miao-plugin/resources/meta/character//detail.json

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{
"id": "3",
"name": "琴",
"talent": {
"a": {
"id": 331,
"name": "普通攻击·西风剑术",
"desc": [
"<h3>普通攻击</h3>",
"进行至多五段的连续剑击。",
"<h3>重击</h3>",
"消耗一定体力,进行饱含风之力的挑击。",
"被挑飞的敌人,在短时间内会缓慢坠落。",
"<h3>下落攻击</h3>",
"从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。"
],
"tables": [
{
"name": "一段伤害",
"unit": "",
"isSame": false,
"values": [
"48.33%",
"52.27%",
"56.2%",
"61.82%",
"65.75%",
"70.25%",
"76.43%",
"82.61%",
"88.8%",
"95.54%",
"103.27%",
"112.36%",
"121.44%",
"130.53%",
"140.44%"
]
},
{
"name": "二段伤害",
"unit": "",
"isSame": false,
"values": [
"45.58%",
"49.29%",
"53%",
"58.3%",
"62.01%",
"66.25%",
"72.08%",
"77.91%",
"83.74%",
"90.1%",
"97.39%",
"105.96%",
"114.53%",
"123.1%",
"132.45%"
]
},
{
"name": "三段伤害",
"unit": "",
"isSame": false,
"values": [
"60.29%",
"65.19%",
"70.1%",
"77.11%",
"82.02%",
"87.63%",
"95.34%",
"103.05%",
"110.76%",
"119.17%",
"128.81%",
"140.14%",
"151.48%",
"162.81%",
"175.18%"
]
},
{
"name": "四段伤害",
"unit": "",
"isSame": false,
"values": [
"65.88%",
"71.24%",
"76.6%",
"84.26%",
"89.62%",
"95.75%",
"104.18%",
"112.6%",
"121.03%",
"130.22%",
"140.75%",
"153.14%",
"165.52%",
"177.91%",
"191.42%"
]
},
{
"name": "五段伤害",
"unit": "",
"isSame": false,
"values": [
"79.21%",
"85.65%",
"92.1%",
"101.31%",
"107.76%",
"115.13%",
"125.26%",
"135.39%",
"145.52%",
"156.57%",
"169.23%",
"184.13%",
"199.02%",
"213.91%",
"230.16%"
]
},
{
"name": "重击伤害",
"unit": "",
"isSame": false,
"values": [
"162.02%",
"175.21%",
"188.4%",
"207.24%",
"220.43%",
"235.5%",
"256.22%",
"276.95%",
"297.67%",
"320.28%",
"346.18%",
"376.65%",
"407.11%",
"437.58%",
"470.81%"
]
},
{
"name": "重击体力消耗",
"unit": "",
"isSame": true,
"values": [
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点"
]
},
{
"name": "下坠期间伤害",
"unit": "",
"isSame": false,
"values": [
"63.93%",
"69.14%",
"74.34%",
"81.77%",
"86.98%",
"92.93%",
"101.1%",
"109.28%",
"117.46%",
"126.38%",
"135.3%",
"144.22%",
"153.14%",
"162.06%",
"170.98%"
]
},
{
"name": "低空/高空坠地冲击伤害",
"unit": "",
"isSame": false,
"values": [
"127.84% / 159.68%",
"138.24% / 172.67%",
"148.65% / 185.67%",
"163.51% / 204.24%",
"173.92% / 217.23%",
"185.81% / 232.09%",
"202.16% / 252.51%",
"218.51% / 272.93%",
"234.86% / 293.36%",
"252.7% / 315.64%",
"270.54% / 337.92%",
"288.38% / 360.2%",
"306.22% / 382.48%",
"324.05% / 404.76%",
"341.89% / 427.04%"
]
}
]
},
"e": {
"id": 332,
"name": "风压剑",
"desc": [
"将无形的风之力汇聚在剑上,释放微型的风暴,将敌人向瞄准的方向击飞,造成大量风元素伤害。",
"<h3>长按</h3>",
"以持续消耗体力为代价,令旋风将周围的敌人与物体牵引至面前。",
"可以调整方向。",
"期间无法移动。",
"<i>与一心守护的琴同行的,是能将危险驱离伙伴身边的守护之风。</i>"
],
"tables": [
{
"name": "技能伤害",
"unit": "",
"isSame": false,
"values": [
"292%",
"313.9%",
"335.8%",
"365%",
"386.9%",
"408.8%",
"438%",
"467.2%",
"496.4%",
"525.6%",
"554.8%",
"584%",
"620.5%",
"657%",
"693.5%"
]
},
{
"name": "体力消耗",
"unit": "",
"isSame": true,
"values": [
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点",
"每秒20点"
]
},
{
"name": "最大持续时间",
"unit": "",
