miao-plugin/models/ProfileDmg.js

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import fs from 'fs'
import lodash from 'lodash'
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import Base from './Base.js'
import { Character } from './index.js'
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import { attrMap } from './profile-lib/DmgCalcMeta.js'
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import DmgBuffs from './profile-lib/DmgBuffs.js'
import DmgAttr from './profile-lib/DmgAttr.js'
import DmgCalc from './profile-lib/DmgCalc.js'
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export default class ProfileDmg extends Base {
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constructor (profile = {}) {
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super()
this.profile = profile
if (profile && profile.id) {
let { id } = profile
this.char = Character.get(id)
}
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}
// 获取天赋数据
talent () {
let char = this.char
let profile = this.profile
let ret = {}
let talentData = profile.talent || {}
lodash.forEach(['a', 'e', 'q'], (key) => {
let level = lodash.isNumber(talentData[key]) ? talentData[key] : (talentData[key].level || 1)
let map = {}
lodash.forEach(char.detail.talent[key].tables, (tr) => {
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let val = tr.values[level - 1]
// eslint-disable-next-line no-control-regex
val = val.replace(/[^\x00-\xff]/g, '').trim()
val = val.replace(/[a-zA-Z]/g, '').trim()
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let valArr = []
let valArr2 = []
lodash.forEach(val.split('/'), (v, idx) => {
let valNum = 0
lodash.forEach(v.split('+'), (v) => {
v = v.split('*')
let v1 = v[0].replace('%', '').trim()
valNum += v1 * (v[1] || 1)
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valArr2.push(v1 * 1)
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})
valArr.push(valNum)
})
if (isNaN(valArr[0])) {
map[tr.name] = false
} else if (valArr.length === 1) {
map[tr.name] = valArr[0]
} else {
map[tr.name] = valArr
}
map[tr.name + '2'] = valArr2
})
ret[key] = map
})
return ret
}
// 获取buff列表
getBuffs (buffs) {
return DmgBuffs.getBuffs(this.profile, buffs)
}
async getCalcRule () {
const _path = process.cwd()
const cfgPath = `${_path}/plugins/miao-plugin/resources/meta/character/${this.char?.name}/calc.js`
let cfg = {}
if (fs.existsSync(cfgPath)) {
cfg = await import(`file://${cfgPath}`)
return {
details: cfg.details || false, // 计算详情
buffs: cfg.buffs || [], // 角色buff
defParams: cfg.defParams || {}, // 默认参数,一般为空
defDmgIdx: cfg.defDmgIdx || -1, // 默认详情index
mainAttr: cfg.mainAttr || 'atk,cpct,cdmg', // 伤害属性
enemyName: cfg.enemyName || '小宝' // 敌人名称
}
}
return false
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}
async calcData ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) {
if (!this.char || !this.profile) {
return false
}
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let { profile } = this
let charCalcData = await this.getCalcRule()
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if (!charCalcData) {
return false
}
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let { buffs, details, defParams, mainAttr, defDmgIdx, enemyName } = charCalcData
let talent = this.talent()
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let meta = {
cons: profile.cons * 1,
talent
}
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let { id, weapon, attr } = profile
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defParams = defParams || {}
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let originalAttr = DmgAttr.getAttr({ id, weapon, attr, char: this.char })
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buffs = this.getBuffs(buffs)
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let { msg } = DmgAttr.calcAttr({ originalAttr, buffs, meta, params: defParams || {} })
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let ret = []
let detailMap = []
let dmgRet = []
let dmgDetail = {}
lodash.forEach(details, (detail, detailSysIdx) => {
if (lodash.isFunction(detail)) {
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let { attr } = DmgAttr.calcAttr({ originalAttr, buffs, meta })
let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta))
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detail = detail({ ...ds, attr, profile })
}
let params = lodash.merge({}, defParams, detail.params || {})
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let { attr } = DmgAttr.calcAttr({ originalAttr, buffs, meta, params, talent: detail.talent || '' })
if (detail.check && !detail.check(DmgAttr.getDs(attr, meta, params))) {
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return
}
if (detail.cons && meta.cons < detail.cons * 1) {
return
}
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let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta, params))
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let dmg = DmgCalc.getDmgFn({ ds, attr, level: profile.level, enemyLv, showDetail: detail.showDetail })
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let basicDmgRet
if (detail.dmg) {
basicDmgRet = detail.dmg(ds, dmg)
detail.userIdx = detailMap.length
detailMap.push(detail)
ret.push({
title: detail.title,
...basicDmgRet
})
}
})
if (mode === 'dmg') {
let detail
if (dmgIdx && detailMap[dmgIdx - 1]) {
detail = detailMap[dmgIdx - 1]
} else if (!lodash.isUndefined(defDmgIdx) && details[defDmgIdx]) {
detail = details[defDmgIdx]
} else {
detail = detailMap[0]
}
dmgDetail = {
title: detail.title,
userIdx: detail.userIdx,
basicRet: lodash.merge({}, ret[detail.userIdx]),
attr: []
}
mainAttr = mainAttr.split(',')
let params = lodash.merge({}, defParams, detail.params || {})
let basicDmg = dmgDetail.basicRet
lodash.forEach(mainAttr, (reduceAttr) => {
dmgDetail.attr.push(attrMap[reduceAttr])
let rowData = []
lodash.forEach(mainAttr, (incAttr) => {
if (incAttr === reduceAttr) {
rowData.push({ type: 'na' })
return
}
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let { attr } = DmgAttr.calcAttr({
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originalAttr,
buffs,
meta,
params,
incAttr,
reduceAttr,
talent: detail.talent || ''
})
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let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta, params))
let dmg = DmgCalc.getDmgFn({ ds, attr, level: profile.level, enemyLv })
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if (detail.dmg) {
let dmgCalcRet = detail.dmg(ds, dmg)
rowData.push({
type: dmgCalcRet.avg === basicDmg.avg ? 'avg' : (dmgCalcRet.avg > basicDmg.avg ? 'gt' : 'lt'),
...dmgCalcRet
})
}
})
dmgRet.push(rowData)
})
}
return {
ret,
msg,
dmgRet,
enemyName,
dmgCfg: dmgDetail
}
}
}