2022-04-23 21:16:37 +00:00
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let polearm = {
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"白缨枪": {
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title: "白缨枪普通攻击伤害提高[aDmg]%",
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refine: { aDmg: [24, 30, 36, 42, 48] }
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},
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"黑岩刺枪": {
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title: "黑岩刺枪满层攻击力加成[atkPct]%",
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data: {
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atkPct: ({ refine }) => [12, 15, 18, 21, 24][refine] * 3
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}
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},
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"决斗之枪": {
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title: "身边敌人少于2个时,获得[atkPct]%的攻击力提升",
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refine: {
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atkPct: [24, 30, 36, 42, 48]
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}
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},
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"匣里灭辰": {
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2022-04-24 18:50:17 +00:00
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title: "对于水或或元素影响的敌人造成伤害提高[dmg]%",
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2022-04-23 21:16:37 +00:00
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refine: {
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2022-04-24 18:50:17 +00:00
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dmg: [20, 24, 28, 32, 36]
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2022-04-23 21:16:37 +00:00
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}
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},
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"千岩长枪": {
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title: "四璃月队伍提高[atkPct]%攻击力及[cpct]%的暴击率提高",
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refine: {
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atkPct: [7, 8, 9, 10, 11],
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cpct: [3, 4, 5, 6, 7]
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}
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},
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"试作星镰": {
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title: "释放元素战技后,2层Buff普攻与重击造成伤害提高[aDmg]%",
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buffCount: 2,
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refine: {
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aDmg: [8, 10, 12, 14, 16],
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a2Dmg: [8, 10, 12, 14, 16]
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}
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},
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"宗室猎枪": {
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title: "3层Buff暴击提高[cpct]%",
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buffCount: 3,
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refine: {
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cpct: [8, 10, 12, 14, 16]
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}
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},
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"喜多院十文字": {
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title: "元素战技伤害提升[eDmg]%",
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refine: {
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eDmg: [6, 7.5, 9, 10.5, 12]
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}
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},
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2022-04-24 05:23:01 +00:00
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"「渔获」": {
|
2022-04-23 21:16:37 +00:00
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title: "元素爆发造成伤害提高[qDmg]%,元素爆发的暴击率提高[qCpct]%",
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refine: {
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qDmg: [16, 20, 24, 28, 32],
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qCpct: [6, 7.5, 9, 10.5, 12]
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}
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},
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"断浪长鳍": {
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title: "满层元素爆发伤害提高[qDmg]%",
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refine: { qDmg: [40, 50, 60, 70, 80] }
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},
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"贯虹之槊": {
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title: "护盾满层状态提高攻击力[atkPct]%",
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buffCount: 10,
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refine: {
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atkPct: [4, 5, 6, 7, 8]
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}
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},
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"和璞鸢": {
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2022-04-24 18:50:17 +00:00
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title: "满层攻击力提高[atkPct]%,伤害提升[dmg]%",
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2022-04-23 21:16:37 +00:00
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refine: {
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atkPct: [3.2 * 7, 3.9 * 7, 4.6 * 7, 5.3 * 7, 6 * 7],
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2022-04-24 18:50:17 +00:00
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dmg: [12, 15, 18, 21, 24]
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2022-04-23 21:16:37 +00:00
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}
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},
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"天空之脊": {
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title: "暴击率提升[cpct]%",
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refine: {
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cpct: [8, 10, 12, 14, 16]
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}
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},
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"护摩之杖": {
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2022-04-24 18:50:17 +00:00
