2023-09-20 15:35:39 +00:00
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import { Format } from '#miao'
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent, attr, calc }, { basic }) => {
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const hp = calc(attr.hp)
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return basic(talent.a['技能伤害'] * hp, 'a')
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}
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}, {
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title: '战技提高生命上限值',
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dmg: ({ talent, attr, calc }) => {
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return {
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avg: calc(attr.hp) * talent.e['生命上限提高']
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}
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}
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}, {
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title: '战技提高暴击率',
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dmg: ({ talent }) => {
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return {
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avg: Format.percent(talent.e['暴击率提高']),
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type: 'text'
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}
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}
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}, {
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title: '终结技伤害',
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dmg: ({ talent, attr, calc }, { basic }) => {
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const hp = calc(attr.hp)
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return basic(talent.q['技能伤害'] * hp, 'q')
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}
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}, {
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title: '终结技生命回复量',
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tree: 2,
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dmg: ({ attr, calc }, { heal }) => heal(calc(attr.hp) * 0.05 + 133)
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}]
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export const mainAttr = 'cpct,cdmg,hp'
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export const defDmgIdx = 4
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export const buffs = [{
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title: '战技Buff:生命上限提高[hpPlus],暴击率提高[cpct]%',
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sort: 0,
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data: {
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hpPlus: ({ talent, attr, calc }) => calc(attr.hp) * talent.e['生命上限提高'],
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2023-09-20 15:40:07 +00:00
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cpct: ({ talent }) => talent.e['暴击率提高'] * 100
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2023-09-20 15:35:39 +00:00
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}
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}, {
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title: '符玄1命:暴击伤害提高[cdmg]%',
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cons: 1,
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data: {
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cdmg: 30
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}
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}, {
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title: '符玄6命:终结技伤害提高[qPlus]',
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cons: 6,
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data: {
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qPlus: ({ attr, calc }) => calc(attr.hp) * 1.2
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}
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}]
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2023-11-13 08:37:07 +00:00
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export const createdBy = 'Aluxes'
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