genshin-wiki/model/avatar/_avatar.py

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from typing import TYPE_CHECKING
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from model.enums import Association, AvatarQuality, Element, WeaponType
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from model.other import ItemCount
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from utils.model import BaseModel
if TYPE_CHECKING:
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from model.avatar._talente import AvatarTalents
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__all__ = (
"Avatar",
"AvatarBirth",
"AvatarInfo",
"AvatarConstellation",
"AvatarPromote",
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"AvatarStories",
"Story",
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"Seuyu",
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"AvatarAttribute",
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)
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class AvatarBirth(BaseModel):
"""角色生日"""
month: int
""""""
day: int
""""""
class Seuyu(BaseModel):
"""声优"""
cn: str
"""汉语CV"""
jp: str
"""日语CV"""
en: str
"""英语CV"""
kr: str
"""韩语CV"""
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class Story(BaseModel):
"""故事"""
title: str
"""标题"""
content: str
"""内容"""
tips: list[str]
"""提示"""
class AvatarStories(BaseModel):
"""角色故事"""
details: Story
"""角色详情"""
story_1: Story
"""角色故事1"""
story_2: Story
"""角色故事2"""
story_3: Story
"""角色故事3"""
story_4: Story
"""角色故事4"""
story_5: Story
"""角色故事5"""
miscellaneous: Story
"""角色杂谈"""
vision: Story
"""神之眼"""
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class AvatarInfo(BaseModel):
title: str
"""称号"""
birth: AvatarBirth
"""生日"""
occupation: str
"""所属"""
vision: str
"""神之眼"""
constellation: str
"""星座"""
description: str
"""描述"""
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association: Association
"""区域"""
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seuyu: Seuyu
"""声优"""
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stories: AvatarStories
"""故事"""
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class AvatarPromote(BaseModel):
promote_level: int = 0
"""突破等级"""
max_level: int
"""解锁的等级上限"""
coin: int = 0
"""摩拉"""
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cost_items: list[ItemCount] = []
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"""突破所需材料"""
class AvatarConstellation(BaseModel):
"""角色命座"""
name: str
"""命座名"""
description: str
"""命座描述"""
icon: str
"""命座图标"""
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class AvatarAttribute(BaseModel):
"""角色属性"""
HP: float
"""生命值"""
Attack: float
"""攻击力"""
Defense: float
"""防御力"""
Critical: float
"""暴击率"""
CriticalDamage: float
"""暴击伤害"""
ChargeEfficiency: float
"""元素充能效率"""
ElementalMastery: float = 0
"""元素精通"""
PhysicalAddHurt: float = 0
"""物理伤害加成"""
PyroAddHurt: float = 0
"""火元素伤害加成"""
HydroAddHurt: float = 0
"""水元素伤害加成"""
AnemoAddHurt: float = 0
"""风元素伤害加成"""
ElectroAddHurt: float = 0
"""雷元素伤害加成"""
DendroAddHurt: float = 0
"""草元素伤害加成"""
CryoAddHurt: float = 0
"""冰元素伤害加成"""
GeoAddHurt: float = 0
"""岩元素伤害加成"""
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class Avatar(BaseModel):
"""角色"""
id: int
"""角色ID"""
name: str
"""名称"""
element: Element
"""元素"""
quality: AvatarQuality
"""品质"""
weapon_type: WeaponType
"""武器类型"""
information: AvatarInfo
"""角色信息"""
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attributes: AvatarAttribute
"""角色基础属性"""
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talents: "AvatarTalents"
"""角色天赋信息"""
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promotes: list[AvatarPromote]
"""角色突破数据"""
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constellations: list[AvatarConstellation]
"""角色命座信息"""