miao-plugin/components/models/Artifact.js

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import { attrValue, attrNameMap, attrMap, mainAttr, subAttr, usefulAttr }
from '../../resources/meta/reliquaries/reliquaries-mark-new.js'
import { Character } from '../models.js'
import lodash from 'lodash'
import Format from '../Format.js'
import _Data from '../Data.js'
import Data from '../Data.js';
let _path = process.cwd()
let artis = _Data.readJSON(`${_path}/plugins/miao-plugin/resources/meta/reliquaries/`, 'data.json') || {}
let artisMap = {}
lodash.forEach(artis, (ds) => {
artisMap[ds.name] = ds
})
let charCfg = {}
let Artifact = {
getCharCfg (name) {
if (charCfg[name]) {
return charCfg[name]
}
let attrWeight = usefulAttr[name] || { atk: 75, cp: 100, cd: 100 }
let attrMark = {}
let char = Character.get(name)
let baseAttr = char?.lvStat?.detail['90'] || [400, 500, 300]
lodash.forEach(attrWeight, (weight, attr) => {
attrMark[attr] = weight / attrValue[attr]
})
// let baseAttr = [400, 500, 300];
if (attrMark.hp) {
attrMark.hpPlus = attrMark.hp / baseAttr[0] * 100
}
if (attrMark.atk) {
// 以520作为武器白值均值计算
attrMark.atkPlus = attrMark.atk / (baseAttr[1] * 1 + 520) * 100
}
if (attrMark.def) {
attrMark.defPlus = attrMark.def / baseAttr[2] * 100
}
let maxMark = Artifact.getMaxMark(attrWeight)
let titleMark = {}
let titleWeight = {}
lodash.forEach(attrMark, (mark, attr) => {
let aTitle = attrMap[attr].title
if (/小/.test(aTitle)) {
return
}
titleMark[aTitle] = mark
titleWeight[aTitle] = attrWeight[attr] || 0
if (/大/.test(aTitle)) {
let sTitle = aTitle.replace('大', '小')
titleWeight[sTitle] = titleWeight[aTitle]
}
})
charCfg[name] = {
weight: attrWeight,
mark: attrMark,
titleMap: titleMark,
titleWeight,
maxMark
}
return charCfg[name]
},
getMaxAttr (charAttr = {}, list2 = [], maxLen = 1, banAttr = '') {
let tmp = []
lodash.forEach(list2, (attr) => {
if (attr === banAttr) return
if (!charAttr[attr]) return
tmp.push({ attr, mark: charAttr[attr] })
})
tmp = lodash.sortBy(tmp, 'mark')
tmp = tmp.reverse()
let ret = []
lodash.forEach(tmp, (ds) => ret.push(ds.attr))
return ret.slice(0, maxLen)
},
getMaxMark (attrWeight) {
let ret = {}
for (let idx = 1; idx <= 5; idx++) {
let totalMark = 0;
let mMark = 0
let mAttr = ''
if (idx === 1) {
mAttr = 'hpPlus'
} else if (idx === 2) {
mAttr = 'atkPlus'
} else if (idx >= 3) {
mAttr = Artifact.getMaxAttr(attrWeight, mainAttr[idx])[0]
mMark = attrWeight[mAttr]
totalMark += attrWeight[mAttr] * 2
}
let sAttr = Artifact.getMaxAttr(attrWeight, subAttr, 4, mAttr)
lodash.forEach(sAttr, (attr, aIdx) => {
totalMark += attrWeight[attr] * (aIdx === 0 ? 6 : 1)
})
ret[idx] = totalMark
ret['m' + idx] = mMark
}
return ret
},
getAttr (ds) {
let title = ds[0]
let attr = attrNameMap[title]
if (/元素伤害/.test(title)) {
attr = 'dmg'
} else if (/物理|物伤/.test(title)) {
attr = 'phy'
}
return attr
},
getAttrMark (attrMark, ds) {
if (!ds || !ds[1]) {
return 0
}
let attr = Artifact.getAttr(ds)