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title: "角色生命低于50%时额外获得[atkPlus]攻击力",
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2022-04-23 21:16:37 +00:00
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data: {
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atkPlus: ({ attr, refine }) => {
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let { hp } = attr,
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totalHp = hp.base + hp.plus + hp.pct * hp.base / 100;
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2022-04-24 18:50:17 +00:00
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return totalHp * ([0.8, 1, 1.2, 1.4, 1.6][refine] + [1, 1.2, 1.4, 1.6, 1.8][refine]) / 100
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2022-04-23 21:16:37 +00:00
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}
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}
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},
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"薙草之稻光": [{
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title: "元素爆发12秒内元素充能提高[rechargePlus]%",
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sort: 0,
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refine: {
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rechargePlus: [30, 35, 40, 45, 50]
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}
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}, {
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title: "攻击力基于元素充能提升[atkPct]%",
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sort: 10,
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data: {
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atkPct: ({ attr, refine }) => {
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let recharge = attr.recharge.base + attr.recharge.plus - 100
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return Math.min(recharge * [28, 35, 42, 49, 56][refine] / 100, [80, 90, 100, 110, 120][refine])
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}
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}
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}]
|
2022-04-25 19:59:13 +00:00
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};
|
2022-04-23 21:16:37 +00:00
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2022-04-25 19:59:13 +00:00
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let catalyst = {
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"翡玉法球": {
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check: ({ element }) => element === "水",
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title: "触发蒸发、感电、冰冻或水元素扩散反应后的12秒内,攻击力提高[atkPct]%",
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refine: {
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atkPct: [20, 25, 30, 35, 40]
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}
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},
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"魔导绪论": {
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check: ({ element }) => ["水", "雷"].includes(element),
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title: "对处于水元素或雷元素影响下的敌人,造成的伤害提高[dmg]%",
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refine: {
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dmg: [12, 15, 18, 21, 24]
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}
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},
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"甲级宝珏": {
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title: "击败敌人后攻击力提升[atkPct]%",
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refine: {
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atkPct: [12, 14, 16, 18, 20]
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}
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},
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"黑岩绯玉": {
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title: "击败敌人后,满层攻击力提升[atkPct]%",
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buffCount: 3,
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refine: {
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atkPct: [12, 15, 18, 21, 24]
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}
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},
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"万国诸海图谱": {
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title: "触发元素反应后,满层提高[dmg]%的元素伤害",
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buffCount: 2,
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refine: {
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dmg: [8, 10, 12, 14, 16]
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}
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},
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"宗室秘法录": {
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title: "3层状态下提高暴击率[cpct]%",
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buffCount: 3,
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refine: {
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cpct: [8, 10, 12, 14, 16]
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}
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},
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"匣里日月": {
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title: "普攻提高元素战技与爆发伤害[eDmg]%,元素战技与爆发提高普攻伤害[aDmg]%",
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refine: {
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aDmg: [20, 25, 30, 35, 40],
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eDmg: [20, 25, 30, 35, 40],
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qDmg: [20, 25, 30, 35, 40]
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}
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},
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"流浪乐章": {
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title: "咏叹调下全元素伤害提升[dmg]%",
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refine: {
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dmg: [48, 60, 72, 84, 96]
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}
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},
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"暗巷的酒与诗": {
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title: "冲刺后攻击力提升[atkPct]%",
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refine: {
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atkPct: [20, 25, 30, 35, 40]
