miao-plugin/resources/meta-gs/character/阿蕾奇诺/calc_auto.js

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export const details = [{
title: 'E后普攻一段伤害',
dmg: ({ talent }, dmg ) => dmg(talent.a['一段伤害'], 'a')
},{
check: ({ cons }) => cons >= 2,
title: '血偿勒令回收伤害',
dmg: ({ attr }, { basic }) => basic(attr.atk * 900 / 100, 'e')
},{
title: 'E切斩伤害',
dmg: ({ talent }, dmg ) => dmg(talent.e['切斩伤害'], 'e')
},{
title: 'Q伤害',
dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q')
},{
title: 'Q蒸发伤害',
dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q', 'vaporize')
},{
title: '仆万香班 普攻尾段',
params: { team: true, Kazuha: true, BondOfLife: 200 },
dmg: ({ talent }, dmg ) => dmg(talent.a['六段伤害'], 'a')
},{
title: '仆万香班 Q伤害',
params: { team: true, Kazuha: true },
dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q')
},{
title: '仆万夜钟 普攻尾段蒸发',
params: { team2: true, Kazuha: true, BondOfLife: 200 },
dmg: ({ talent }, dmg ) => dmg(talent.a['六段伤害'], 'a', 'vaporize')
}]
export const defDmgIdx = 0
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defParams = { BondOfLife: 130 }//生命之契在此调整
export const buffs = [
{
title: '阿蕾奇诺天赋:[buffCount]%最大生命值的生命之契,普通攻击伤害提升[aPlus]',
data: {
buffCount: ({ params , weapon }) => Math.min(params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0), 200),
aPlus: ({ talent , attr , params , cons , weapon }) => attr.atk * ((Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 200) * ((cons >= 1 ? (talent.a['红死之宴提升值比例'] + 100) : talent.a['红死之宴提升值比例']) / 100 ))
}
},
{
title: '阿蕾奇诺天赋:在战斗状态下获得[dmg]%伤害加成',
data: {
dmg: 40
}
},
{
title: '阿蕾奇诺6命Q造成的伤害提高[qPlus],且释放后普通攻击与元素爆发的暴击率提高[aCpct]%,暴击伤害提高[aCdmg]%',
cons: 6,
data: {
qPlus: ({ attr , params , weapon }) => attr.atk * (Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 200) * (700 / 100),
aCpct: 10 ,
aCdmg: 70 ,
qCpct: 10 ,
qCdmg: 70
}
}, {
check: ({ params }) => params.team === true,
title: '火共鸣:增加攻击[atkPct]%',
data: {
atkPct: 25
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰班:增加[atkPlus]点攻击力',
data: {
atkPlus: 1202.35
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ params }) => params.team === true,
title: '香菱6命增加[dmg]%火伤',
data: {
dmg: 15
}
}, {
check: ({ cons, params }) => cons <= 1 && params.Kazuha === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.Kazuha === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.Kazuha === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ params }) => params.team2 === true,
title: '钟离:降低敌人[kx]%全抗',
data: {
kx: 20
}
}, {
check: ({ params }) => params.team2 === true ,
title: '夜兰:获得[dmg]%增伤',
data: {
dmg: 35
}
}, 'vaporize']
export const createdBy = 'liangshi'