2022-04-23 21:16:37 +00:00
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import fs from "fs";
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import lodash from "lodash";
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import Format from "./Format.js";
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2022-04-24 18:50:17 +00:00
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const eleMap = {
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2022-04-25 19:59:13 +00:00
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Anemo: "风",
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Cryo: "冰",
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2022-04-24 18:50:17 +00:00
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Electro: "雷",
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2022-04-25 19:59:13 +00:00
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Geo: "岩",
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Hydro: "水",
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2022-04-24 18:50:17 +00:00
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Pyro: "火"
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}
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2022-04-23 21:16:37 +00:00
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2022-04-30 21:06:17 +00:00
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const attrMap = {
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atk: { type: "pct", val: 5.83, title: "大攻击", text: "5.8%" },
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hp: { type: "pct", val: 5.83, title: "大生命", text: "5.8%" },
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def: { type: "pct", val: 7.29, title: "大防御", text: "7.3%" },
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recharge: { type: "plus", val: 6.48, title: "元素充能", text: "6.5%" },
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mastery: { type: "plus", val: 23.31, title: "元素精通", text: "23.3" },
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cpct: { type: "plus", val: 3.89, title: "暴击率", text: "3.9%" },
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cdmg: { type: "plus", val: 7.77, title: "暴击伤害", text: "7.8%" },
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}
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2022-04-23 21:16:37 +00:00
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let Calc = {
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async getCharCalcRule(name) {
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const _path = process.cwd();
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const cfgPath = `${_path}/plugins/miao-plugin/resources/meta/character/${name}/calc.js`;
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2022-05-19 02:34:21 +00:00
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let details, buffs = [], defParams = {}, defDmgIdx = -1, mainAttr = "atk,cpct,cdmg", enemyName = "小宝";
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2022-04-23 21:16:37 +00:00
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if (fs.existsSync(cfgPath)) {
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let fileData = await import (`file://${cfgPath}`);
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details = fileData.details || false;
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buffs = fileData.buffs || [];
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defParams = fileData.defParams || {};
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2022-04-30 21:06:17 +00:00
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if (fileData.defDmgIdx) {
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defDmgIdx = fileData.defDmgIdx;
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}
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if (fileData.mainAttr) {
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mainAttr = fileData.mainAttr;
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}
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2022-05-19 02:34:21 +00:00
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if (fileData.enemyName) {
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enemyName = fileData.enemyName;
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}
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2022-04-23 21:16:37 +00:00
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}
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if (details) {
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2022-05-19 02:34:21 +00:00
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return { details, buffs, defParams, defDmgIdx, mainAttr, enemyName }
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2022-04-23 21:16:37 +00:00
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}
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return false;
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},
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// 获取基础属性
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attr(profile, avatar) {
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let ret = {},
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2022-04-24 18:50:17 +00:00
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{ attr } = profile;
