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export const details = [{
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title: '风轮两立',
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params: { team: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '开Q满被动E',
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params: { e: 1, layer: 5, team: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '靖妖傩舞·首插',
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params: {
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layer: 1,
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team: false
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2023-02-14 02:36:07 +00:00
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},
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dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3')
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}, {
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title: '靖妖傩舞·尾插',
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params: {
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layer: 5,
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team: false
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2023-02-14 02:36:07 +00:00
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},
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dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3')
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}, {
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title: '魈珐班开Q满被动E',
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params: {
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e: 1,
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layer: 5,
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team: true
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},
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2023-02-14 02:36:07 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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2023-10-10 18:49:38 +00:00
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}, {
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title: '魈珐班开Q首插',
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params: {
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layer: 1,
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team: true
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},
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dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3')
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}, {
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title: '魈珐班开Q尾插',
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params: {
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layer: 5,
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team: true
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},
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dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3')
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}]
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export const defDmgIdx = 6
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export const mainAttr = 'atk,cpct,cdmg,dmg'
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export const defParams = {
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layer: 0,
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team: true
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}
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export const buffs = [{
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title: '靖妖傩舞:下落攻击伤害提升[a3Dmg]%',
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data: {
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a3Dmg: ({ talent }) => talent.q['普通攻击/重击/下落攻击伤害提升']
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}
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}, {
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title: '魈天赋:开Q后每3秒伤害提升5%,满层提高25%',
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data: {
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dmg: ({ params }) => params.layer * 5
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}
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}, {
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title: '魈被动:3层E使E的伤害提高45%',
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data: {
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eDmg: ({ params }) => params.e ? 45 : 0
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
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data: {
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atkPct: 20,
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atkPlus: 1202.35
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '满命珐露珊:获得[dmg]%增伤,获得[kx]%减抗,获得[cdmg]%爆伤',
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data: {
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dmg: 40,
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kx: 30,
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cdmg: 40
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}
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}]
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