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✨ parse avatar talents
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@ -22,11 +22,11 @@ __all__ = (
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class TalentAttribute(BaseModel):
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level: int
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level: int = 1
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"""等级"""
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param_descriptions: list[str]
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param_descriptions: list[str] = []
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"""参数描述"""
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param_list: list[float]
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param_list: list[float] = []
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"""参数列表"""
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break_level: int = 0
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@ -44,12 +44,9 @@ class Talent(BaseModel):
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"""天赋描述"""
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icon: str
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"""图标"""
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level: int = 0
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promote_level: int = 0
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"""解锁等级"""
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attributes: list[TalentAttribute]
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"""数值参数列表"""
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class CombatTalent(Talent):
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"""战斗天赋"""
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@ -57,6 +54,9 @@ class CombatTalent(Talent):
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cooldown: float = 0
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"""冷却时间"""
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attributes: list[TalentAttribute]
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"""数值参数列表"""
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class NormalAttack(CombatTalent):
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"""普通攻击"""
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@ -75,33 +75,36 @@ class AlternateSprint(CombatTalent):
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class PassiveTalent(Talent):
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"""被动天赋"""
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"""固有天赋"""
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attribute: TalentAttribute
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"""数值参数"""
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class AscensionPassive(PassiveTalent):
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"""突破被动天赋"""
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"""突破固有天赋"""
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ascension: ClassVar[int]
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class FirstAscensionPassive(AscensionPassive):
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"""第一次突破被动天赋"""
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"""第一次突破固有天赋"""
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ascension = 1
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class FourthAscensionPassive(AscensionPassive):
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"""第四次突破被动天赋"""
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"""第四次突破固有天赋"""
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ascension = 4
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class UtilityPassive(PassiveTalent):
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"""实用被动天赋"""
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"""实用固有天赋"""
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class MiscellaneousPassive(PassiveTalent):
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"""杂项被动天赋"""
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"""杂项固有天赋"""
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class AvatarTalents(BaseModel):
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@ -117,6 +120,10 @@ class AvatarTalents(BaseModel):
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"""冲刺技能"""
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first_ascension_passive: FirstAscensionPassive
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"""第一次突破固有天赋"""
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fourth_ascension_passive: FourthAscensionPassive
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"""第四次突破固有天赋"""
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utility_passive: UtilityPassive | None = None
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"""实用固有天赋"""
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miscellaneous_passive: MiscellaneousPassive | None = None
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"""杂项固有天赋"""
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@ -8,13 +8,20 @@ from model.avatar import (
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AvatarInfo,
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AvatarPromote,
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AvatarStories,
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AvatarTalents,
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CombatTalent,
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ElementalBurst,
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ElementalSkill,
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FirstAscensionPassive,
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FourthAscensionPassive,
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MiscellaneousPassive,
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NormalAttack,
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PassiveTalent,
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Seuyu,
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Story,
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Talent,
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TalentAttribute,
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UtilityPassive,
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)
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from model.enums import Association, AvatarQuality, Element, WeaponType
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from model.other import ItemCount
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@ -27,7 +34,7 @@ try:
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except ImportError:
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import re
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T = TypeVar("T", bound=Talent)
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TalentType = TypeVar("TalentType", bound=Talent)
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OUT_DIR = PROJECT_ROOT.joinpath("out")
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@ -197,7 +204,7 @@ async def parse_avatar_data(lang: Lang):
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)
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return result
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def parse_skill(skill_id: int, skill_cls: type[T]) -> T:
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def parse_skill(skill_id: int, skill_cls: type[CombatTalent]) -> CombatTalent:
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skill_data = next(filter(lambda x: x["id"] == skill_id, skill_json_data))
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_name = manager.get_text(skill_data["nameTextMapHash"])
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_description = manager.get_text(skill_data["descTextMapHash"])
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@ -219,6 +226,50 @@ async def parse_avatar_data(lang: Lang):
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}
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)
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def parse_passive_talent(
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talent_data: dict, talent_cls: type[PassiveTalent]
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) -> PassiveTalent:
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group_id = talent_data["proudSkillGroupId"]
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_promote_level = talent_data.get("needAvatarPromoteLevel", 0)
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skill_data = next(
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filter(
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lambda x: x["proudSkillGroupId"] == group_id, proud_skill_json_data
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)
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)
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param_descriptions = list(
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filter(
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lambda x: x is not None,
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map(
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lambda x: manager.get_text(x),
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skill_data["paramDescList"],
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),
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)
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)
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_description = manager.get_text(skill_data["descTextMapHash"])
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_param_list = skill_data["paramList"][
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: len(
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re.findall(
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r"(\d+)|(?:(\d+)%)|(?:(\d+\.\d+))",
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re.sub(
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r"(<(?P<tag_name>[a-z]+?)=(?P<value>.+?)>.+</(?P=tag_name)>)",
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"",
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_description,
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),
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)
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)
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]
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return talent_cls(
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name=manager.get_text(skill_data["nameTextMapHash"]),
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description=_description,
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icon=skill_data["icon"],
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promote_level=_promote_level,
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attribute=TalentAttribute(
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param_descriptions=param_descriptions,
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param_list=_param_list,
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break_level=skill_data.get("breakLevel", 0),
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),
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)
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# 天赋
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skill_depot_data = next(
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filter(lambda x: x["id"] == data["skillDepotId"], skill_depot_json_data)
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@ -229,11 +280,50 @@ async def parse_avatar_data(lang: Lang):
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# 元素战技
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elemental_skill = parse_skill(skill_ids[1], ElementalSkill)
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# 冲刺技能
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if len(skill_ids) == 3:
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alternate_sprint = parse_skill(skill_ids[2], AlternateSprint)
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alternate_sprint = (
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parse_skill(skill_ids[2], AlternateSprint) if len(skill_ids) == 3 else None
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)
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# 元素爆发
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burst_skill = parse_skill(skill_depot_data["energySkill"], ElementalBurst)
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breakpoint()
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# 第一次突破被动天赋
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first_passive = parse_passive_talent(
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skill_depot_data["inherentProudSkillOpens"][0], FirstAscensionPassive
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)
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# 第四次突破被动天赋
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fourth_passive = parse_passive_talent(
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skill_depot_data["inherentProudSkillOpens"][1], FourthAscensionPassive
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)
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# 实用固有天赋
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utility_passive = parse_passive_talent(
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skill_depot_data["inherentProudSkillOpens"][2], UtilityPassive
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)
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# 杂项固有天赋
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if (
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len(
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list(
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filter(
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lambda x: x != 0, skill_depot_data["inherentProudSkillOpens"]
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)
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)
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)
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== 4
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):
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miscellaneous_passive = parse_passive_talent(
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skill_depot_data["inherentProudSkillOpens"][3], MiscellaneousPassive
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)
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else:
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miscellaneous_passive = None
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# noinspection PyTypeChecker
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avatar_talents = AvatarTalents(
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normal_attack=normal_attack,
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elemental_skill=elemental_skill,
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elemental_burst=burst_skill,
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alternate_sprint=alternate_sprint,
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first_ascension_passive=first_passive,
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fourth_ascension_passive=fourth_passive,
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utility_passive=utility_passive,
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miscellaneous_passive=miscellaneous_passive,
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)
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# 角色突破数据
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promote_id = data["avatarPromoteId"]
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