miao-plugin/resources/meta-gs/character/莱欧斯利/calc.js

96 lines
3.1 KiB
JavaScript
Raw Normal View History

2023-10-18 05:31:33 +00:00
export const details = [{
title: 'E后普攻首段',
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
}, {
title: 'E后强化重击伤害',
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
}, {
title: 'E后强化重击融化伤害',
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'melt')
}, {
title: 'Q总伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
}, {
title: 'Q融化总伤害',
dmg: ({ talent }, dmg) => {
const td = talent.q['技能伤害2'][0]
let normalDmg = dmg(td, 'q')
let meltDmg = dmg(td, 'q', 'melt')
return {
dmg: normalDmg.dmg * 3 + meltDmg.dmg * 2,
avg: normalDmg.avg * 3 + meltDmg.avg * 2
}
}
}, {
title: '一轮普攻5A接重击',
dmg: ({ talent, cons }, dmg) => {
let a1Dmg = dmg(talent.a['一段伤害'], 'a')
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
let a3Dmg = dmg(talent.a['三段伤害'], 'a')
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
let a5Dmg = dmg(talent.a['五段伤害'], 'a')
let azDmg = dmg(talent.a['重击伤害'], 'a2')
let azCount = cons < 6 ? 1 : 2
return {
dmg: a1Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + a4Dmg.dmg + a5Dmg.dmg + azDmg.dmg * azCount,
avg: a1Dmg.avg + a2Dmg.avg + a3Dmg.avg + a4Dmg.avg + a5Dmg.avg + azDmg.avg * azCount
}
}
}, {
title: '一轮普攻5A接重击(融化)',
dmg: ({ talent, cons }, dmg) => {
let a1Dmg = dmg(talent.a['一段伤害'], 'a', 'melt')
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
let a3Dmg = dmg(talent.a['三段伤害'], 'a')
let a41Dmg = dmg(talent.a['四段伤害2'][0], 'a', 'melt')
let a42Dmg = dmg(talent.a['四段伤害2'][0], 'a')
let a5Dmg = dmg(talent.a['五段伤害'], 'a')
let azDmg = dmg(talent.a['重击伤害'], 'a2', 'melt')
let azMeltCount = cons < 6 ? 1 : 2
return {
dmg: a1Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + a41Dmg.dmg + a42Dmg.dmg + a5Dmg.dmg + azDmg.dmg * azMeltCount,
avg: a1Dmg.avg + a2Dmg.avg + a3Dmg.avg + a41Dmg.avg + a42Dmg.avg + a5Dmg.avg + azDmg.avg * azMeltCount
}
}
}]
export const defDmgIdx = 6
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const buffs = [{
title: '冰牙突驰:强化普攻,使其造成的伤害提升至[_aMulti]%',
data: {
_aMulti: ({ talent }) => talent.e['强化斥逐拳伤害'],
aMulti: ({ talent }) => talent.e['强化斥逐拳伤害'] - 100
}
}, {
title: '天赋-公理终有辩诉之日:重击造成的伤害提升[a2Dmg]%',
data: {
a2Dmg: 50
}
}, {
title: '天赋-罪业终有报偿之时生命变动时获得1层Buff5层Buff使得攻击力提升[atkPct]%',
data: {
atkPct: 30
}
}, {
title: '莱欧1命重击造成的伤害额外提升[a2Dmg]%',
cons: 1,
data: {
a2Dmg: 150
}
}, {
title: '莱欧2命5层Buff使得Q造成的伤害提升[qDmg]%',
cons: 2,
data: {
qDmg: 200
}
}, {
title: '莱欧6命重击的暴击率提升[a2Cpct]%,暴击伤害提升[a2Cdmg]%,并能够额外造成一次伤害',
cons: 6,
data: {
a2Cpct: 10,
a2Cdmg: 80
}
}, 'melt']