2022-04-24 18:50:17 +00:00
|
|
|
|
export const details = [{
|
|
|
|
|
title: "半血开E重击",
|
|
|
|
|
dmg: ({ talent, attr }, dmg) => dmg(talent.a["重击伤害"], "a2")
|
|
|
|
|
}, {
|
|
|
|
|
title: "半血开E重击蒸发",
|
|
|
|
|
dmg: ({ talent, attr }, dmg) => dmg(talent.a["重击伤害"], "a2", "zf")
|
|
|
|
|
}, {
|
|
|
|
|
title: "半血开E后Q",
|
|
|
|
|
dmg: ({ talent, attr }, dmg) => dmg(talent.q["低血量时技能伤害"], "q")
|
|
|
|
|
}];
|
|
|
|
|
|
2022-04-30 21:06:17 +00:00
|
|
|
|
export const defDmgIdx = 1;
|
|
|
|
|
export const mainAttr = "hp,atk,cpct,cdmg,mastery";
|
|
|
|
|
|
2022-04-24 18:50:17 +00:00
|
|
|
|
export const buffs = [{
|
2022-04-29 22:35:21 +00:00
|
|
|
|
title: "蝶引来生:开E获得[atkPlus]点攻击力加成",
|
|
|
|
|
data: {
|
|
|
|
|
atkPlus: ({ talent, attr, calc }) => {
|
2022-06-28 20:30:34 +00:00
|
|
|
|
return Math.min(talent.e['攻击力提高'] * calc(attr.hp) / 100, attr.atk.base * 4);
|
2022-04-29 22:35:21 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: `胡桃被动:半血获得33%火伤加成`,
|
2022-04-24 18:50:17 +00:00
|
|
|
|
data: {
|
|
|
|
|
"dmg": 33
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: "元素精通:蒸发融化伤害提高[zf]%",
|
|
|
|
|
mastery: "zf,rh"
|
|
|
|
|
}];
|