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export const details = [{
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title: '单人E释放伤害',
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params: { team: false, e2: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['净焰昂藏伤害'], 'e')
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}, {
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title: '单人E协同伤害',
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params: { team: false, e2: true },
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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const td = talent.e['领域伤害2']
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const hp = calc(attr.hp)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * hp / 100, 'e')
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}
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}, {
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title: '单人Q炽鬃拳伤害',
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params: { team: false },
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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const td = talent.q['炽鬃拳伤害2']
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const hp = calc(attr.hp)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * hp / 100, 'q')
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}
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}, {
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title: '组队E释放伤害',
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params: { team: true, e2: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['净焰昂藏伤害'], 'e')
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}, {
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title: '组队E协同伤害',
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params: { team: true, e2: true },
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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const td = talent.e['领域伤害2']
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const hp = calc(attr.hp)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * hp / 100, 'e')
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}
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}, {
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title: '组队Q炽鬃拳伤害',
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params: { team: true },
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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const td = talent.q['炽鬃拳伤害2']
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const hp = calc(attr.hp)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * hp / 100, 'q')
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}
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}, {
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title: '组队Q炽鬃拳蒸发伤害',
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params: { team: true },
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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const td = talent.q['炽鬃拳伤害2']
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const hp = calc(attr.hp)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * hp / 100, 'q', '蒸发')
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}
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}]
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export const defDmgIdx = 5
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export const mainAttr = 'hp,atk,cpct,cdmg'
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export const defParams = {
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team: true,
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e2: true
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}
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export const buffs = [{
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title: '迪希雅1命:生命值上限提升20%',
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cons: 1,
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data: {
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hpPct: 20
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}
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}, {
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title: '迪希雅1命:基于生命值上限,e伤害提高[ePlus],q伤害提高[qPlus]',
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cons: 1,
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sort: 9,
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data: {
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ePlus: ({ attr, calc }) => calc(attr.hp) * 0.036,
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qPlus: ({ attr, calc }) => calc(attr.hp) * 0.06
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}
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}, {
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check: ({ params }) => params.e2 === true,
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title: '迪希雅2命:净焰剑狱下次协同攻击造成的伤害提升50%',
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cons: 2,
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data: {
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eDmg: 50
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}
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}, {
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title: '迪希雅6命:暴击率增加10%,暴击伤害增加60%(默认叠满)',
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cons: 6,
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data: {
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cpct: 10,
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cdmg: 60
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '风鹰宗室班+双火:增加[atkPlus]点攻击力与[atkPct]%攻击力,获得[dmg]%增伤',
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data: {
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atkPct: 45,
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dmg: 15,
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atkPlus: 1202.35
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}
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}, {
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check: ({ cons, params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 40,
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atkPct: 20,
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kx: 40
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 48,
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atkPct: 20,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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dmg: 48,
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atkPct: 40,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 2 && params.team === true),
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title: '讨龙千岩满命莫娜:获得[dmg]%增伤,暴击[cpct]%,攻击[atkPct]%',
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data: {
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dmg: 60,
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vaporize: 15,
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cpct: 15,
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atkPct: 68
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}
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}, {
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check: ({ cons, params }) => (cons < 2 && params.team === true),
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title: '讨龙千岩0命莫娜:获得[dmg]%增伤,攻击[atkPct]%',
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data: {
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dmg: 60,
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atkPct: 68
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}
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}, 'vaporize']
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