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2022-04-23 21:16:37 +00:00
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// 基础属性
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lodash.forEach("atk,def,hp".split(","), (key) => {
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ret[key] = {
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base: attr[`${key}Base`] * 1 || 0,
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plus: attr[key] * 1 - attr[`${key}Base`] * 1 || 0,
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pct: 0
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}
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})
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lodash.forEach("mastery,recharge".split(","), (key) => {
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ret[key] = {
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base: attr[key] * 1 || 0,
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plus: 0,
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pct: 0
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}
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})
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2022-04-24 18:50:17 +00:00
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lodash.forEach({ cRate: "cpct", cDmg: "cdmg", hInc: "heal" }, (val, key) => {
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2022-04-23 21:16:37 +00:00
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ret[val] = {
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base: attr[key] * 1 || 0,
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plus: 0,
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2022-05-02 08:32:31 +00:00
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pct: 0,
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2022-05-02 22:32:36 +00:00
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inc: 100
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2022-04-23 21:16:37 +00:00
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}
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})
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lodash.forEach("dmg,phy".split(","), (key) => {
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ret[key] = {
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base: attr[key + "Bonus"] * 1 || 0,
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plus: 0,
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pct: 0
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}
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})
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2022-05-02 22:32:36 +00:00
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// 技能属性记录
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2022-04-23 21:16:37 +00:00
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lodash.forEach("a,a2,a3,e,q".split(","), (key) => {
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ret[key] = {
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pct: 0, // 倍率加成
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2022-04-27 18:41:08 +00:00
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multi: 0, // 独立倍率乘区加成
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2022-04-23 21:16:37 +00:00
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plus: 0, // 伤害值提高
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dmg: 0, // 伤害提高
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cpct: 0,// 暴击提高
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2022-04-27 18:41:08 +00:00
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cdmg: 0, //爆伤提高
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def: 0, // 防御降低
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ignore: 0, // 无视防御
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2022-04-23 21:16:37 +00:00
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}
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})
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ret.enemy = {
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def: 0, // 降低防御
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ignore: 0, // 无视防御
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phy: 0 // 物理防御
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}
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2022-05-02 22:32:36 +00:00
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ret.shield = {
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base: 100, // 基础
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plus: 0, // 护盾强效
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inc: 100, // 吸收倍率
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}
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2022-04-23 21:16:37 +00:00
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ret.weaponType = avatar.weapon.type_name;
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2022-05-19 02:34:21 +00:00
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ret.weapon = avatar.weapon;
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2022-04-24 18:50:17 +00:00
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ret.element = eleMap[avatar.element];
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2022-04-23 21:57:24 +00:00
