from enum import StrEnum class AvatarQuality(StrEnum): Orange = "ORANGE" """五星""" Purple = "PURPLE" """四星""" Special = "SPECIAL" """特殊""" class ItemType(StrEnum): Virtual = "VIRTUAL" Material = "MATERIAL" class WeaponType(StrEnum): Sword = "SWORD" """单手剑""" Claymore = "CLAYMORE" """双手剑""" Bow = "BOW" """弓""" Catalyst = "CATALYST" """法器""" Polearm = "POLEARM" """长柄武器""" class Element(StrEnum): Pyro = "PYRO" """火""" Hydro = "HYDRO" """水""" Anemo = "ANEMO" """风""" Electro = "ELECTRO" """雷""" Dendro = "DENDRO" """草""" Cryo = "CRYO" """冰""" Geo = "GEO" """岩""" Null = "NULL" """无""" class PropType(StrEnum): HP = "HP" """生命值""" HP_P = "HPPercent" """生命值百分比""" Defense = "Defense" """防御力""" Defense_P = "DefensePercent" """防御力百分比""" Attack = "Attack" """攻击力""" Attack_P = "AttackPercent" """攻击力百分比""" Critical = "Critical" """暴击率""" CriticalHurt = "CriticalHurt" """暴击伤害""" Heal = "HealAdd" """治疗加成""" Element = "ElementMastery" """元素精通""" Charge = "ChargeEfficiency" """元素充能效率""" Physical = "PhysicalAddHurt" """物理伤害加成""" Pyro = "PyroAddHurt" """火元素伤害加成""" Hydro = "HydroAddHurt" """水元素伤害加成""" Anemo = "AnemoAddHurt" """风元素伤害加成""" Electro = "ElectroAddHurt" """雷元素伤害加成""" Dendro = "DendroAddHurt" """草元素伤害加成""" Cryo = "CryoAddHurt" """冰元素伤害加成""" Geo = "GeoAddHurt" """岩元素伤害加成""" class FoodQuality(StrEnum): STRANGE = "Strange" """奇怪的""" ORDINARY = "Ordinary" """普通的""" DELICIOUS = "Delicious" """美味的""" class Association(StrEnum): Inazuma = "INAZUMA" """稻妻""" Mondstadt = "MONDSTADT" """蒙德""" Liyue = "LIYUE" """璃月""" Sumeru = "SUMERU" """须弥""" Fontaine = "FONTAINE" """枫丹""" Natlan = "NATLAN" """纳塔""" Snezhnaya = "SNEZHNAYA" """至冬""" Mainactor = "MAINACTOR" """主角""" Fatui = "FATUI" """愚人众""" Ranger = "RANGER" """游侠"""