from functools import lru_cache from itertools import chain from typing import TypeVar import ujson as json from aiofiles import open as async_open from humps import pascalize from model.avatar import ( AddProp, AlternateSprint, Avatar, AvatarAttribute, AvatarBirth, AvatarConstellation, AvatarInfo, AvatarPromote, AvatarStories, AvatarTalents, CombatTalent, ElementalBurst, ElementalSkill, FirstAscensionPassive, FourthAscensionPassive, MiscellaneousPassive, NormalAttack, PassiveTalent, Seuyu, Story, Talent, TalentAttribute, UtilityPassive, ) from model.enums import Association, AvatarQuality, Element, PropType, WeaponType from model.other import ItemCount from utils.const import PROJECT_ROOT from utils.funcs import remove_rich_tag from utils.manager import ResourceManager from utils.typedefs import Lang try: import regex as re except ImportError: import re TalentType = TypeVar("TalentType", bound=Talent) OUT_DIR = PROJECT_ROOT.joinpath("out") prop_type_map = { "Hp": PropType.HP, "RockAddHurt": PropType.Geo, "ElecAddHurt": PropType.Electro, "FireAddHurt": PropType.Pyro, "WaterAddHurt": PropType.Hydro, "IceAddHurt": PropType.Cryo, "WindAddHurt": PropType.Anemo, "GrassAddHurt": PropType.Dendro, } def get_skill_attributes( proud_skill_group_id: int, ) -> tuple[list[TalentAttribute], list[str]]: proud_skill_datas = sorted( filter( lambda x: x["proudSkillGroupId"] == proud_skill_group_id, proud_skill_json_data, ), key=lambda x: x["level"], ) result: list[TalentAttribute] = [] param_descriptions: list[str] = [] for proud_skill_data in proud_skill_datas: param_descriptions = list( filter( lambda x: x is not None, map( lambda x: manager.get_text(x), proud_skill_data["paramDescList"], ), ) ) param_num = len(param_descriptions) for param_description in param_descriptions: param_num = max( param_num, *map(int, re.findall(r"param(\d*)\:", param_description)), ) result.append( TalentAttribute( level=proud_skill_data["level"], params=proud_skill_data["paramList"][:param_num], break_level=proud_skill_data.get("breakLevel", 0), coin=proud_skill_data.get("coinCost", 0), cost_items=list( map( lambda x: ItemCount(item_id=x["id"], count=x["count"]), filter(lambda x: x, proud_skill_data["costItems"]), ) ), ) ) return result, param_descriptions def parse_skill(skill_id: int, skill_cls: type[CombatTalent]) -> CombatTalent: skill_data = next(filter(lambda x: x["id"] == skill_id, skill_json_data)) _name = manager.get_text(skill_data["nameTextMapHash"]) _description = manager.get_text(skill_data["descTextMapHash"]) icon = skill_data["skillIcon"] cooldown = ( skill_data.get("cdTime", 0) if "cooldown" in skill_cls.__fields__ else None ) attributes, param_descriptions = get_skill_attributes( skill_data["proudSkillGroupId"] ) return skill_cls( **{ i[0]: i[1] for i in zip( [ "name", "description", "icon", "cooldown", "attributes", "param_descriptions", ], [_name, _description, icon, cooldown, attributes, param_descriptions], ) if i is not None } ) def parse_passive_talent( talent_data: dict, talent_cls: type[PassiveTalent] ) -> PassiveTalent: group_id = talent_data["proudSkillGroupId"] _promote_level = talent_data.get("needAvatarPromoteLevel", 0) skill_data = next( filter(lambda x: x["proudSkillGroupId"] == group_id, proud_skill_json_data) ) param_descriptions = list( filter( lambda x: x is not None, map( lambda x: manager.get_text(x), skill_data["paramDescList"], ), ) ) _description = manager.get_text(skill_data["descTextMapHash"]) _param_list = skill_data["paramList"][ : len(re.findall(r"(\d+(?:\.)?