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let tmpDmg = false
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export const details = [{
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title: '普攻尾段2次伤害',
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params: { e: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'phy')
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}, {
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title: 'E0层长按伤害',
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params: { gj: false },
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dmg: ({ talent }, dmg) => {
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tmpDmg = dmg(talent.e['长按伤害'], 'e')
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return tmpDmg
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}
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}, {
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title: 'E2层长按伤害',
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params: { gj: true },
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dmg: ({ talent }, dmg) => {
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let e = tmpDmg
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let g = dmg(talent.e['冰涡之剑伤害'], 'e')
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let j = dmg(talent.q['光降之剑基础伤害'], 'e', 'phy')
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return {
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dmg: e.dmg * 1 + g.dmg * 2 + j.dmg * 0.5,
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avg: e.avg * 1 + g.avg * 2 + j.avg * 0.5
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}
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}
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}, ({ cons, weapon }) => {
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let buffCount = 12
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if (weapon.name === '松籁响起之时') {
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buffCount = 13
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if (weapon.affix_level >= 4) {
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buffCount = 14
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}
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}
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if (cons === 6) {
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buffCount = buffCount + 11
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}
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return {
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title: `光降之剑${buffCount}层伤害`,
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params: { gj: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['光降之剑基础伤害'] + talent.q['每层能量伤害'] * buffCount, 'q', 'phy')
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}
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}]
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2022-11-08 22:04:08 +00:00
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export const defDmgIdx = 3
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export const mainAttr = 'atk,cpct,cdmg'
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export const enemyName = '魔偶/女士/雷神'
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export const buffs = [{
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title: '优菈天赋:E消耗冰涡之剑后降低抗性[kx]%',
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check: ({ params }) => params.gj !== false,
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data: {
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kx: ({ talent }) => talent.e['冰元素抗性降低']
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}
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}, {
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title: '优菈一命:消耗冷酷之心后物理伤害提高30%',
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cons: 1,
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data: {
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phy: ({ params }) => params.gj ? 30 : 0
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}
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}, {
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title: '优菈四命:对生命值低于50%的敌人,光降之剑造成的伤害提高25%',
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cons: 4,
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data: {
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qDmg: 25
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}
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}, {
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title: '优菈6命:光降之剑额外获得5层Buff,普攻/E有50%概率额外获得1层',
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cons: 6
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}]
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