miao-plugin/models/ProfileData.js

95 lines
2.2 KiB
JavaScript
Raw Normal View History

2022-08-18 10:13:42 +00:00
import lodash from 'lodash'
import Base from './Base.js'
import { Data } from '../components/index.js'
import { Character, ProfileArtis, ProfileDmg } from './index.js'
export default class ProfileData extends Base {
constructor (ds = {}) {
super()
let char = Character.get(ds.id)
if (!char) {
return false
}
this.id = char.id
this.char = char
this.setBasic(ds)
ds.attr && this.setAttr(ds.attr)
ds.weapon && this.setWeapon(ds.weapon)
this.artis = new ProfileArtis(this.id)
ds.artis && this.setArtis(ds.artis)
ds.talent && this.setTalent(ds.talent)
}
setBasic (ds = {}) {
this.level = ds.lv || ds.level || 1
this.cons = ds.cons || 0
this.fetter = ds.fetter || 0
this.dataSource = ds.dataSource || 'enka'
this.updateTime = ds.updateTime || new Date() * 1
}
setAttr (ds) {
this.attr = lodash.extend(Data.getData(ds, 'atk,atkBase,def,defBase,hp,hpBase,mastery,recharge'), {
heal: ds.heal || ds.hInc || 0,
cpct: ds.cpct || ds.cRate,
cdmg: ds.cdmg || ds.cDmg,
dmg: ds.dmg || ds.dmgBonus || 0,
phy: ds.phy || ds.phyBonus || 0
})
}
setWeapon (ds = {}) {
this.weapon = {
name: ds.name,
star: ds.rank || ds.star || 1,
level: ds.level || ds.lv || 1,
promote: ds.promote || 1,
affix: ds.affix
}
}
setArtis (ds = false) {
if (ds) {
this.artis.setArtisSet(ds)
}
}
setTalent (ds = {}, mode = 'level') {
this.talent = this.char.getAvatarTalent(ds, this.cons, mode)
}
get name () {
return this.char?.name || ''
}
get hasData () {
if (!['enka', 'input2', 'miao'].includes(this.dataSource)) {
return false
}
if (['空', '荧'].includes(this.name)) {
return false
}
return true
}
hasArtis () {
return this.hasData && this.artis.length > 0
}
toJSON () {
return this.getData('id,name,level,cons,fetter,attr,weapon,talent,artis,updateTime,dataSource')
}
getArtisMark (withDetail = true) {
return this.artis.getMarkDetail(withDetail)
}
async calcDmg ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) {
if (!this.dmg) {
this.dmg = new ProfileDmg(this)
}
return await this.dmg.calcData({ enemyLv, mode, dmgIdx })
}
}