mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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73 lines
2.0 KiB
JSON
73 lines
2.0 KiB
JSON
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{
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"id": "15512",
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"name": "最初的大魔术",
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"affixTitle": "(test)",
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"star": 5,
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"desc": "攻击力提升12%;队伍中每存在一位与装备者元素类型相同的角色(包括装备者自身),将获得1层「手法」效果;每存在一位元素类型不同的角色,将获得1层「演技」效果。处于1/2/3层及以上「手法」效果下时,攻击力提升8%/16%/40%;处于1/2/3层及以上「演技」效果下时,移动速度提升4%/7%/10%。",
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"attr": {
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"atk": {
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"1": 45.94,
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"20": 121.73,
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"40": 235.2,
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"50": 308.42,
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"60": 382.43,
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"70": 456.99,
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"80": 532.23,
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"90": 608.07,
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"20+": 152.83,
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"40+": 266.3,
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"50+": 339.62,
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"60+": 413.53,
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"70+": 488.09,
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"80+": 563.33
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},
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"bonusKey": "cdmg",
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"bonusData": {
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"1": 14.4,
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"20": 25.44,
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"40": 37.08,
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"50": 42.9,
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"60": 48.72,
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"70": 54.52,
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"80": 60.34,
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"90": 66.15,
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"20+": 25.44,
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"40+": 37.08,
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"50+": 42.9,
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"60+": 48.72,
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"70+": 54.52,
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"80+": 60.34
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}
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},
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"materials": {
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"weapon": "悠古弦音的回响",
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"monster": "初生的浊水幻灵",
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"normal": "异色结晶石"
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},
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"affixData": {
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"text": "攻击力提升$[0];队伍中每存在一位与装备者元素类型相同的角色(包括装备者自身),将获得1层「手法」效果;每存在一位元素类型不同的角色,将获得1层「演技」效果。处于1/2/3层及以上「手法」效果下时,攻击力提升$[1];处于1/2/3层及以上「演技」效果下时,移动速度提升$[2]。",
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"datas": {
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"0": [
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"12%",
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"15%",
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"18%",
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"21%",
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"24%"
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],
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"1": [
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"8%/16%/40%",
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"10%/20%/50%",
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"12%/24%/60%",
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"14%/28%/70%",
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"16%/32%/80%"
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],
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"2": [
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"4%/7%/10%",
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"6%/9%/12%",
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"8%/11%/14%",
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"10%/13%/16%",
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"12%/15%/18%"
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]
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}
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}
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}
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