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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技主目标伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['主目标伤害'], 'e')
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}, {
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title: '终结技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '天赋追击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'], 't')
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}]
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2023-11-17 17:04:44 +00:00
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export const defParams = { tArtisBuffCount: 8 }
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export const defDmgIdx = 2
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export const mainAttr = 'atk,cpct,cdmg,speed'
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export const buffs = [{
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title: '姬子秘技:释放领域使敌方受到伤害提高10%',
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data: {
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dmg: 10
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}
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}, {
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title: '姬子1命:对生命小于50%的敌人伤害提高15%',
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cons: 1,
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data: {
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dmg: 15
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}
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}, {
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title: '行迹-灼热:战技对灼烧状态下的敌方目标造成的伤害提高20%',
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tree: 2,
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data: {
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eDmg: 20
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}
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}, {
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title: '行迹-道标:生命值大于80%时提高暴击率15%',
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tree: 3,
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data: {
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cpct: 15
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}
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}]
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