2023-06-11 19:20:56 +00:00
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// 纳西妲、妮露、艾尔海森、心海
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const team2 = createTeam('海妮心妲', ['纳西妲', '艾尔海森', '心海'])
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2023-03-07 17:44:22 +00:00
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export const details = [{
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title: '水月伤害',
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2023-10-06 23:44:15 +00:00
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params: { sy: true, team: false },
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2023-03-07 17:44:22 +00:00
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e')
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2023-05-26 20:38:45 +00:00
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}, {
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title: '水月蒸发伤害',
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2023-10-06 23:44:15 +00:00
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params: { sy: true, team: false },
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2023-05-26 20:38:45 +00:00
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e', '蒸发')
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2023-03-07 17:44:22 +00:00
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}, {
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title: '剑舞步三段伤害',
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2023-10-06 23:44:15 +00:00
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params: { team: false },
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2023-03-07 17:44:22 +00:00
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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let pct = talent.e['剑舞步/旋舞步一段伤害2'][0] * 1 + talent.e['剑舞步/旋舞步二段伤害2'][0] * 1
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let ret1 = basic(calc(attr.hp) * pct / 100, 'e')
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if (cons >= 1) {
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attr.e.dmg += 65
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}
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let ret2 = basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e')
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return {
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dmg: ret1.dmg + ret2.dmg,
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avg: ret2.avg + ret2.avg
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}
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}
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2023-10-06 23:44:15 +00:00
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}, {
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2023-05-26 20:38:45 +00:00
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title: 'Q两段总伤害',
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params: { team: false },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q')
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2023-03-07 17:44:22 +00:00
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}, {
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title: 'Q两段蒸发总伤害',
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2023-10-06 23:44:15 +00:00
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params: { team: false },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发')
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}, {
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title: '丰穰之核伤害',
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2023-10-06 23:44:15 +00:00
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params: { bloom: true, team: false },
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dmg: ({ calc, attr }, { reaction }) => {
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return reaction('bloom')
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}
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2023-06-11 19:20:56 +00:00
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}, {
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title: '海妮心二妲·丰穰之核',
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2023-10-06 23:44:15 +00:00
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params: { team: false, bloom: true, ...team2.params },
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2024-04-01 18:20:43 +00:00
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dmg: ({ }, { reaction }) => {
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2023-06-11 19:20:56 +00:00
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// 草神二命固定暴击率20%、暴击伤害100%
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2023-10-06 23:44:15 +00:00
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const cpctNum = 20 / 100; const cdmgNum = 100 / 100
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// 计算丰穰之核非暴击伤害
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const { avg } = reaction('bloom')
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2023-06-11 19:20:56 +00:00
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return {
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// 暴击伤害
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dmg: avg * (1 + cdmgNum),
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// 平均伤害
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avg: avg * (1 + cpctNum * cdmgNum)
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}
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}
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}, {
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title: '夜万妮香Q总蒸发伤害',
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params: { team: true },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发')
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2023-03-07 17:44:22 +00:00
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}]
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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export const defDmgIdx = 6
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2023-03-07 17:44:22 +00:00
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export const defParams = {
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2023-10-06 23:44:15 +00:00
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team: true
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}
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2023-06-11 19:20:56 +00:00
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export const buffs = [{
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check: ({ params }) => params.team === false || team2.is(params),
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2023-10-06 23:44:15 +00:00
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title: '天赋-折旋落英之庭:元素精通提升100点',
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data: {
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mastery: ({ params }) => params.bloom ? 100 : 0
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}
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}, {
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check: ({ params }) => params.team === false || team2.is(params),
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title: '天赋-翩舞永世之梦:丰穰之核增伤[bloom]%',
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sort: 9,
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2023-03-07 17:44:22 +00:00
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data: {
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2024-04-01 18:20:43 +00:00
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bloom: ({ attr }) => Math.min(400, attr.hp <= 30000 ? 0 : (attr.hp - 30000) / 1000 * 9)
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2023-03-07 17:44:22 +00:00
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}
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2023-10-06 23:44:15 +00:00
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}, {
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2023-03-07 17:44:22 +00:00
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title: '妮露1命:水月造成的伤害提升65%',
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cons: 1,
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data: {
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eDmg: ({ params }) => params.sy ? 65 : 0
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}
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}, {
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check: ({ params }) => params.team === false || team2.is(params),