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ret.refine = (avatar.weapon.affix_level * 1 - 1) || 0;
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2022-04-23 21:16:37 +00:00
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2022-04-27 18:41:08 +00:00
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ret.multi = 0;
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2022-04-24 18:50:17 +00:00
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ret.zf = 0;
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ret.rh = 0;
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2022-04-25 19:59:13 +00:00
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ret.kx = 0;
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2022-04-23 21:16:37 +00:00
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return ret;
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},
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// 获取天赋数据
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2022-04-23 21:52:28 +00:00
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talent(talentData, char) {
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2022-04-23 21:16:37 +00:00
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let ret = {};
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lodash.forEach(['a', 'e', 'q'], (key) => {
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2022-04-23 21:52:28 +00:00
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let lv = talentData[key].level_current * 1 || 1,
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2022-04-23 21:16:37 +00:00
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lvKey = `Lv${lv}`;
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let map = {};
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lodash.forEach(char.talent[key].tables, (tr) => {
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let val = tr.values[lv - 1];
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val = val.replace(/[^\x00-\xff]/g, "").trim();
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2022-05-01 21:58:48 +00:00
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let valArr = [], valArr2 = [];
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2022-04-23 21:16:37 +00:00
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lodash.forEach(val.split("/"), (v, idx) => {
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let valNum = 0;
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lodash.forEach(v.split("+"), (v) => {
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2022-04-27 18:41:08 +00:00
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v = v.split("*")
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2022-05-01 21:58:48 +00:00
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let v1 = v[0].replace("%", "").trim();
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valNum += v1 * (v[1] || 1);
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valArr2.push(v1)
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2022-04-23 21:16:37 +00:00
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})
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valArr.push(valNum);
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});
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if (isNaN(valArr[0])) {
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map[tr.name] = false;
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} else if (valArr.length === 1) {
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map[tr.name] = valArr[0];
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} else {
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map[tr.name] = valArr;
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}
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2022-05-01 21:58:48 +00:00
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map[tr.name + "2"] = valArr2;
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2022-04-23 21:16:37 +00:00
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})
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ret[key] = map;
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})
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return ret;
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},
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2022-04-25 19:59:13 +00:00
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getDs(attr, meta, params) {
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return {
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...meta,
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attr,
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params,
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refine: attr.refine,
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weaponType: attr.weaponType,
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2022-05-19 02:34:21 +00:00
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weapon: attr.weapon,
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2022-04-25 19:59:13 +00:00
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element: eleMap[attr.element] || attr.element,
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calc(ds) {
