miao-plugin/apps/profile/ProfileStat.js

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import { Cfg, Common } from '../../components/index.js'
import { MysApi, Player, Character } from '../../models/index.js'
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export async function profileStat (e) {
let isMatch = /^#(面板|喵喵|角色|武器|天赋|技能|圣遗物)练度统计?$/.test(e.original_msg || e.msg || '')
if (!Cfg.get('profileStat', false) && !isMatch) {
return false
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}
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// 缓存时间,单位小时
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let msg = e.msg.replace('#', '').trim()
if (msg === '角色统计' || msg === '武器统计') {
// 暂时避让一下抽卡分析的关键词
return false
}
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let isAvatarList = !/练度统计/.test(msg)
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let mys = await MysApi.init(e)
if (!mys || !mys.uid) return false
const uid = mys.uid
let player = Player.create(e)
await player.refreshMysInfo()
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let avatarRet = await player.refreshAndGetAvatarData({
rank: true,
retType: 'array',
sort: true
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})
if (avatarRet.length === 0) {
e.reply(`暂未获得#${uid}角色数据请绑定CK或 #更新面板`)
return true
}
let talentNotice = []
if (!mys.isSelfCookie) {
talentNotice.push('未绑定CK信息可能展示不完全')
}
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let faceChar = Character.get(player.face || avatarRet[0]?.id)
let face = {
banner: faceChar.imgs?.banner,
face: faceChar.imgs?.face,
name: player.name || `#${uid}`,
sign: player.sign,
level: player.level
}
let info = player.getInfo()
info.stats = info.stats || {}
info.statMap = {
achievement: '成就',
wayPoint: '锚点',
avatar: '角色',
avatar5: '五星角色',
goldCount: '金卡总数'
}
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return await Common.render(isAvatarList ? 'character/avatar-list' : 'character/profile-stat', {
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save_id: uid,
uid,
info,
updateTime: player.getUpdateTime(),
isSelfCookie: e.isSelfCookie,
talentLvMap: '0,1,1,1,2,2,3,3,3,4,5'.split(','),
face,
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avatars: avatarRet,
talentNotice
}, { e, scale: 1.4 })
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}