\d+)", remove_rich_tag(_description) or "")) ] return talent_cls( name=manager.get_text(skill_data["nameTextMapHash"]) or "", description=_description or "", icon=skill_data["icon"], promote_level=_promote_level, param_descriptions=param_descriptions, attribute=TalentAttribute( params=_param_list, break_level=skill_data.get("breakLevel", 0), ), ) @lru_cache def get_element_data() -> dict[Element, set[int]]: _manager = ResourceManager("chs") _avatar_json_data = _manager.fetch("AvatarExcelConfigData") _fetter_info_json_data = manager.fetch("FetterInfoExcelConfigData") text_map = { "火": Element.Pyro, "水": Element.Hydro, "风": Element.Anemo, "雷": Element.Electro, "草": Element.Dendro, "冰": Element.Cryo, "岩": Element.Geo, "无": Element.Null, } result = {k: set() for k in text_map.values()} for data in _avatar_json_data: _id = data["id"] if ( info_data := next( chain( filter(lambda x: x["avatarId"] == _id, _fetter_info_json_data), [None], ) ) ) is None: continue if ( vision := _manager.get_text( text_id := info_data["avatarVisionBeforTextMapHash"] ) ) is not None: result[text_map[vision]] = set(list(result[text_map[vision]]) + [text_id]) return result # noinspection PyShadowingBuiltins,SpellCheckingInspection,PyGlobalUndefined async def parse_avatar_data(lang: Lang): global out_path, manager global avatar_json_data, fetter_info_json_data, story_json_data, promote_json_data global skill_depot_json_data, skill_json_data, proud_skill_json_data, talent_json_data out_path = OUT_DIR.joinpath(f"{lang}") out_path.mkdir(exist_ok=True, parents=True) manager = ResourceManager(lang=lang) avatar_json_data = manager.fetch("AvatarExcelConfigData") fetter_info_json_data = manager.fetch("FetterInfoExcelConfigData") story_json_data = manager.fetch("FetterStoryExcelConfigData") promote_json_data = manager.fetch("AvatarPromoteExcelConfigData") skill_depot_json_data = manager.fetch("AvatarSkillDepotExcelConfigData") skill_json_data = manager.fetch("AvatarSkillExcelConfigData") proud_skill_json_data = manager.fetch("ProudSkillExcelConfigData") talent_json_data = manager.fetch("AvatarTalentExcelConfigData") element_data = get_element_data() avatar_list = [] for data in avatar_json_data: id = data["id"] if ( info_data := next( chain( filter(lambda x: x["avatarId"] == id, fetter_info_json_data), [None] ) ) ) is None: continue name = manager.get_text(data["nameTextMapHash"]) element = next( filter( lambda x: info_data["avatarVisionBeforTextMapHash"] in x[1], element_data.items(), ) )[0] quality = AvatarQuality( data["qualityType"].removeprefix("QUALITY_").replace("ORANGE_SP", "SPECIAL") ) weapon_type = next( filter( lambda x: x in data["weaponType"].replace("POLE", "POLEARM"), WeaponType.__members__.values(), ) ) # 角色信息 title = manager.get_text(info_data["avatarTitleTextMapHash"]) birth = ( AvatarBirth( month=info_data["infoBirthMonth"], day=info_data["infoBirthDay"] ) if id not in [10000005, 10000007] else None ) occupation = manager.get_text(info_data["avatarNativeTextMapHash"]) vision = manager.get_text(info_data["avatarVisionBeforTextMapHash"]) constellation = manager.get_text( info_data["avatarConstellationBeforTextMapHash"] ) description = manager.get_text(info_data["avatarDetailTextMapHash"]) association = Association( info_data["avatarAssocType"].removeprefix("ASSOC_TYPE_") ) seuyu = Seuyu( cn=manager.get_text(info_data["cvChineseTextMapHash"]), jp=manager.get_text(info_data["cvJapaneseTextMapHash"]), en=manager.get_text(info_data["cvEnglishTextMapHash"]), kr=manager.get_text(info_data["cvKoreanTextMapHash"]), ) story_datas = sorted( filter(lambda x: x["avatarId"] == id, story_json_data), key=lambda x: x["fetterId"], ) stories = [] for story_data in sorted( filter(lambda x: x["avatarId"] == id, story_datas), key=lambda x: x["fetterId"], ): tips = list( filter( lambda x: x is not None, map(lambda x: manager.get_text(x), story_data["tips"]), ) ) story = Story( title=manager.get_text(story_data["storyTitleTextMapHash"]), content=manager.get_text(story_data["storyContextTextMapHash"]), tips=tips, ) stories.append(story) avatar_stories = AvatarStories( **{i[0]: i[1] for i in zip(AvatarStories.