2023-04-15 05:09:56 +00:00
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from enum import StrEnum
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class AvatarQuality(StrEnum):
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Orange = "ORANGE"
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"""五星"""
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Purple = "PURPLE"
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"""四星"""
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Special = "SPECIAL"
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"""特殊"""
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2023-04-24 15:06:39 +00:00
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class ItemType(StrEnum):
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Virtual = "VIRTUAL"
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Material = "MATERIAL"
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2023-04-15 05:09:56 +00:00
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class WeaponType(StrEnum):
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Sword = "SWORD"
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"""单手剑"""
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Claymore = "CLAYMORE"
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"""双手剑"""
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Bow = "BOW"
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"""弓"""
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Catalyst = "CATALYST"
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"""法器"""
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Polearm = "POLEARM"
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"""长柄武器"""
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class Element(StrEnum):
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Pyro = "PYRO"
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"""火"""
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Hydro = "HYDRO"
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"""水"""
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Anemo = "ANEMO"
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"""风"""
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Electro = "ELECTRO"
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"""雷"""
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Dendro = "DENDRO"
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"""草"""
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Cryo = "CRYO"
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"""冰"""
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Geo = "GEO"
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"""岩"""
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Null = "NULL"
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"""无"""
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class PropType(StrEnum):
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HP = "HP"
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"""生命值"""
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HP_P = "HPPercent"
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"""生命值百分比"""
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Defense = "Defense"
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"""防御力"""
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Defense_P = "DefensePercent"
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"""防御力百分比"""
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Attack = "Attack"
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"""攻击力"""
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Attack_P = "AttackPercent"
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"""攻击力百分比"""
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Critical = "Critical"
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"""暴击率"""
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CriticalHurt = "CriticalHurt"
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"""暴击伤害"""
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Heal = "HealAdd"
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"""治疗加成"""
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Element = "ElementMastery"
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"""元素精通"""
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Charge = "ChargeEfficiency"
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"""元素充能效率"""
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Physical = "PhysicalAddHurt"
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"""物理伤害加成"""
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Pyro = "PyroAddHurt"
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"""火元素伤害加成"""
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Hydro = "HydroAddHurt"
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"""水元素伤害加成"""
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Anemo = "AnemoAddHurt"
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"""风元素伤害加成"""
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Electro = "ElectroAddHurt"
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"""雷元素伤害加成"""
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Dendro = "DendroAddHurt"
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"""草元素伤害加成"""
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Cryo = "CryoAddHurt"
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"""冰元素伤害加成"""
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Geo = "GeoAddHurt"
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"""岩元素伤害加成"""
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2023-04-24 15:06:39 +00:00
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class FoodQuality(StrEnum):
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STRANGE = "Strange"
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"""奇怪的"""
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ORDINARY = "Ordinary"
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"""普通的"""
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DELICIOUS = "Delicious"
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"""美味的"""
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class MaterialType(StrEnum):
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Adsorbate = "ADSORBATE"
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FakeAbsorbate = "FAKE_ABSORBATE"
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Consume = "CONSUME"
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Talent = "TALENT"
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Avatar = "AVATAR"
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Chest = "CHEST"
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NoticeAddHp = "NOTICE_ADD_HP"
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Exchange = "EXCHANGE"
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Wood = "WOOD"
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Quest = "QUEST"
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Cricket = "CRICKET"
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Widget = "WIDGET"
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ElemCrystal = "ELEM_CRYSTAL"
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SpiceFood = "SPICE_FOOD"
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ActivityGear = "ACTIVITY_GEAR"
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ActivityRobot = "ACTIVITY_ROBOT"
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ActivityJigsaw = "ACTIVITY_JIGSAW"
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Food = "FOOD"
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ExpFruit = "EXP_FRUIT"
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WeaponExpStone = "WEAPON_EXP_STONE"
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AvatarMaterial = "AVATAR_MATERIAL"
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ReliquaryMaterial = "RELIQUARY_MATERIAL"
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ConsumeBatchUse = "CONSUME_BATCH_USE"
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FishBait = "FISH_BAIT"
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ChestBatchUse = "CHEST_BATCH_USE"
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SelectableChest = "SELECTABLE_CHEST"
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HomeSeed = "HOME_SEED"
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Flycloak = "FLYCLOAK"
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BGM = "BGM"
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SeaLamp = "SEA_LAMP"
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ChannellerSlabBuff = "CHANNELLER_SLAB_BUFF"
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FishRod = "FISH_ROD"
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Namecard = "NAMECARD"
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Aranara = "ARANARA"
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DeshretManual = "DESHRET_MANUAL"
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Fireworks = "FIREWORKS"
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Costume = "COSTUME"
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FurnitureSuiteFormula = "FURNITURE_SUITE_FORMULA"
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FurnitureFormula = "FURNITURE_FORMULA"
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