2022-12-10 19:19:09 +00:00
|
|
|
|
export const details = [{
|
2023-02-05 18:14:38 +00:00
|
|
|
|
title: 'E普攻第一段激化',
|
2023-03-07 17:44:22 +00:00
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', '蔓激化')
|
2023-02-05 18:14:38 +00:00
|
|
|
|
}, {
|
|
|
|
|
title: 'E突进激化',
|
2022-12-10 19:19:09 +00:00
|
|
|
|
params: { e: true, q: false },
|
|
|
|
|
dmg: ({ talent, calc, attr }, { basic }) => {
|
|
|
|
|
const td = talent.e['突进攻击伤害2']
|
|
|
|
|
const em = calc(attr.mastery)
|
|
|
|
|
const atk = calc(attr.atk)
|
|
|
|
|
return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
|
|
|
|
|
}
|
|
|
|
|
}, {
|
2023-02-05 18:14:38 +00:00
|
|
|
|
title: '3枚光幕单段',
|
2022-12-10 19:19:09 +00:00
|
|
|
|
dmg: ({ talent, calc, attr }, { basic }) => {
|
|
|
|
|
const td = talent.e['1枚光幕攻击伤害2']
|
|
|
|
|
const em = calc(attr.mastery)
|
|
|
|
|
const atk = calc(attr.atk)
|
2023-02-05 18:14:38 +00:00
|
|
|
|
return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
|
2022-12-10 19:19:09 +00:00
|
|
|
|
}
|
|
|
|
|
}, {
|
2023-02-05 18:14:38 +00:00
|
|
|
|
title: '3枚光幕单段激化',
|
2022-12-10 19:19:09 +00:00
|
|
|
|
dmg: ({ talent, calc, attr }, { basic }) => {
|
|
|
|
|
const td = talent.e['1枚光幕攻击伤害2']
|
|
|
|
|
const em = calc(attr.mastery)
|
|
|
|
|
const atk = calc(attr.atk)
|
2023-02-05 18:14:38 +00:00
|
|
|
|
return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
|
2022-12-10 19:19:09 +00:00
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: 'Q激化总伤-4段',
|
|
|
|
|
params: { e: false, q: true },
|
|
|
|
|
dmg: ({ talent, calc, attr }, { basic }) => {
|
|
|
|
|
const td = talent.q['单次伤害2']
|
|
|
|
|
const em = calc(attr.mastery)
|
|
|
|
|
const atk = calc(attr.atk)
|
|
|
|
|
let q = basic(td[0] * atk / 100 + td[1] * em / 100, 'q', 'spread')
|
|
|
|
|
let q_spread = basic(td[0] * atk / 100 + td[1] * em / 100, 'q')
|
|
|
|
|
return {
|
|
|
|
|
dmg: q.dmg * 2 + q_spread.dmg * 2,
|
|
|
|
|
avg: q.avg * 2 + q_spread.avg * 2
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: 'Q激化总伤-10段',
|
|
|
|
|
params: { e: false, q: true },
|
|
|
|
|
dmg: ({ talent, calc, attr }, { basic }) => {
|
|
|
|
|
const td = talent.q['单次伤害2']
|
|
|
|
|
const em = calc(attr.mastery)
|
|
|
|
|
const atk = calc(attr.atk)
|
|
|
|
|
let q_spread = basic(td[0] * atk / 100 + td[1] * em / 100, 'q', 'spread')
|
|
|
|
|
let q = basic(td[0] * atk / 100 + td[1] * em / 100, 'q')
|
|
|
|
|
return {
|
|
|
|
|
dmg: q.dmg * 6 + q_spread.dmg * 4,
|
|
|
|
|
avg: q.avg * 6 + q_spread.avg * 4
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}]
|
|
|
|
|
|
|
|
|
|
export const defDmgIdx = 3
|
|
|
|
|
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
|
|
|
|
|
|
|
|
|
export const defParams = {
|
2023-02-05 18:14:38 +00:00
|
|
|
|
q: false,
|
|
|
|
|
e: true
|
2022-12-10 19:19:09 +00:00
|
|
|
|
}
|
|
|
|
|
|
2023-02-05 18:14:38 +00:00
|
|
|
|
export const buffs = [{
|
2022-12-10 19:19:09 +00:00
|
|
|
|
title: '艾尔海森被动:基于元素精通提升EQ伤害[eDmg]%',
|
2023-10-06 23:44:15 +00:00
|
|
|
|
sort: 9,
|
2022-12-10 19:19:09 +00:00
|
|
|
|
data: {
|
2023-02-05 18:14:38 +00:00
|
|
|
|
eDmg: ({ calc, attr }) => Math.min(100, (calc(attr.mastery)) * 0.1),
|
|
|
|
|
qDmg: ({ calc, attr }) => Math.min(100, (calc(attr.mastery)) * 0.1)
|
2022-12-10 19:19:09 +00:00
|
|
|
|
}
|
2023-02-05 18:14:38 +00:00
|
|
|
|
}, {
|
|
|
|
|
title: '海森2命:每1枚产生的琢光镜将使元素精通提升50点,默认3层',
|
2022-12-10 19:19:09 +00:00
|
|
|
|
cons: 2,
|
|
|
|
|
data: {
|
2023-01-18 23:24:57 +00:00
|
|
|
|
mastery: 150
|
2022-12-10 19:19:09 +00:00
|
|
|
|
}
|
2023-02-05 18:14:38 +00:00
|
|
|
|
}, {
|
|
|
|
|
check: ({ params }) => params.q === false,
|
|
|
|
|
title: '海森4命:每1枚产生的琢光镜将使草元素伤害提升10%,默认3层,不加成Q',
|
2022-12-10 19:19:09 +00:00
|
|
|
|
cons: 4,
|
|
|
|
|
data: {
|
|
|
|
|
dmg: 30
|
|
|
|
|
}
|
2023-02-05 18:14:38 +00:00
|
|
|
|
}, {
|
|
|
|
|
check: ({ params }) => params.q === false,
|
2022-12-10 19:19:09 +00:00
|
|
|
|
title: '艾尔海森六命:暴击率提升10%,暴击伤害提升70%,不加成Q',
|
|
|
|
|
cons: 6,
|
|
|
|
|
data: {
|
|
|
|
|
cpct: 10,
|
2023-02-05 18:14:38 +00:00
|
|
|
|
cdmg: 70
|
2022-12-10 19:19:09 +00:00
|
|
|
|
}
|
2023-10-06 23:44:15 +00:00
|
|
|
|
}, 'spread']
|