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return (ds.base || 0) + (ds.plus || 0) + ((ds.base || 0) * (ds.pct || 0) / 100)
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}
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}
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},
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2022-05-02 22:32:36 +00:00
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calcAttr({ originalAttr, buffs, meta, params = {}, incAttr = '', reduceAttr = '', talent = '' }) {
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2022-04-23 21:16:37 +00:00
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let attr = lodash.merge({}, originalAttr);
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let msg = [];
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2022-04-30 21:06:17 +00:00
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if (incAttr && attrMap[incAttr]) {
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let aCfg = attrMap[incAttr];
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attr[incAttr][aCfg.type] += aCfg.val;
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}
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if (reduceAttr && attrMap[reduceAttr]) {
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let aCfg = attrMap[reduceAttr];
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attr[reduceAttr][aCfg.type] -= aCfg.val;
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}
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2022-04-23 21:16:37 +00:00
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lodash.forEach(buffs, (buff) => {
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2022-04-25 19:59:13 +00:00
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let ds = Calc.getDs(attr, meta, params);
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2022-04-23 21:16:37 +00:00
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2022-05-02 22:32:36 +00:00
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ds.currentTalent = talent;
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2022-04-23 21:16:37 +00:00
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// 如果存在rule,则进行计算
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2022-04-24 18:50:17 +00:00
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if (buff.check && !buff.check(ds)) {
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2022-04-23 21:16:37 +00:00
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return;
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}
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2022-04-25 19:59:13 +00:00
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if (buff.cons) {
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if (ds.cons * 1 < buff.cons * 1) {
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return;
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}
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}
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2022-04-23 21:16:37 +00:00
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let title = buff.title;
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2022-04-24 18:50:17 +00:00
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if (buff.mastery) {
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2022-05-01 21:58:48 +00:00
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let mastery = Math.max(0, attr.mastery.base + attr.mastery.plus);
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2022-04-24 18:50:17 +00:00
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let masteryNum = 2.78 * mastery / (mastery + 1400) * 100;
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buff.data = buff.data || {};
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lodash.forEach(buff.mastery.split(","), (key) => {
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buff.data[key] = masteryNum;
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})
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}
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2022-04-23 21:16:37 +00:00
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lodash.forEach(buff.data, (val, key) => {
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if (lodash.isFunction(val)) {
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val = val(ds);
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}
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title = title.replace(`[${key}]`, Format.comma(val, 1));
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// 技能提高
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2022-04-27 18:41:08 +00:00
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let tRet = /^(a|a2|a3|e|q)(Def|Ignore|Dmg|Plus|Pct|Cpct|Cdmg|Multi)$/.exec(key);
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2022-04-23 21:16:37 +00:00
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if (tRet) {
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attr[tRet[1]][tRet[2].toLowerCase()] += val * 1 || 0;
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return;
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}
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2022-05-02 22:32:36 +00:00