__fields__, stories)} ) information = AvatarInfo( title=title, birth=birth, occupation=occupation, vision=vision, constellation=constellation, description=description, association=association, seuyu=seuyu, stories=avatar_stories, ) # 角色基础属性 attributes = AvatarAttribute( HP=data["hpBase"], Attack=data["attackBase"], Defense=data["defenseBase"], Critical=data["critical"], CriticalHurt=data["criticalHurt"], ChargeEfficiency=data["chargeEfficiency"], ) # 天赋 skill_depot_data = next( filter(lambda x: x["id"] == data["skillDepotId"], skill_depot_json_data) ) skill_ids = list(filter(lambda x: x != 0, skill_depot_data["skills"])) # 普通攻击 normal_attack = parse_skill(skill_ids[0], NormalAttack) # 冲刺技能 alternate_sprint = ( parse_skill(skill_ids[2], AlternateSprint) if len(skill_ids) == 3 else None ) if id not in [10000005, 10000007]: # 元素战技 elemental_skill = parse_skill(skill_ids[1], ElementalSkill) # 元素爆发 burst_skill = parse_skill(skill_depot_data["energySkill"], ElementalBurst) # 第一次突破被动天赋 first_passive = parse_passive_talent( skill_depot_data["inherentProudSkillOpens"][0], FirstAscensionPassive ) # 第四次突破被动天赋 fourth_passive = parse_passive_talent( skill_depot_data["inherentProudSkillOpens"][1], FourthAscensionPassive ) # 实用固有天赋 utility_passive = parse_passive_talent( skill_depot_data["inherentProudSkillOpens"][2], UtilityPassive ) else: elemental_skill = ( burst_skill ) = first_passive = fourth_passive = utility_passive = None # 杂项固有天赋 if skill_depot_data["inherentProudSkillOpens"][3]: miscellaneous_passive = parse_passive_talent( skill_depot_data["inherentProudSkillOpens"][3], MiscellaneousPassive ) else: miscellaneous_passive = None # noinspection PyTypeChecker avatar_talents = AvatarTalents( normal_attack=normal_attack, elemental_skill=elemental_skill, elemental_burst=burst_skill, alternate_sprint=alternate_sprint, first_ascension_passive=first_passive, fourth_ascension_passive=fourth_passive, utility_passive=utility_passive, miscellaneous_passive=miscellaneous_passive, ) # 角色突破数据 promote_id = data["avatarPromoteId"] promote_datas = sorted( filter(lambda x: x["avatarPromoteId"] == promote_id, promote_json_data), key=lambda x: x.get("promoteLevel", 0), ) promotes = [] for promote_data in promote_datas: items = [] for item_data in promote_data["costItems"]: if item_data and id not in [10000005, 10000007]: items.append( ItemCount(item_id=item_data["id"], count=item_data["count"]) ) add_props = [] for add_prop_data in promote_data["addProps"]: _string = pascalize( add_prop_data["propType"] .removeprefix("FIGHT_PROP_") .removeprefix("BASE_") .lower() ).replace("Hp", "HP") prop_type_string = { **prop_type_map, **PropType.__members__, **{v: v for k, v in PropType.__members__.items()}, }[_string] prop_type = PropType(prop_type_string) add_props.append( AddProp( type=prop_type, value=add_prop_data.get( "value", attributes.dict().get(prop_type, 0) ), ) ) promotes.append( AvatarPromote( promote_level=promote_data.get("promoteLevel", 0), max_level=promote_data["unlockMaxLevel"], add_props=add_props, coin=promote_data.get("scoinCost", 0), cost_items=items, ) ) # 角色命座信息 constellations: list[AvatarConstellation] = [] for constellation_id in filter(lambda x: x != 0, skill_depot_data["talents"]): constellation_data = next( filter(lambda x: x["talentId"] == constellation_id, talent_json_data) ) constellation_description = manager.get_text( constellation_data["descTextMapHash"] ) # noinspection PyTypeChecker constellations.append( AvatarConstellation( name=manager.get_text(constellation_data["nameTextMapHash"]), description=constellation_description, icon=constellation_data["icon"], param_list=list( filter(lambda x: x != 0.0, constellation_data["paramList"]) ), ) ) avatar = Avatar( id=id, name=name, element=element, quality=quality, weapon_type=weapon_type, information=information, attributes=attributes, talents=avatar_talents, promotes=promotes, constellations=constellations, ) avatar_list.append(avatar) async with async_open(out_path / "avatar.json", encoding="utf-8", mode="w") as file: await file.write( json.dumps( [i.dict(exclude_none=True) for i in avatar_list], ensure_ascii=False, encode_html_chars=False, indent=4, ), ) return out_path, avatar_list