2022-04-29 21:54:41 +00:00
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export const details = [{
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title: "E后瞬水剑三段伤害",
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dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a')
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}, {
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title: "E后瞬水剑三段蒸发",
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dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'zf')
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}, {
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title: "神里流·水囿每段伤害",
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params: { q: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.q['水花剑伤害'], 'q')
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}];
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2022-04-30 21:06:17 +00:00
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export const defDmgIdx = 1;
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export const mainAttr = "hp,atk,cpct,cdmg,mastery";
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2022-04-29 21:54:41 +00:00
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export const buffs = [{
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cons: 2,
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title: "绫人2命:3层浪闪以上时提高50%生命值",
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data: {
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hpPct: ({ params }) => params.q ? 0 : 50
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}
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}, {
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check: ({ cons }) => cons < 2,
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2022-04-29 23:00:33 +00:00
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title: "4层浪闪:提高瞬水剑伤害[aPlus]",
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2022-04-29 21:54:41 +00:00
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data: {
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2022-05-04 20:53:20 +00:00
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aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'][0] / 100 * 4
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2022-04-29 21:54:41 +00:00
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}
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}, {
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cons: 2,
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2022-04-29 23:00:33 +00:00
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title: "绫人2命:5层浪闪提高瞬水剑伤害[aPlus]",
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2022-04-29 21:54:41 +00:00
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data: {
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aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'][0] / 100 * 5
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}
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}, {
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title: "元素精通:蒸发伤害提高[zf]%",
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mastery: "zf"
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}];
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