2024-05-24 12:53:39 +00:00
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export const details = [{
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title: '贯影箭伤害',
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2024-06-05 11:06:24 +00:00
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dmg: ({ talent, attr }, { basic }) => basic(talent.a['贯影箭伤害2'][0] * attr.atk / 100 + talent.a['贯影箭伤害2'][1] * attr.mastery / 100, 'a2')
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2024-05-24 12:53:39 +00:00
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}, {
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title: '贯影箭激化',
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2024-06-05 11:06:24 +00:00
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dmg: ({ talent, attr }, { basic }) => basic(talent.a['贯影箭伤害2'][0] * attr.atk / 100 + talent.a['贯影箭伤害2'][1] * attr.mastery / 100, 'a2', 'aggravate')
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2024-05-24 12:53:39 +00:00
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}, {
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title: 'E伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: 'E激化伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e', 'aggravate')
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}, {
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title: 'Q后普攻一段',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a2')
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}, {
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title: 'Q后普攻一段激化',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a2', 'aggravate')
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}, {
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title: 'Q后普攻三段',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['三段伤害'], 'a2')
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}, {
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title: 'Q后普攻三段激化',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['三段伤害'], 'a2', 'aggravate')
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}]
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export const defDmgIdx = 1
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const buffs = [{
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check: ({ params }) => params.q === true,
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title: '赛索斯技能:暝弦矢造成的伤害提升[a2Plus]',
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data: {
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a2Plus: ({ talent, attr }) => attr.mastery / 100 * talent.q['瞑弦矢伤害提升']
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}
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}, {
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check: ({ params }) => params.q !== true,
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title: '赛索斯天赋:贯影箭造成的伤害值提升[a2Plus]',
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data: {
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a2Plus: ({ attr, calc }) => calc(attr.mastery) * 600 / 100
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}
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}, {
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check: ({ params }) => params.q !== true,
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title: '赛索斯1命:贯影箭的暴击率提升[a2Cpct]%',
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cons: 1,
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data: {
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a2Cpct: 15
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}
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}, {
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title: '赛索斯2命:释放EQ获得[dmg]%雷伤加成',
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cons: 2,
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data: {
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dmg: 15 * 2
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}
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}, {
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title: '赛索斯4命:贯影箭与暝弦矢命中2名及以上的敌人元素精通提升[mastery]',
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cons: 4,
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data: {
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mastery: 80
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}
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}, 'aggravate']
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export const createdBy = 'liangshi'
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