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}
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},
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"嘟嘟可故事集": {
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title: "普攻提高重击伤害[a2Dmg]%,重击提高攻击力[atkPct]%",
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refine: {
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a2Dmg: [16, 20, 24, 28, 32],
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atkPct: [8, 10, 12, 14, 16]
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}
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},
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"白辰之环": {
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title: "与雷元素反应后提高元素反应加成[dmg]%",
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refine: {
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dmg: [10, 12.5, 15, 17.5, 20]
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}
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},
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"证誓之明瞳": {
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title: "施放元素战技后,元素充能效率提升[recharge]%",
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refine: {
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recharge: [24, 30, 36, 42, 48]
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}
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},
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"四风原典": {
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title: "满层获得[dmg]%的元素伤害加成",
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buffCount: 4,
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refine: {
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dmg: [8, 10, 12, 14, 16]
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}
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},
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"天空之卷": {
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title: "元素伤害加成提升[dmg]%",
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refine: {
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dmg: [12, 15, 18, 21, 24]
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}
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},
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"尘世之锁": {
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title: "护盾+满层情况下攻击力提高[atkPct]%",
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buffCount: 10,
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refine: {
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atkPct: [4, 5, 6, 7, 8]
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}
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},
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"不灭月华": {
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title: "治疗加成提高[heal]%,普攻伤害增加[aPlus]",
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refine: {
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heal: [10, 12.5, 15, 17.5, 20]
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},
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data: {
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aPlus: ({ attr, calc }) => calc(attr.hp) / 100
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}
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},
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"神乐之真意": {
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title: "满层提高元素战技伤害[eDmg]%,元素伤害提高[dmg]%",
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refine: {
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|
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eDmg: [12 * 3, 15 * 3, 18 * 3, 21 * 3, 24 * 3],
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dmg: [12, 15, 18, 21, 24]
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}
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}
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};
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let bow = {
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"鸦羽弓": {
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|
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|
|
check: ({ element }) => ['水', '火'].includes(element),
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|
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|
|
title: "对处于水或火元素影响下的敌人,造成的伤害提高[dmg]%",
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|
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refine: {
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dmg: [12, 15, 18, 21, 24]
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}
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},
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|
|
"神射手之誓": {
|
|
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|
|
title: "针对要害造成的伤害提升[a2Dmg]%",
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|
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refine: {
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|
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a2Dmg: [24, 30, 36, 42, 48]
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}
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},
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|
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"弹弓": {
|
|
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|
|
title: "普攻与重击的箭矢0.3秒内击中敌人,伤害增加[a2Dmg]%",
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|
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|
|
refine: {
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|
|
aDmg: [36, 42, 48, 54, 60],
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|
|
a2Dmg: [36, 42, 48, 54, 60]
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}
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},
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|
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|
|
"绝弦": {
|
|
|
|
|
title: "元素战技与元素爆发的伤害提高[eDmg]%",
|
|
|
|
|
refine: {
|
|
|
|
|
eDmg: [24, 30, 36, 42, 48],
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|
|
qDmg: [24, 30, 36, 42, 48]
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|
}
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},
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|
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|
|
"暗巷猎手": {
|
|
|
|
|
title: "满层提高[dmg]%伤害",
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|
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|
