miao-plugin/resources/meta-gs/character/林尼/calc.js

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export const details = [{
title: '满蓄力重击伤害',
params: { a2: true },
dmg: ({ talent }, dmg) => dmg(talent.a['隐具魔术箭伤害'], 'a2')
}, {
title: '礼花术弹伤害',
params: { catcathat: true },
dmg: ({ talent, attr, calc }, { basic }) => {
const atk = calc(attr.atk)
const a2dmg = atk * 0.8 + atk * talent.a['礼花术弹伤害'] / 100
return basic(a2dmg, 'a2')
}
}, {
title: '满层E伤害',
dmg: ({ talent }, dmg) => {
let eDmg = dmg(talent.e['技能伤害'], 'e')
let ePlusDmg = dmg(talent.e['技能伤害加成'] * 5, 'e')
return {
dmg: eDmg.dmg + ePlusDmg.dmg,
avg: eDmg.avg + ePlusDmg.avg
}
}
}, {
title: 'Q总伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['引爆礼花伤害'], 'q')
}]
export const defDmgIdx = 0
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
check: ({ params }) => params.catcathat === true,
title: '天赋-惊险演出基于攻击力的80%,提高怪笑猫猫帽造成的伤害'
}, {
title: '天赋-完场喝彩:队伍有三名火元素角色时,对处于火元素影响下的敌人造成的伤害提升[dmg]%',
data: {
dmg: 100
}
}, {
title: '双火共鸣:攻击力提高[atkPct]%',
data: {
atkPct: 25
}
}, {
title: '林尼2命在场6秒后暴击伤害提高60%',
cons: 2,
data: {
cdmg: 60
}
}, {
title: '林尼4命重击命中敌人后降低敌人火元素抗性20%',
cons: 4,
data: {
kx: 20
}
}, {
check: ({ params }) => params.a2 === true,
title: '林尼6命发射隐具魔术箭时额外发射一枚礼花术弹·重奏造成礼花术弹80%的伤害',
sort: 9,
cons: 6,
data: {
a2Plus: ({ talent, attr, calc }) => talent.a['礼花术弹伤害'] / 100 * calc(attr.atk) * 0.8
}
}]