miao-plugin/models/character-lib/CharMeta.js

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import lodash from 'lodash'
import { Material } from '../index.js'
import { Format, Data } from '../../components/index.js'
// 角色排序
export const charPosIdx = {
1: '宵宫,雷神,胡桃,甘雨,优菈,一斗,公子,绫人,魈,可莉,迪卢克,凝光,刻晴,辛焱,烟绯,雷泽',
2: '夜兰,八重,九条,行秋,香菱,安柏,凯亚,丽莎,北斗,菲谢尔,重云,罗莎莉亚,埃洛伊',
3: '申鹤,莫娜,早柚,云堇,久岐忍,五郎,砂糖,万叶,温迪',
4: '班尼特,心海,琴,芭芭拉,七七,迪奥娜,托马,空,荧,阿贝多,钟离'
}
// 元素别名
export const elemAlias = {
anemo: '风,蒙德',
geo: '岩,璃月',
electro: '雷,电,雷电,稻妻',
dendro: '草,须弥',
pyro: '火,纳塔',
hydro: '水,枫丹',
cryo: '冰,至冬'
}
export const baseAttrName = {
hp: '基础生命',
atk: '基础攻击',
def: '基础防御'
}
export const growAttrName = {
atkPct: '大攻击',
hpPct: '大生命',
defPct: '大防御',
cpct: '暴击',
cdmg: '爆伤',
recharge: '充能',
mastery: '精通',
heal: '治疗',
phy: '物伤'
}
const mKeys = [{
key: 'gem',
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num: '1/9/9/6'
}, {
key: 'boss',
num: '46',
check: (char) => !char.isTraveler
}, {
key: 'normal',
num: '18/30/36'
}, {
key: 'specialty',
num: '168'
}, {
key: 'talent'
}, {
key: 'weekly',
star: 5
}]
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let item = (type, lv, num) => {
return { type, lv, num }
}
let gem = (lv = 1, num = 1) => item('gem', lv, num)
let sp = (num) => item('specialty', 1, num)
let normal = (lv, num) => item('normal', lv, num)
let boss = (num) => item('boss', 1, num)
let money = (num) => item('money', 1, num)
const lvKeys = [{
lv: '1'
}, {
lv: '20'
}, {
lv: '20+',
items: [gem(1, 1), sp(3), normal(1, 3), money(2)]
}, {
lv: '40',
total: [gem(1, 1), sp(3), normal(1, 3), money(2)]
}, {
lv: '40+',
items: [gem(2, 3), boss(2), sp(10), normal(1, 15), money(4)]
}, {
lv: '50',
total: [gem(1, 1), gem(2, 3), boss(2), sp(13), normal(1, 18), money(6)]
}, {
lv: '50+',
items: [gem(2, 6), boss(4), sp(20), normal(2, 12), money(6)],
}, {
lv: '60',
total: [gem(1, 1), gem(2, 9), boss(6), sp(33), normal(1, 18), normal(2, 12), money(12)]
}, {
lv: '60+',
items: [gem(3, 3), boss(8), sp(30), normal(2, 18), money(8)],
}, {
lv: '70',
total: [gem(1, 1), gem(2, 9), gem(3, 3), boss(14), sp(63), normal(1, 18), normal(2, 30), money(20)]
}, {
lv: '70+',
items: [gem(3, 6), boss(12), sp(45), normal(3, 12), money(10)],
}, {
lv: '80',
total: [gem(1, 1), gem(2, 9), gem(3, 9), boss(26), sp(108), normal(1, 18), normal(2, 30), normal(3, 12), money(30)]
}, {
lv: '80+',
items: [gem(4, 6), boss(20), sp(60), normal(3, 24), money(12)]
}, {
lv: '90',
total: [gem(1, 1), gem(2, 9), gem(3, 9), gem(4, 6), boss(46), sp(168), normal(1, 18), normal(2, 30), normal(3, 36), money(42)]
}]
const CharMeta = {
getAttrList (base, grow, elem = '') {
let ret = []
lodash.forEach(base, (v, k) => {
ret.push({
title: baseAttrName[k],
value: Format.comma(v, 1)
})
})
ret.push({
title: '成长·' + (grow.key === 'dmg' ? `${elem}` : growAttrName[grow.key]),
value: grow.value.toString().length > 10 ? Format.comma(grow.value, 1) : grow.value
})
return ret
},
getMaterials (char) {
let ds = char.meta.materials
let ret = []
lodash.forEach(mKeys, (cfg) => {
let title = ds[cfg.key]
let mat = Material.get(title)
if (!mat) {
return
}
if (cfg.check && !cfg.check(char)) {
return
}
ret.push({
...mat.getData('label,star,icon,type'),
num: cfg.num || mat.getSource() || ''
})
})
return ret
},
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getLvStat (char) {
},
getDesc (desc) {
desc = desc.replace(/。$/, '')
desc = desc.replace('</br>', '')
desc = desc.replace(/[。,]/g, '')
desc = desc.replace('——', ',——')
let len = desc.length
if (len < 25) {
return desc
}
if (/-/.test(desc)) {
let idx = desc.indexOf('—')
return [desc.substr(0, idx), desc.substr(idx, desc.length)].join('</br>')
}
desc = desc.split('')
return CharMeta.getDescLine(desc)
},
getDescLine (inputs) {
let lens = []
let len = 0
let descs = []
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const maxChars = 26
for (let desc of inputs) {
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if (len + desc.length < maxChars * 2) {
lens.push(desc.length)
descs.push(desc)
len += desc.length
} else {
break
}
}
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if (len <= maxChars - 6) {
return descs.join('')
}
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let ret = [[], []]
let idx = 0
for (let desc of descs) {
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if (ret[idx].join(' ').length + desc.length > maxChars) {
idx++
}
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ret[idx] = ret[idx] || []
ret[idx].push(desc)
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if (descs.length === 2) {
idx++
}
}
return ret[0].join('') + '</br>' + ret[1].join('')
}
}
export default CharMeta