mirror of
https://github.com/PaiGramTeam/genshin-wiki.git
synced 2024-11-21 22:58:02 +00:00
89 lines
1.7 KiB
Python
89 lines
1.7 KiB
Python
from enum import StrEnum
|
|
|
|
|
|
class AvatarQuality(StrEnum):
|
|
Orange = "ORANGE"
|
|
"""五星"""
|
|
Purple = "PURPLE"
|
|
"""四星"""
|
|
Special = "SPECIAL"
|
|
"""特殊"""
|
|
|
|
|
|
class WeaponType(StrEnum):
|
|
Sword = "SWORD"
|
|
"""单手剑"""
|
|
Claymore = "CLAYMORE"
|
|
"""双手剑"""
|
|
Bow = "BOW"
|
|
"""弓"""
|
|
Catalyst = "CATALYST"
|
|
"""法器"""
|
|
Polearm = "POLEARM"
|
|
"""长柄武器"""
|
|
|
|
|
|
class Element(StrEnum):
|
|
Pyro = "PYRO"
|
|
"""火"""
|
|
Hydro = "HYDRO"
|
|
"""水"""
|
|
Anemo = "ANEMO"
|
|
"""风"""
|
|
Electro = "ELECTRO"
|
|
"""雷"""
|
|
Dendro = "DENDRO"
|
|
"""草"""
|
|
Cryo = "CRYO"
|
|
"""冰"""
|
|
Geo = "GEO"
|
|
"""岩"""
|
|
Null = "NULL"
|
|
"""无"""
|
|
|
|
|
|
class PropType(StrEnum):
|
|
HP = "HP"
|
|
"""生命值"""
|
|
HP_P = "HPPercent"
|
|
"""生命值百分比"""
|
|
|
|
Defense = "Defense"
|
|
"""防御力"""
|
|
Defense_P = "DefensePercent"
|
|
"""防御力百分比"""
|
|
|
|
Attack = "Attack"
|
|
"""攻击力"""
|
|
Attack_P = "AttackPercent"
|
|
"""攻击力百分比"""
|
|
|
|
Critical = "Critical"
|
|
"""暴击率"""
|
|
CriticalHurt = "CriticalHurt"
|
|
"""暴击伤害"""
|
|
|
|
Heal = "HealAdd"
|
|
"""治疗加成"""
|
|
Element = "ElementMastery"
|
|
"""元素精通"""
|
|
Charge = "ChargeEfficiency"
|
|
"""元素充能效率"""
|
|
|
|
Physical = "PhysicalAddHurt"
|
|
"""物理伤害加成"""
|
|
Pyro = "PyroAddHurt"
|
|
"""火元素伤害加成"""
|
|
Hydro = "HydroAddHurt"
|
|
"""水元素伤害加成"""
|
|
Anemo = "AnemoAddHurt"
|
|
"""风元素伤害加成"""
|
|
Electro = "ElectroAddHurt"
|
|
"""雷元素伤害加成"""
|
|
Dendro = "DendroAddHurt"
|
|
"""草元素伤害加成"""
|
|
Cryo = "CryoAddHurt"
|
|
"""冰元素伤害加成"""
|
|
Geo = "GeoAddHurt"
|
|
"""岩元素伤害加成"""
|