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2023-03-07 17:44:22 +00:00
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title: '妮露2命:金杯的丰馈下降低敌人35%水抗与草抗',
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cons: 2,
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data: {
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kx: 35
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}
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}, {
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2023-10-06 23:44:15 +00:00
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check: ({ cons, params }) => cons <= 1 && params.team === true && team2.not(params),
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 40,
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atkPct: 20,
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kx: 40
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true && team2.not(params)),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 48,
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atkPct: 20,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true && team2.not(params)),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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dmg: 48,
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atkPct: 40,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 4 && params.team === true && team2.not(params)),
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title: '双水夜兰2层4命:双水,夜兰4命[hpPct]%生命值,[dmg]%增伤',
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data: {
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hpPct: 45,
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dmg: 30
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}
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}, {
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check: ({ cons, params }) => (cons < 4 && params.team === true && team2.not(params)),
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title: '双水夜兰:双水[hpPct]%生命值,[dmg]%增伤',
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data: {
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hpPct: 25,
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dmg: 30
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}
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}, {
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2023-03-07 17:44:22 +00:00
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title: '妮露4命:第三段舞步命中敌人Q伤害提高50%',
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cons: 4,
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data: {
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qDmg: 50
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}
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}, {
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title: '妮露6命:提高暴击[cpct]%,爆伤[cdmg]%',
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cons: 6,
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sort: 9,
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2023-03-07 17:44:22 +00:00
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data: {
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2024-04-01 18:20:43 +00:00
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cpct: ({ attr }) => Math.min(30, attr.hp / 1000 * 0.6),
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cdmg: ({ attr }) => Math.min(60, attr.hp / 1000 * 1.2)
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2023-03-07 17:44:22 +00:00
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}
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2023-06-11 19:20:56 +00:00
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}, {
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2023-10-06 23:44:15 +00:00
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check: ({ params }) => team2.is(params),
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2023-06-11 19:20:56 +00:00
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title: '双水双草共鸣:双水提升[hpPct]%生命值上限;双草提升精通50点,触发绽放再提升30点,共提升[mastery]点',
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data: {
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hpPct: 25,
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mastery: 50 + 30
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}
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}, {
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2023-10-06 23:44:15 +00:00
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check: ({ params }) => team2.is(params),
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2023-12-05 20:05:43 +00:00
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title: '千精纳西妲开Q:增加[mastery]点精通',
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2023-10-06 23:44:15 +00:00
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sort: 7,
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2023-06-11 19:20:56 +00:00
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data: {
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2023-12-05 20:05:43 +00:00
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mastery: 1000 * 0.25
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}
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}, {
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2024-04-01 18:20:43 +00:00
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check: ({ params, artis }) => team2.is(params) && artis.深林的记忆 !== 4,
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2023-12-05 20:05:43 +00:00
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title: '纳西妲-草套:草抗降低[kx]%',
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data: {
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2023-06-11 19:20:56 +00:00
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kx: 30
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}
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}, {
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check: ({ params }) => team2.is(params),
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2023-06-11 19:20:56 +00:00
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title: '精1千夜浮梦:队伍中装备者以外的角色元素精通提升[mastery]点',
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data: {
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mastery: 40
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}
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}, {
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2023-10-06 23:44:15 +00:00
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check: ({ params }) => team2.is(params),
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title: '纳西妲2命:提供绽放反应固定20%暴击率和100%的暴击伤害'
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2023-03-07 17:44:22 +00:00
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}, 'vaporize']
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2023-06-11 19:20:56 +00:00
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/**
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* 创建队伍
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* @param name 队伍名
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* @param members 队员
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* @return {{name, members, params, go, is, not}}
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*/
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2023-10-06 23:44:15 +00:00
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function createTeam (name, members) {
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const team = { name, members }
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// 队伍出战
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team.go = () => {
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const params = {}
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team.members.forEach(k => params[name + '_' + k] = true)
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return params
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}
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team.params = team.go()
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// 是否是当前配队
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team.is = (params) => members.filter(k => params[name + '_' + k] === true).length === members.length
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// 是否不是当前配队
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team.not = (params) => !team.is(params)
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return team
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}
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