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let aRet = /^(hp|def|atk|mastery|cpct|cdmg|heal|recharge|dmg|phy|shield)(Plus|Pct|Inc)?$/.exec(key);
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2022-04-23 21:16:37 +00:00
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if (aRet) {
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attr[aRet[1]][aRet[2] ? aRet[2].toLowerCase() : "plus"] += val * 1 || 0;
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return;
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}
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if (key === "enemyDef") {
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attr.enemy.def += val * 1 || 0;
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2022-04-24 18:50:17 +00:00
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return;
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}
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2022-04-25 19:59:13 +00:00
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if (["zf", "rh", "kx"].includes(key)) {
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2022-04-24 18:50:17 +00:00
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attr[key] += val * 1 || 0;
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2022-04-23 21:16:37 +00:00
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}
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});
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msg.push(title);
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})
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return {
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attr, msg
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}
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},
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async weapon(weaponName) {
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const _path = process.cwd();
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const cfgPath = `${_path}/plugins/miao-plugin/resources/meta/weapons/calc.js`;
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let weapons = {};
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if (fs.existsSync(cfgPath)) {
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let fileData = await import (`file://${cfgPath}`);
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weapons = fileData.weapons || {};
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}
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|
|
|
|
|
|
|
let weaponCfg = weapons[weaponName] || [];
|
|
|
|
|
if (lodash.isPlainObject(weaponCfg)) {
|
|
|
|
|
weaponCfg = [weaponCfg];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lodash.forEach(weaponCfg, (ds) => {
|
2022-04-30 21:16:05 +00:00
|
|
|
|
if (!/:/.test(ds.title)) {
|
2022-05-02 22:32:36 +00:00
|
|
|
|
ds.title = `${weaponName}:${ds.title}`;
|
2022-04-30 21:16:05 +00:00
|
|
|
|
}
|
2022-04-23 21:16:37 +00:00
|
|
|
|
if (ds.refine) {
|
|
|
|
|
ds.data = ds.data || {};
|
|
|
|
|
lodash.forEach(ds.refine, (r, key) => {
|
2022-04-24 18:50:17 +00:00
|
|
|
|
ds.data[key] = ({ refine }) => r[refine] * (ds.buffCount || 1);
|
2022-04-23 21:16:37 +00:00
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
return weaponCfg;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
async reliquaries(sets) {
|
|
|
|
|
const _path = process.cwd();
|
|
|
|
|
const cfgPath = `${_path}/plugins/miao-plugin/resources/meta/reliquaries/calc.js`;
|
|
|
|
|
|
|
|
|
|
let buffs = {};
|
|
|
|
|
if (fs.existsSync(cfgPath)) {
|
|
|
|
|
let fileData = await import (`file://${cfgPath}`);
|
|
|
|
|
buffs = fileData.buffs || {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let setMap = {};
|
|
|
|
|
|
|
|
|
|
lodash.forEach(sets, (set) => {
|
|
|
|
|
if (set && set.set) {
|
|
|
|
|
let name = set.set.name
|
|
|
|
|
setMap[name] = (setMap[name] || 0) + 1
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
let retBuffs = [];
|
|
|
|
|
|
|
|
|
|
lodash.forEach(setMap, (count, setName) => {
|
|
|
|
|
if (count >= 2 && buffs[setName + 2]) {
|
|
|
|
|
retBuffs.push(buffs[setName + 2])
|
|
|
|
|
}
|
|
|
|
|
if (count >= 4 && buffs[setName + 4]) {
|
|
|
|
|
retBuffs.push(buffs[setName + 4])
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
return retBuffs;
|
|
|
|
|
},
|
2022-04-30 21:06:17 +00:00
|
|
|
|
|
2022-05-02 22:32:36 +00:00
|
|
|
|
getDmgFn({ ds, attr, avatar, enemyLv, showDetail = false }) {
|
2022-05-01 21:58:48 +00:00
|
|
|
|
|
2022-05-02 22:32:36 +00:00
|
|
|
|
let { calc } = ds;
|
|
|
|
|
|
2022-05-05 22:56:04 +00:00
|
|
|
|
let dmgFn = function (pctNum = 0, talent = false, ele = false, basicNum = 0, mode = "talent") {
|
2022-05-19 02:34:21 +00:00
|
|
|
|
let { atk, dmg, phy, cdmg, cpct } = attr;
|
2022-04-30 21:06:17 +00:00
|
|
|
|
// 攻击区
|
2022-05-02 22:32:36 +00:00
|
|
|
|
let atkNum = calc(atk);
|
2022-04-30 21:06:17 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 倍率独立乘区
|
|
|
|
|
let multiNum = attr.multi / 100;
|
|
|
|
|
|
|
|
|
|
// 增伤区
|
|
|
|
|
let dmgNum = (1 + dmg.base / 100 + dmg.plus / 100);
|
|
|
|
|
|
2022-05-19 02:34:21 +00:00
|
|
|
|
if (ele === "phy") {
|
|
|
|
|
dmgNum = (1 + phy.base / 100 + phy.plus / 100);
|
|
|
|
|
}
|
|
|
|
|
|
2022-04-30 21:06:17 +00:00
|
|
|
|
//console.log({ base: Format.comma(dmg.base, 2), plus: Format.comma(dmg.plus, 2) })
|
|
