miao-plugin/resources/meta-sr/character/卡芙卡/calc.js

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export const details = [{
title: '战技伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e')
}, {
title: '追加攻击伤害',
dmg: ({ talent }, dmg) => dmg(talent.t['追加伤害'], 't')
}, {
title: '战技+引爆dot伤害',
params: { isDot: true },
dmg: ({ talent, cons, weapon }, dmg) => {
let plusDot = cons >= 6 ? 1.56 : 0
let weaponDot = weapon.name === '只需等待' ? (weapon.affix * 10 + 50) / 100 : 0
let eDmg = dmg(talent.e['单体伤害'], 'e')
let dotDmg = dmg((talent.q['回合持续伤害'] + plusDot + weaponDot) * talent.e['额外持续伤害'], '', 'skillDot')
return {
dmg: eDmg.dmg + dotDmg.avg,
avg: eDmg.avg + dotDmg.avg
}
}
}, {
title: '终结技伤害',
params: { isDot: true },
dmg: ({ talent, cons, weapon }, dmg) => {
let plusDot = cons >= 6 ? 1.56 : 0
let weaponDot = weapon.name === '只需等待' ? (weapon.affix * 10 + 50) / 100 : 0
let qDmg = dmg(talent.q['技能伤害'], 'q')
let dotDmg = dmg((talent.q['回合持续伤害'] + plusDot + weaponDot) * talent.q['额外持续伤害'], '', 'skillDot')
return {
dmg: qDmg.dmg + dotDmg.avg,
avg: qDmg.avg + dotDmg.avg
}
}
}]
export const mainAttr = 'atk,cpct,cdmg,speed'
export const defDmgIdx = 3
export const buffs = [{
title: '卡芙卡1命目标受到的持续伤害提高30%',
cons: 1,
data: {
dotEnemyDmg: 30
}
}, {
title: '卡芙卡2命我方全体造成的持续伤害提高25%',
cons: 2,
data: {
dotDmg: 25
}
}, {
title: '卡芙卡六命持续伤害倍率提高156%',
cons: 6
}, {
title: '只需等待-游丝:游丝状态下,敌方目标陷入触电状态,每回合开始受到等同于装备者攻击力[dotData]%的雷属性持续伤害',
check: ({ weapon, params }) => (weapon.name === '只需等待' && params.isDot === true),
data: {
dotData: ({ weapon }) => weapon.affix * 10 + 50
}
}]