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export const details = [{
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title: '半血开E重击',
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dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: '半血开E重击蒸发',
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dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'zf')
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}, {
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title: '半血开E后Q',
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dmg: ({ talent, attr }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q')
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}]
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export const defDmgIdx = 1
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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export const buffs = [{
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title: '蝶引来生:开E获得[atkPlus]点攻击力加成',
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data: {
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atkPlus: ({ talent, attr, calc }) => {
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return Math.min(talent.e['攻击力提高'] * calc(attr.hp) / 100, attr.atk.base * 4)
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}
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}
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}, {
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title: '胡桃被动:半血获得33%火伤加成',
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data: {
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dmg: 33
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}
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}, 'zf']
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