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export const details = [{
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title: '风压剑伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: 'Q爆发伤害',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['爆发伤害'], 'q')
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}, {
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title: 'Q爆发治疗',
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dmg: ({ talent, calc, attr }, { heal }) =>
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heal(talent.q['领域发动治疗量2'][0] * calc(attr.atk) / 100 + talent.q['领域发动治疗量2'][1] * 1)
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}, {
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title: 'Q每跳治疗',
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dmg: ({ talent, calc, attr }, { heal }) =>
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heal(talent.q['持续治疗2'][0] * calc(attr.atk) / 100 + talent.q['持续治疗2'][1] * 1)
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}]
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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cons: 1,
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title: '琴1命:长按1秒后风压剑伤害提升40%',
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data: {
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eDmg: 40
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}
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}, {
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cons: 4,
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title: '琴4命:蒲公英之风的领域内敌人风元素抗性降低40%',
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data: {
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kx: ({ params }) => params.q ? 40 : 0
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}
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}]
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