "Disminución de TdE",
"DE": "Schnelles Abklingen",
"EN": "CD Reduction",
2022-07-06 19:35:44 +00:00
"KR": "재사용 대기시간 감소",
"RU": "Снижение времени отката",
"CHS": "冷却缩减",
"VI": "Giảm CD",
"CHT": "冷卻縮減",
"PT": "Redução de Recarga"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_SHIELD_COST_MINUS_RATIO": {
"TH": "เพิ่มประสิทธิภาพโล่ป้องกัน",
"JP": "シールド強化",
2022-07-06 19:35:44 +00:00
"FR": "Force du bouclier",
"ID": "Kekuatan Perisai",
"ES": "Protección de Escudo",
"DE": "Schildeffizienz",
"EN": "Shield Strength",
2022-07-06 19:35:44 +00:00
"KR": "보호막 강화",
"RU": "Прочность щита",
"CHS": "护盾强效",
"VI": "Hiệu Quả Khiên",
"CHT": "護盾強效",
"PT": "Força do Escudo"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_ATTACK_PERCENT_A": {
"TH": "เปอร์เซ็นต์พลังโจมตี",
"JP": "攻撃力パーセンテージ",
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"FR": "Pourcentage ATQ",
"ID": "ATK%",
"ES": "Porcentaje de ATQ",
"DE": "ANG-Rate",
"EN": "ATK Percentage",
2022-07-06 19:35:44 +00:00
"KR": "공격력 백분율",
"RU": "Процент от силы атаки",
"CHS": "攻击力百分比",
"VI": "Tỷ Lệ Tấn Công",
"CHT": "攻擊力百分比",
"PT": "Porcentagem de ATQ"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_DEFENSE_PERCENT_A": {
"TH": "เปอร์เซ็นต์พลังป้องกัน",
"JP": "防御力パーセンテージ",
2022-07-06 19:35:44 +00:00
"FR": "Pourcentage DÉF",
"ID": "DEF%",
"ES": "Porcentaje de DEF",
"DE": "VTD-Rate",
"EN": "DEF Percentage",
2022-07-06 19:35:44 +00:00
"KR": "방어력 백분율",
"RU": "Процент от защиты",
"CHS": "防御力百分比",
"VI": "Tỷ Lệ Phòng Ngự",
"CHT": "防禦力百分比",
"PT": "Porcentagem de DEF"
2022-07-06 19:35:44 +00:00
},
"FIGHT_PROP_HP_PERCENT_A": {
"TH": "เปอร์เซ็นต์พลังชีวิต",
"JP": "HPパーセンテージ",
2022-07-06 19:35:44 +00:00
"FR": "Pourcentage PV",
"ID": "HP%",
"ES": "Porcentaje de Vida",
"DE": "LP-Rate",
"EN": "HP Percentage",
2022-07-06 19:35:44 +00:00
"KR": "HP 백분율",
"RU": "Процент от HP",
"CHS": "生命值百分比",
"VI": "Tỷ Lệ HP",
"CHT": "生命值百分比",
"PT": "Porcentagem de Vida"
2022-07-06 19:35:44 +00:00
}
}