miao-plugin/apps/profile.js

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import { Common, App } from '../components/index.js'
import { Character } from '../models/index.js'
import { getTargetUid, getProfile, profileHelp } from './character/ProfileCommon.js'
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import { profileArtis, profileArtisList } from './character/ProfileArtis.js'
import { renderProfile } from './character/ProfileDetail.js'
import { profileStat } from './character/ProfileStat.js'
import { profileList } from './character/ProfileList.js'
import { enemyLv } from './character/ProfileUtils.js'
import ProfileChange from './profile/ProfileChange.js'
import { groupRank, resetRank, refreshRank } from './character/ProfileRank.js'
let app = App.init({
id: 'profile',
name: '角色面板'
})
app.reg('profile-detail', profileDetail, {
rule: /^#*([^#]+)(详细|详情|面板|面版|圣遗物|伤害[1-7]?)\s*(\d{9})*(.*[换变改].*)?$/,
name: '角色面板'
})
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app.reg('group-profile', groupRank, {
rule: /^#(群|群内)?(排名|排行)?(最强|最高|最高分|最牛|第一)+.+/,
name: '群内最强'
})
app.reg('reset-rank', resetRank, {
rule: /^#(重置|重设)(.*)(排名|排行)$/,
name: '重置排名'
})
app.reg('refresh-rank', refreshRank, {
rule: /^#(刷新|更新|重新加载)(群内|群|全部)*(排名|排行)$/,
name: '重置排名'
})
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app.reg('rank-list', groupRank, {
rule: /^#(群|群内)?.+(排名|排行)(榜)?$/,
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name: '面板排名榜'
})
app.reg('artis-list', profileArtisList, {
rule: /^#圣遗物列表\s*(\d{9})?$/,
name: '面板圣遗物列表'
})
app.reg('profile-list', profileList, {
rule: /^#(面板角色|角色面板|面板)(列表)?\s*(\d{9})?$/,
name: '面板角色列表',
desc: '查看当前已获取面板数据的角色列表'
})
app.reg('profile-stat', profileStat, {
rule: /^#面板练度统计$/,
name: '面板练度统计$'
})
app.reg('profile-help', profileHelp, {
rule: /^#角色面板帮助$/,
name: '角色面板帮助'
})
app.reg('enemy-lv', enemyLv, {
rule: /^#(敌人|怪物)等级\s*\d{1,3}\s*$/,
describe: '【#角色】 设置伤害计算中目标敌人的等级'
})
app.reg('profile-refresh', getProfile, {
rule: /^#(全部面板更新|更新全部面板|获取游戏角色详情|更新面板|面板更新)\s*(\d{9})?$/,
describe: '【#角色】 获取游戏橱窗详情数据'
})
export default app
// 查看当前角色
export async function profileDetail (e) {
let msg = e.original_msg || e.msg
if (!msg) {
return false
}
if (!/详细|详情|面板|面版|圣遗物|伤害/.test(msg)) {
return false
}
let mode = 'profile'
let profileChange = false
let changeMsg = msg
let pc = ProfileChange.matchMsg(msg)
if (pc && pc.char && pc.change) {
e.uid = pc.uid || e.runtime.uid
profileChange = ProfileChange.getProfile(e.uid, pc.char, pc.change)
if (profileChange && profileChange.char) {
msg = `#${profileChange.char?.name}${pc.mode || '面板'}`
e._profile = profileChange
e._profileMsg = changeMsg
}
}
let uidRet = /[0-9]{9}/.exec(msg)
if (uidRet) {
e.uid = uidRet[0]
msg = msg.replace(uidRet[0], '')
}
let name = msg.replace(/#|老婆|老公/g, '').trim()
msg = msg.replace('面版', '面板')
let dmgRet = /伤害(\d?)$/.exec(name)
let dmgIdx = 0
if (/(最强|最高|最高分|最牛|第一)/.test(msg)) {
mode = /(分|圣遗物|评分|ACE)/.test(msg) ? 'rank-mark' : 'rank-dmg'
name = name.replace(/(最强|最高分|第一|最高|最牛|圣遗物|评分|群)/g, '')
}
if (/(详情|详细|面板|面版)\s*$/.test(msg) && !/更新|录入|输入/.test(msg)) {
mode = 'profile'
name = name.replace(/(详情|详细|面板)/, '').trim()
} else if (dmgRet) {
mode = 'dmg'
name = name.replace(/伤害[0-5]?/, '').trim()
if (dmgRet[1]) {
dmgIdx = dmgRet[1] * 1
}
} else if (/(详情|详细|面板)更新$/.test(msg) || (/更新/.test(msg) && /(详情|详细|面板)$/.test(msg))) {
mode = 'refresh'
name = name.replace(/详情|详细|面板|更新/g, '').trim()
} else if (/圣遗物/.test(msg)) {
mode = 'artis'
name = name.replace('圣遗物', '').trim()
}
if (!Common.cfg('avatarProfile')) {
// 面板开关关闭
return false
}
let char = Character.get(name.trim())
if (!char) {
return false
}
let uid = e.uid || await getTargetUid(e)
if (!uid) {
return true
}
e.uid = uid
e.avatar = char.id
if (char.isCustom) {
e.reply('自定义角色暂不支持此功能')
return true
}
if (!char.isRelease && !profileChange) {
e.reply('角色尚未实装')
return true
}
if (mode === 'profile' || mode === 'dmg') {
return renderProfile(e, char, mode, { dmgIdx })
} else if (mode === 'refresh') {
await getProfile(e)
return true
} else if (mode === 'artis') {
return profileArtis(e)
}
return true
}