let val = ds[1]
return (attrMark[attr] || 0) * val
},
getMark (charCfg, posIdx, mainAttr, subAttr) {
let ret = 0
let { mark, maxMark, weight } = charCfg
let mAttr = Artifact.getAttr(mainAttr)
let fixPct = 1
if (posIdx >= 3) {
fixPct = Math.max(0, Math.min(1, (weight[mAttr] || 0) / (maxMark['m' + posIdx])))
ret += Artifact.getAttrMark(mark, mainAttr) / 4
}
lodash.forEach(subAttr, (ds) => {
ret += Artifact.getAttrMark(mark, ds)
})
return ret * (1 + fixPct) / 2 / maxMark[posIdx] * 66
},
getArtisMark (charName = '', artis = {}) {
let charCfg = Artifact.getCharCfg(charName)
let ret = {}
lodash.forEach(artis, (ds, idx) => {
idx = idx.replace('arti', '')
ret[idx] = Artifact.getMark(charCfg, idx, ds.main, ds.attrs)
})
return ret
},
getTotalMark (charName = '', artis) {
let artisMark = Artifact.getArtisMark(charName, artis)
let mark = 0
for (let k in artisMark) {
if (artisMark[k]) {
mark += artisMark[k]
}
}
let sets = {}
let setMap = {}
lodash.forEach(artis, (arti) => {
let setName = Artifact.getSetByArti(arti.name)?.name || 'N/A'
if (setName) {
sets[setName] = (sets[setName] || 0) + 1
}
})
console.log(charName, sets)
for (let set in sets) {
if (sets[set] >= 4) {
setMap[set] = 4
} else if (sets[set] >= 2) {
setMap[set] = 2
}
}
let setsRet = []
lodash.forEach(setMap, (v, k) => {
let name = Artifact.getArtiBySet(k)
if (name) {
setsRet.push(name)
}
})
return {
mark: (mark || 0).toFixed(1),
markClass: Artifact.getMarkClass(mark / 5),
sets: setsRet
}
},
getMarkClass (mark) {
let pct = mark
let scoreMap = [['D', 10], ['C', 16.5], ['B', 23.1], ['A', 29.7], ['S', 36.3], ['SS', 42.9], ['SSS', 49.5], ['ACE', 56.1], ['ACE²', 66]]
for (let idx = 0; idx < scoreMap.length; idx++) {
if (pct < scoreMap[idx][1]) {
return scoreMap[idx][0]
}
}
},
getSetByArti (name) {
for (let idx in artisMap) {
for (let idx2 in artisMap[idx].sets) {
if (artisMap[idx].sets[idx2].name === name) {
return artisMap[idx]
}
}
}
return false
},
getArtiBySet (name, idx = 1) {
let set = artisMap[name]
if (!set) {
return ''
}
return set.sets[`arti${idx}`].name
},
getMeta () {
return {
attrMap
}
},
formatArti (ds, markCfg = false, isMain = false) {
if (lodash.isArray(ds[0])) {
let ret = []
lodash.forEach(ds, (d) => {
ret.push(Artifact.formatArti(d, markCfg, isMain))
})
return ret
}
let title = ds[0];
let key = '';
let val = ds[1];
let num = ds[1]
if (!title || title === 'undefined') {
return []
}
if (/伤害加成/.test(title) && val < 1) {
val = Format.pct(val * 100)
num = num * 100
} else if (/伤害加成|大|暴|充能|治疗/.test(title)) {
val = Format.pct(val)
} else {
val = Format.comma(val, 1)
}
if (/元素伤害加成/.test(title)) {
title = title.replace('元素伤害', '伤')
key = 'dmg'
} else if (title === '物理伤害加成') {
title = '物伤加成'
key = 'phy'
}
key = key || attrNameMap[title]
let mark = markCfg[key] * num
if (markCfg) {
if (isMain) {
mark = mark / 4 + 0.01
}
mark = Format.comma(mark || 0)
}
return { title, val, mark }
}
}
export default Artifact