|
refine: {
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|
|
dmg: [20, 25, 30, 35, 40]
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}
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},
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|
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|
|
"黑岩战弓": {
|
|
|
|
|
title: "击败敌人后,攻击力满层提升[atkPct]%",
|
|
|
|
|
buffCount: 3,
|
|
|
|
|
refine: {
|
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|
|
atkPct: [12, 15, 18, 21, 24]
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|
}
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|
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|
},
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|
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|
|
"钢轮弓": {
|
|
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|
|
title: "普通攻击与重击命中时,满层提升[atkPct]%",
|
|
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|
|
buffCount: 4,
|
|
|
|
|
refine: {
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|
|
atkPct: [4, 5, 6, 7, 8]
|
|
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|
|
}
|
|
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|
|
},
|
|
|
|
|
"试作澹月": {
|
|
|
|
|
title: "重击命中要害提高[atkPct]%攻击力",
|
|
|
|
|
refine: {
|
|
|
|
|
atkPct: [36, 45, 54, 63, 72]
|
|
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|
}
|
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},
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"宗室长弓": {
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title: "3层提高暴击率[cpct]%",
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buffCount: 3,
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refine: {
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cpct: [8, 10, 12, 14, 16]
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}
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},
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"弓藏": {
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title: "普攻造成的伤害提升[aDmg]%",
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refine: {
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aDmg: [40, 50, 60, 70, 80]
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}
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},
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"风花之颂": {
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title: "施放元素战技时攻击力提升[atkPct]%",
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refine: {
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|
atkPct: [16, 20, 24, 28, 32]
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}
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},
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|
"幽夜华尔兹": {
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|
title: "Buff下普攻及元素战技造成的伤害提升[aDmg]%",
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|
refine: {
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|
aDmg: [20, 25, 30, 35, 40],
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|
eDmg: [20, 25, 30, 35, 40]
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|
}
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},
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|
"破魔之弓": {
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|
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|
|
title: "满能量下普攻伤害提高[aDmg]%,重击伤害提高[a2Dmg]%",
|
|
|
|
|
buffCount: 2,
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|
|
|
|
refine: {
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|
|
|
|
aDmg: [16, 20, 24, 28, 32],
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|
|
|
|
a2Dmg: [12, 15, 18, 21, 24]
|
|
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|
|
}
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|
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|
|
},
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|
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|
|
"掠食者": {
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|
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|
|
check: ({ element }) => element === "冰",
|
|
|
|
|
title: "满Buff普攻与重击伤害提高[aDmg]%,埃洛伊攻击力提升66",
|
|
|
|
|
refine: {
|
|
|
|
|
aDmg: [20],
|
|
|
|
|
atkPlus: 66
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"曚云之月": {
|
|
|
|
|
title: "满层元素爆发伤害提高[qDmg]%",
|
|
|
|
|
refine: {
|
|
|
|
|
qDmg: [40, 50, 60, 70, 80]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"冬极白星": [{
|
|
|
|
|
title: "元素战技与元素爆发伤害提高[eDmg]%",
|
|
|
|
|
refine: {
|
|
|
|
|
eDmg: [12, 15, 18, 21, 24],
|
|
|
|
|
qDmg: [12, 15, 18, 21, 24],
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: "满Buff下提高攻击力[atkPct]%",
|
|
|
|
|
refine: {
|
|
|
|
|
atkPct: [48, 60, 72, 84, 96]
|
|
|
|
|
}
|
|
|
|
|
}],
|
|
|
|
|
"飞雷之弦振": [{
|
|
|
|
|
title: "攻击力提高[atkPct]%",
|
|
|
|
|
refine: {
|
|
|
|
|
atkPckt: [20, 25, 30, 35, 40]
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: "满Buff下提高普攻伤害[aDmg]%",
|
|
|
|
|
refine: {
|
|
|
|
|
aDmg: [40, 50, 60, 70, 80]
|
|
|
|
|
}
|
|
|
|
|
}],
|
|
|
|
|
"终末嗟叹之诗": [{
|
|
|
|
|
title: "元素精通提高[mastery]",
|
|
|
|
|
refine: {
|
|
|
|
|
mastery: [60, 75, 90, 105, 120]
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: "Buff下提高元素精通[mastery],攻击力[atkPct]%",
|
|
|
|
|
refine: {
|
|
|
|
|
mastery: [100, 125, 150, 175, 200],
|
|
|
|
|
atkPct: [20, 25, 30, 35, 40]
|
|
|
|
|
}
|
|
|
|
|
}],
|
|
|
|
|
"阿莫斯之弓": [{
|
|
|
|
|
title: "普攻与重击伤害提高[a2Dmg]%",
|
|
|
|
|
refine: {
|
|
|
|
|
aDmg: [12, 15, 18, 21, 24],
|
|
|
|
|
a2Dmg: [12, 15, 18, 21, 24]
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: "5段Buff重击伤害提高[a2Dmg]%",
|
|
|
|
|
buffCount: 5,
|
|
|
|
|
refine: {
|
|
|
|
|
aDmg: [8, 10, 12, 14, 16],
|
|
|
|
|
a2Dmg: [8, 10, 12, 14, 16]
|
|
|
|
|
}
|
|
|
|
|
}],
|
|
|
|
|
"天空之翼": {
|
|
|
|
|
title: "暴击伤害提高[cdmg]%",
|
|
|
|
|
refine: {
|
|
|
|
|
cdmg: [20, 25, 30, 35, 40]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"若水": {
|
|
|
|
|
title: "生命值提高[hpPct]%,伤害提高[dmg]%",
|
|
|
|
|
refine: {
|
|
|
|
|
hpPct: [16, 20, 24, 28, 32],
|
|
|
|
|
dmg: [20, 25, 30, 35, 40]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"陨龙之梦": {
|
|
|
|
|
title: "护盾+满Buff提高攻击力[atkPct]%",
|
|
|
|
|
buffCount: 10,
|
|
|
|
|
refine: {
|
|
|
|
|
atkPct: [4, 5, 6, 7, 8]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"落霞": {
|
|
|
|
|
title: "二层状态下提高伤害[dmg]%",
|
|
|
|
|
refine: {
|
|
|
|
|
dmg: [10, 12.5, 15, 17.5, 20]
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
export const weapons = { ...polearm, ...catalyst, ...bow };
|