|
|
|
|
|
|
|
|
let cpctNum = cpct.base / 100 + cpct.plus / 100;
|
|
|
|
|
|
|
|
|
|
// 爆伤区
|
|
|
|
|
let cdmgNum = cdmg.base / 100 + cdmg.plus / 100;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let enemyDef = attr.enemy.def / 100;
|
|
|
|
|
let enemyIgnore = attr.enemy.ignore / 100;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let plusNum = 0;
|
|
|
|
|
|
|
|
|
|
if (talent && attr[talent]) {
|
2022-05-01 21:58:48 +00:00
|
|
|
|
pctNum = pctNum / 100;
|
|
|
|
|
|
2022-04-30 21:06:17 +00:00
|
|
|
|
let ds = attr[talent];
|
|
|
|
|
pctNum += ds.pct / 100;
|
|
|
|
|
dmgNum += ds.dmg / 100;
|
|
|
|
|
cpctNum += ds.cpct / 100;
|
|
|
|
|
cdmgNum += ds.cdmg / 100;
|
|
|
|
|
enemyDef += ds.def / 100;
|
|
|
|
|
enemyIgnore += ds.ignore / 100;
|
|
|
|
|
multiNum += ds.multi / 100;
|
|
|
|
|
plusNum += ds.plus;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 防御区
|
|
|
|
|
let lv = avatar.level;
|
|
|
|
|
let defNum = (lv + 100) / ((lv + 100) + (enemyLv + 100) * (1 - enemyDef) * (1 - enemyIgnore));
|
|
|
|
|
|
|
|
|
|
// 抗性区
|
|
|
|
|
let kx = 10 - (attr.kx || 0);
|
|
|
|
|
let kNum = 0.9;
|
|
|
|
|
if (kx >= 0) {
|
|
|
|
|
kNum = (100 - kx) / 100;
|
|
|
|
|
} else {
|
|
|
|
|
kNum = 1 - kx / 200
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 反应区
|
|
|
|
|
let eleNum = 1;
|
2022-05-19 02:34:21 +00:00
|
|
|
|
if (ele === "phy") {
|
|
|
|
|
//do nothing
|
|
|
|
|
} else if (ele) {
|
2022-04-30 21:06:17 +00:00
|
|
|
|
// todo 更详细
|
2022-05-02 08:32:31 +00:00
|
|
|
|
let eleMap = {
|
|
|
|
|
'水': { zf: 2 },
|
|
|
|
|
'火': { zf: 1.5, rh: 2 },
|
|
|
|
|
'冰': { rh: 1.5 }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
eleNum = (eleMap[attr.element] || {})[ele] || 1;
|
2022-04-30 21:06:17 +00:00
|
|
|
|
if (attr[ele]) {
|
|
|
|
|
eleNum = eleNum * (1 + attr[ele] / 100);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cpctNum = Math.max(0, Math.min(1, cpctNum));
|
|
|
|
|
if (cpctNum === 0) {
|
|
|
|
|
cdmgNum = 0;
|
|
|
|
|
}
|
|
|
|
|
|
2022-05-01 21:58:48 +00:00
|
|
|
|
let ret = {};
|
2022-05-02 22:32:36 +00:00
|
|
|
|
if (mode === "basic") {
|
2022-05-01 21:58:48 +00:00
|
|
|
|
ret = {
|
2022-05-05 22:56:04 +00:00
|
|
|
|
dmg: basicNum * dmgNum * (1 + cdmgNum) * defNum * kNum * eleNum,
|
|
|
|
|
avg: basicNum * dmgNum * (1 + cpctNum * cdmgNum) * defNum * kNum * eleNum
|
2022-05-01 21:58:48 +00:00
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// 计算最终伤害
|
|
|
|
|
ret = {
|
|
|
|
|
dmg: (atkNum * pctNum * (1 + multiNum) + plusNum) * dmgNum * (1 + cdmgNum) * defNum * kNum * eleNum,
|
|
|
|
|
avg: (atkNum * pctNum * (1 + multiNum) + plusNum) * dmgNum * (1 + cpctNum * cdmgNum) * defNum * kNum * eleNum
|
|
|
|
|
}
|
2022-04-30 21:06:17 +00:00
|
|
|
|
}
|
|
|
|
|
|
2022-05-02 22:32:36 +00:00
|
|
|
|
if (showDetail) {
|
|
|
|
|
console.log(attr, { atkNum, pctNum, multiNum, plusNum, dmgNum, cpctNum, cdmgNum, defNum, eleNum, kNum }, ret)
|
|
|
|
|
}
|
2022-04-30 21:06:17 +00:00
|
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
};
|
2022-05-02 22:32:36 +00:00
|
|
|
|
|
2022-05-05 22:56:04 +00:00
|
|
|
|
dmgFn.basic = function (basicNum = 0, talent = false, ele = false) {
|
|
|
|
|
return dmgFn(0, talent, ele, basicNum, "basic");
|
2022-05-02 22:32:36 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dmgFn.heal = function (num) {
|
2022-05-19 02:34:21 +00:00
|
|
|
|
if (showDetail) {
|
2022-05-13 19:31:49 +00:00
|
|
|
|
console.log(num, calc(attr.heal), attr.heal.inc)
|
|
|
|
|
}
|
2022-05-02 22:32:36 +00:00
|
|
|
|
return {
|
|
|
|
|
avg: num * (1 + calc(attr.heal) / 100) * (attr.heal.inc / 100)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dmgFn.shield = function (num) {
|
|
|
|
|
return {
|
|
|
|
|
avg: num * (calc(attr.shield) / 100) * (attr.shield.inc / 100)
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return dmgFn;
|
2022-04-30 21:06:17 +00:00
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
async calcData({ profile, char, avatar, talentData, enemyLv = 91, mode = 'profile', dmgIdx = 0 }) {
|
2022-04-23 21:16:37 +00:00
|
|
|
|
let charCalcData = await Calc.getCharCalcRule(char.name);
|
|
|
|
|
|
|
|
|
|
//avatar.element;
|
|
|
|
|
|
|
|
|
|
if (!charCalcData) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2022-04-23 21:52:28 +00:00
|
|
|
|
let talent = Calc.talent(talentData, char);
|
2022-04-23 21:16:37 +00:00
|
|
|
|
|
|
|
|
|
let meta = {
|
2022-04-23 21:52:28 +00:00
|
|
|
|
cons: avatar.actived_constellation_num * 1,
|
|
|
|
|
talent
|
2022-04-23 21:16:37 +00:00
|
|
|
|
}
|
|
|
|
|
|
2022-05-19 02:34:21 +00:00
|
|
|
|
let { buffs, details, defParams, mainAttr, defDmgIdx, enemyName } = charCalcData;
|
2022-04-23 21:16:37 +00:00
|
|
|
|
|
|
|
|
|
defParams = defParams || {};
|
|
|
|
|
|
|
|
|
|
let originalAttr = Calc.attr(profile, avatar);
|
|
|
|
|
|
2022-04-23 21:57:24 +00:00
|
|
|
|
let weaponBuffs = await Calc.weapon(avatar.weapon.name);
|
2022-04-23 21:16:37 +00:00
|
|
|
|
let reliBuffs = await Calc.reliquaries(avatar.reliquaries);
|
|
|
|
|
buffs = lodash.concat(buffs, weaponBuffs, reliBuffs);
|
|
|
|
|
|
|
|
|
|
lodash.forEach(buffs, (buff) => {
|
|
|
|
|
buff.sort = lodash.isUndefined(buff.sort) ? 1 : buff.sort
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
buffs = lodash.sortBy(buffs, ["sort"]);
|
|
|
|
|
|
2022-05-02 22:32:36 +00:00
|
|
|
|
