miao-plugin/models/character/CharId.js

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/**
* 角色别名及角色ID相关
* */
import lodash from 'lodash'
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import { Data, Format } from '#miao'
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import { charPosIdx } from './CharMeta.js'
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import { aliasMap as aliasMapSR } from '../../resources/meta-sr/character/meta.js'
// 别名表
let aliasMap = {}
// ID表
let idMap = {}
// 简写表
let abbrMap = {}
// wife
let wifeMap = {}
// id排序
let idSort = {}
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let gameMap = {}
let srData = Data.readJSON('/resources/meta-sr/character/data.json', 'miao')
async function init () {
let { sysCfg, diyCfg } = await Data.importCfg('character')
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lodash.forEach(srData, (ds) => {
let { id, name } = ds
aliasMap[id] = id
aliasMap[name] = id
idMap[id] = name
gameMap[id] = 'sr'
})
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// 添加别名
lodash.forEach(aliasMapSR, (v, k) => {
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aliasMap[k] = aliasMap[v]
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})
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lodash.forEach([diyCfg.customCharacters, sysCfg.characters], (roleIds) => {
lodash.forEach(roleIds || {}, (aliases, id) => {
aliases = aliases || []
if (aliases.length === 0) {
return
}
// 建立别名映射
lodash.forEach(aliases || [], (alias) => {
alias = alias.toLowerCase()
aliasMap[alias] = id
})
aliasMap[id] = id
idMap[id] = aliases[0]
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gameMap[id] = 'gs'
})
})
lodash.forEach([sysCfg.wifeData, diyCfg.wifeData], (wifeData) => {
lodash.forEach(wifeData || {}, (ids, type) => {
type = Data.def({ girlfriend: 0, boyfriend: 1, daughter: 2, son: 3 }[type], type)
if (!wifeMap[type]) {
wifeMap[type] = {}
}
Data.eachStr(ids, (id) => {
id = aliasMap[id]
if (id) {
wifeMap[type][id] = true
}
})
})
})
abbrMap = sysCfg.abbr
}
await init()
lodash.forEach(charPosIdx, (chars, pos) => {
chars = chars.split(',')
lodash.forEach(chars, (name, idx) => {
let id = aliasMap[name]
if (id) {
idSort[id] = pos * 100 + idx
}
})
})
const CharId = {
aliasMap,
idMap,
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gameMap,
abbrMap,
wifeMap,
idSort,
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isGs (id) {
return gameMap[id] === 'gs'
},
isSr (id) {
return gameMap[id] === 'sr'
},
getId (ds = '', gsCfg = null, game = 'gs') {
if (!ds) {
return false
}
const ret = (id, elem = '') => {
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if (CharId.isSr(id)) {
return { id, name: idMap[id], game: 'sr' }
} else {
return { id, elem, name: idMap[id], game: 'gs' }
}
}
if (!lodash.isObject(ds)) {
let original = lodash.trim(ds || '')
ds = original.toLowerCase()
// 尝试使用元素起始匹配
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let em = Format.matchElem(ds, '', true)
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if (em && aliasMap[em.name] && CharId.isTraveler(aliasMap[em.name])) {
return ret(aliasMap[em.name], em.elem)
}
// 直接匹配
if (aliasMap[ds]) {
return ret(aliasMap[ds])
}
// 调用V3方法匹配
if (gsCfg && gsCfg.getRole) {
let roleRet = gsCfg.getRole(original)
if (roleRet.name && aliasMap[roleRet.name]) {
return ret(aliasMap[roleRet.name])
}
}
// 无匹配结果
return false
}
// 获取字段进行匹配
let { id = '', name = '' } = ds
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let elem = Format.elem(ds.elem || ds.element)
// 直接匹配
if (aliasMap[id || name]) {
return ret(aliasMap[id || name], elem)
}
// 尝试解析名字
let nId = CharId.getId(ds.name)
if (nId) {
return ret(nId.id, elem || nId.elem || '')
}
// 无匹配结果
return false
},
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isTraveler (id, game = 'gs') {
if (id) {
return [10000007, 10000005, 20000000].includes(id * 1)
}
return false
},
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getTravelerId (id, game = 'gs') {
return id * 1 === 10000005 ? 10000005 : 10000007
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},
getSrMeta (name) {
return srData?.[aliasMap[name]] || {}
}
}
export default CharId