mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-25 17:35:34 +00:00
205 lines
4.2 KiB
JavaScript
205 lines
4.2 KiB
JavaScript
|
import lodash from "lodash";
|
||
|
import Character from "../models/Character.js";
|
||
|
|
||
|
const artifactMap = {
|
||
|
'生命值': {
|
||
|
title: "小生命"
|
||
|
},
|
||
|
'生命值_百分比': {
|
||
|
title: "大生命",
|
||
|
pct: true
|
||
|
},
|
||
|
'暴击率': {
|
||
|
title: "暴击率",
|
||
|
pct: true
|
||
|
},
|
||
|
'暴击伤害': {
|
||
|
title: "暴击伤害",
|
||
|
pct: true
|
||
|
},
|
||
|
'防御力': {
|
||
|
title: "小防御"
|
||
|
},
|
||
|
'防御力_百分比': {
|
||
|
title: "大防御",
|
||
|
pct: true
|
||
|
},
|
||
|
'攻击力': {
|
||
|
title: "小攻击"
|
||
|
},
|
||
|
'攻击力_百分比': {
|
||
|
title: "大攻击",
|
||
|
pct: true
|
||
|
},
|
||
|
'元素精通': {
|
||
|
title: "元素精通"
|
||
|
},
|
||
|
'元素充能效率': {
|
||
|
title: "充能效率",
|
||
|
pct: true
|
||
|
},
|
||
|
'治疗加成': {
|
||
|
title: "治疗加成",
|
||
|
pct: true
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
let posIdx = {
|
||
|
"生之花": {
|
||
|
idx: 1
|
||
|
},
|
||
|
"死之羽": {
|
||
|
idx: 2
|
||
|
},
|
||
|
"时之沙": {
|
||
|
idx: 3
|
||
|
},
|
||
|
"空之杯": {
|
||
|
idx: 4
|
||
|
},
|
||
|
"理之冠": {
|
||
|
idx: 5
|
||
|
}
|
||
|
};
|
||
|
|
||
|
let Data = {
|
||
|
getData(uid, data) {
|
||
|
let ret = {
|
||
|
uid,
|
||
|
chars: {}
|
||
|
};
|
||
|
|
||
|
lodash.forEach({
|
||
|
name: "角色名称",
|
||
|
avatar: "头像ID",
|
||
|
lv: "冒险等阶"
|
||
|
}, (title, key) => {
|
||
|
ret[key] = data[title] || "";
|
||
|
})
|
||
|
|
||
|
lodash.forEach(data.items, (ds) => {
|
||
|
let char = Data.getAvatar(ds);
|
||
|
ret.chars[char.id] = char;
|
||
|
});
|
||
|
|
||
|
return ret;
|
||
|
|
||
|
},
|
||
|
getAvatar(data) {
|
||
|
let char = Character.get(data["英雄Id"]);
|
||
|
return {
|
||
|
id: data["英雄Id"],
|
||
|
name: char ? char.name : "",
|
||
|
lv: data['等级'],
|
||
|
attr: Data.getAttr(data),
|
||
|
// weapon: Data.getWeapon(data),
|
||
|
artis: Data.getArtifact(data),
|
||
|
//cons: data["命之座数量"] * 1 || 0,
|
||
|
//talent: Data.getTalent(data)
|
||
|
};
|
||
|
},
|
||
|
getAttr(data) {
|
||
|
let ret = {};
|
||
|
let attrKey = {
|
||
|
atk: "攻击力_总",
|
||
|
atkBase: "属性攻击力",
|
||
|
def: "防御力_总",
|
||
|
defBase: "属性防御力",
|
||
|
hp: "生命值上限_总",
|
||
|
hpBase: "属性生命值上限",
|
||
|
mastery: "属性元素精通",
|
||
|
cRate: {
|
||
|
title: "属性暴击率",
|
||
|
pct: true
|
||
|
},
|
||
|
cDmg: {
|
||
|
title: "属性暴击伤害",
|
||
|
pct: true
|
||
|
},
|
||
|
hInc: {
|
||
|
title: "属性治疗加成",
|
||
|
pct: true
|
||
|
},
|
||
|
recharge: {
|
||
|
title: "属性元素充能效率",
|
||
|
pct: true
|
||
|
}
|
||
|
};
|
||
|
lodash.forEach(attrKey, (cfg, key) => {
|
||
|
if (typeof (cfg) === "string") {
|
||
|
cfg = {title: cfg};
|
||
|
}
|
||
|
let val = data[cfg.title] || "";
|
||
|
if (cfg.pct) {
|
||
|
val = (val * 100).toFixed(2)
|
||
|
}
|
||
|
ret[key] = val;
|
||
|
});
|
||
|
let maxDmg = 0;
|
||
|
lodash.forEach("火水草雷风冰岩".split(""), (key) => {
|
||
|
maxDmg = Math.max(data[`属性${key}元素伤害加成`] * 1, maxDmg);
|
||
|
});
|
||
|
ret.dmgBonus = (maxDmg * 100).toFixed(2);
|
||
|
ret.phyBonus = (data[`属性物理伤害加成`] * 100).toFixed(2);
|
||
|
|
||
|
return ret;
|
||
|
},
|
||
|
getWeapon(data) {
|
||
|
return {
|
||
|
name: data['武器名称'],
|
||
|
lv: data['武器等级'],
|
||
|
refine: data["武器精炼"]
|
||
|
}
|
||
|
},
|
||
|
getArtifact(data) {
|
||
|
let ret = {};
|
||
|
let get = function (idx, key) {
|
||
|
let v = data[`圣遗物${idx}${key}`];
|
||
|
let ret = /^([^\d]*)([\d\.\-]*)$/.exec(v);
|
||
|
if (ret && ret[1]) {
|
||
|
let title = ret[1], val = ret[2];
|
||
|
if (artifactMap[title]) {
|
||
|
if (artifactMap[title].pct) {
|
||
|
val = (val * 100).toFixed(2);
|
||
|
}
|
||
|
title = artifactMap[title].title;
|
||
|
}
|
||
|
return [title, val];
|
||
|
}
|
||
|
return [];
|
||
|
}
|
||
|
|
||
|
for (let idx = 1; idx <= 5; idx++) {
|
||
|
ret[`arti${idx}`] = {
|
||
|
name: data[`圣遗物${idx}名称`],
|
||
|
type: data[`圣遗物${idx}类型`],
|
||
|
main: get(idx, "主词条"),
|
||
|
attrs: [
|
||
|
get(idx, "副词条1"),
|
||
|
get(idx, "副词条2"),
|
||
|
get(idx, "副词条3"),
|
||
|
get(idx, "副词条4"),
|
||
|
]
|
||
|
};
|
||
|
}
|
||
|
return ret;
|
||
|
},
|
||
|
getTalent(data) {
|
||
|
let ret = {};
|
||
|
lodash.forEach({
|
||
|
a: 1,
|
||
|
e: 2,
|
||
|
q: 3
|
||
|
}, (idx, key) => {
|
||
|
let val = data[`天赋主动名称${idx}`]
|
||
|
let regRet = /等级(\d*)$/.exec(val);
|
||
|
if (regRet && regRet[1]) {
|
||
|
ret[key] = regRet[1] * 1 || 1
|
||
|
} else {
|
||
|
ret[key] = 1;
|
||
|
}
|
||
|
})
|
||
|
return ret;
|
||
|
}
|
||
|
}
|