let { msg } = Calc.calcAttr({ originalAttr, buffs, meta, params: defParams || {} });
|
2022-04-23 21:16:37 +00:00
|
|
|
|
|
2022-04-30 21:06:17 +00:00
|
|
|
|
let ret = [], detailMap = [], dmgRet = [], dmgDetail = {};
|
2022-04-23 21:16:37 +00:00
|
|
|
|
|
|
|
|
|
|
2022-04-30 21:06:17 +00:00
|
|
|
|
lodash.forEach(details, (detail, detailSysIdx) => {
|
2022-05-19 02:34:21 +00:00
|
|
|
|
if (lodash.isFunction(detail)) {
|
|
|
|
|
let { attr } = Calc.calcAttr({ originalAttr, buffs, meta });
|
|
|
|
|
let ds = lodash.merge({ talent }, Calc.getDs(attr, meta));
|
|
|
|
|
detail = detail({ ...ds, attr, avatar });
|
|
|
|
|
}
|
2022-04-23 21:16:37 +00:00
|
|
|
|
let params = lodash.merge({}, defParams, detail.params || {});
|
2022-05-02 22:32:36 +00:00
|
|
|
|
let { attr } = Calc.calcAttr({ originalAttr, buffs, meta, params, talent: detail.talent || "" });
|
2022-04-25 19:59:13 +00:00
|
|
|
|
if (detail.check && !detail.check(Calc.getDs(attr, meta, params))) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
2022-05-02 08:32:31 +00:00
|
|
|
|
if (detail.cons && meta.cons * 1 < detail.cons * 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
2022-05-01 21:58:48 +00:00
|
|
|
|
let ds = lodash.merge({ talent }, Calc.getDs(attr, meta, params));
|
|
|
|
|
|
2022-05-02 22:32:36 +00:00
|
|
|
|
let dmg = Calc.getDmgFn({ ds, attr, avatar, enemyLv, showDetail: detail.showDetail }),
|
|
|
|
|
basicDmgRet;
|
|
|
|
|
|
|
|
|
|
if (detail.dmg) {
|
|
|
|
|
basicDmgRet = detail.dmg(ds, dmg);
|
2022-04-30 21:06:17 +00:00
|
|
|
|
detail.userIdx = detailMap.length;
|
|
|
|
|
detailMap.push(detail);
|
2022-04-23 21:16:37 +00:00
|
|
|
|
ret.push({
|
|
|
|
|
title: detail.title,
|
2022-04-30 21:06:17 +00:00
|
|
|
|
...basicDmgRet
|
2022-04-23 21:16:37 +00:00
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
})
|
2022-04-30 21:06:17 +00:00
|
|
|
|
|
|
|
|
|
if (mode === "dmg") {
|
|
|
|
|
let detail;
|
|
|
|
|
if (dmgIdx && detailMap[dmgIdx - 1]) {
|
|
|
|
|
detail = detailMap[dmgIdx - 1];
|
|
|
|
|
} else if (!lodash.isUndefined(defDmgIdx) && details[defDmgIdx]) {
|
|
|
|
|
detail = details[defDmgIdx];
|
|
|
|
|
} else {
|
|
|
|
|
detail = detailMap[0];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dmgDetail = {
|
|
|
|
|
title: detail.title,
|
|
|
|
|
userIdx: detail.userIdx,
|
|
|
|
|
basicRet: lodash.merge({}, ret[detail.userIdx]),
|
|
|
|
|
attr: []
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mainAttr = mainAttr.split(",");
|
|
|
|
|
let params = lodash.merge({}, defParams, detail.params || {});
|
|
|
|
|
let basicDmg = dmgDetail.basicRet;
|
|
|
|
|
lodash.forEach(mainAttr, (reduceAttr) => {
|
|
|
|
|
dmgDetail.attr.push(attrMap[reduceAttr])
|
|
|
|
|
let rowData = [];
|
|
|
|
|
lodash.forEach(mainAttr, (incAttr) => {
|
|
|
|
|
if (incAttr === reduceAttr) {
|
|
|
|
|
rowData.push({ type: 'na' });
|
|
|
|
|
return;
|
|
|
|
|
}
|
2022-05-02 22:32:36 +00:00
|
|
|
|
let { attr } = Calc.calcAttr({
|
|
|
|
|
originalAttr,
|
|
|
|
|
buffs,
|
|
|
|
|
meta,
|
|
|
|
|
params,
|
|
|
|
|
incAttr,
|
|
|
|
|
reduceAttr,
|
|
|
|
|
talent: detail.talent || ""
|
|
|
|
|
});
|
2022-05-01 21:58:48 +00:00
|
|
|
|
let ds = lodash.merge({ talent }, Calc.getDs(attr, meta, params));
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2022-05-02 22:32:36 +00:00
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let dmg = Calc.getDmgFn({ ds, attr, avatar, enemyLv });
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if (detail.dmg) {
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let dmgCalcRet = detail.dmg(ds, dmg);
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2022-04-30 21:06:17 +00:00
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rowData.push({
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type: dmgCalcRet.avg === basicDmg.avg ? "avg" : (dmgCalcRet.avg > basicDmg.avg ? "gt" : "lt"),
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...dmgCalcRet
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})
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}
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})
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dmgRet.push(rowData);
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})
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}
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2022-04-23 21:16:37 +00:00
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return {
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ret,
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2022-04-30 21:06:17 +00:00
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msg,
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dmgRet,
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2022-05-19 02:34:21 +00:00
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enemyName,
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2022-04-30 21:06:17 +00:00
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dmgCfg: dmgDetail
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2022-04-23 21:16:37 +00:00
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}
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}
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}
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export default Calc;
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