"isSame": true,
"values": [
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒"
]
},
{
"name": "冷却时间",
"unit": "",
"isSame": true,
"values": [
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒"
]
}
]
},
"q": {
"id": 339,
"name": "蒲公英之风",
"desc": [
"呼唤风的护佑,创造千风涌动的蒲公英领域,击退周围的敌人并造成风元素伤害。",
"同时,为队伍中的所有角色瞬间恢复大量生命值,回复量受益于琴的攻击力。",
"<h3>蒲公英领域</h3>",
"·为其中的角色持续恢复生命值;",
"·令其中的角色持续受到风元素影响;",
"·对出入领域的敌人造成风元素伤害。",
"<i>风的恩泽如同广布大地的蒲公英,这就是琴守护的根源与心意。</i>"
],
"tables": [
{
"name": "爆发伤害",
"unit": "",
"isSame": false,
"values": [
"424.8%",
"456.66%",
"488.52%",
"531%",
"562.86%",
"594.72%",
"637.2%",
"679.68%",
"722.16%",
"764.64%",
"807.12%",
"849.6%",
"902.7%",
"955.8%",
"1008.9%"
]
},
{
"name": "出入领域伤害",
"unit": "",
"isSame": false,
"values": [
"78.4%",
"84.28%",
"90.16%",
"98%",
"103.88%",
"109.76%",
"117.6%",
"125.44%",
"133.28%",
"141.12%",
"148.96%",
"156.8%",
"166.6%",
"176.4%",
"186.2%"
]
},
{
"name": "领域发动治疗量",
"unit": "",
"isSame": false,
"values": [
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"251.2%攻击 + 1540.32",
"270.04%攻击 + 1694.38",
"288.88%攻击 + 1861.27",
"314%攻击 + 2041",
"332.84%攻击 + 2233.57",
"351.68%攻击 + 2438.97",
"376.8%攻击 + 2657.22",
"401.92%攻击 + 2888.3",
"427.04%攻击 + 3132.22",
"452.16%攻击 + 3388.97",
"477.28%攻击 + 3658.57",
"502.4%攻击 + 3941",
"533.8%攻击 + 4236.27",
"565.2%攻击 + 4544.38",
"596.6%攻击 + 4865.32"
]
},
{
"name": "持续治疗",
"unit": "",
"isSame": false,
"values": [
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"每秒25.12%攻击 + 154.03",
"每秒27%攻击 + 169.44",
"每秒28.89%攻击 + 186.13",
"每秒31.4%攻击 + 204.1",
"每秒33.28%攻击 + 223.36",
"每秒35.17%攻击 + 243.9",
"每秒37.68%攻击 + 265.72",
"每秒40.19%攻击 + 288.83",
"每秒42.7%攻击 + 313.22",
"每秒45.22%攻击 + 338.9",
"每秒47.73%攻击 + 365.86",
"每秒50.24%攻击 + 394.1",
"每秒53.38%攻击 + 423.63",
"每秒56.52%攻击 + 454.44",
"每秒59.66%攻击 + 486.53"
]
},
{
"name": "冷却时间",
"unit": "",
"isSame": true,
"values": [
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒"
]
},
{
"name": "元素能量",
"unit": "",
"isSame": true,
"values": [
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80"
]
}
]
}
},
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"talentData": {
"a": {
"一段伤害": [
48.33,
52.27,
56.2,
61.82,
65.75,
70.25,
76.43,
82.61,
88.8,
95.54,
103.27,
112.36,
121.44,
130.53,
140.44
],
"二段伤害": [
45.58,
49.29,
53,
58.3,
62.01,
66.25,
72.08,
77.91,
83.74,
90.1,
97.39,
105.96,
114.53,
123.1,
132.45
],
"三段伤害": [
60.29,
65.19,
70.1,
77.11,
82.02,
87.63,
95.34,
103.05,
110.76,
119.17,
128.81,
140.14,
151.48,
162.81,
175.18
],
"四段伤害": [
65.88,
71.24,
76.6,
84.26,
89.62,
95.75,
104.18,
112.6,
121.03,
130.22,
140.75,
153.14,
165.52,
177.91,
191.42
],
"五段伤害": [
79.21,
85.65,
92.1,
101.31,
107.76,
115.13,
125.26,
135.39,
145.52,
156.57,
169.23,
184.13,
199.02,
213.91,
230.16
],
"重击伤害": [
162.02,
175.21,
188.4,
207.24,
220.43,
235.5,
256.22,
276.95,
297.67,
320.28,
346.18,
376.65,
407.11,
437.58,
470.81
],
"下坠期间伤害": [
63.93,
69.14,
74.34,
81.77,
86.98,
92.93,
101.1,
109.28,
117.46,
126.38,
135.3,
144.22,
153.14,
162.06,
170.98
],
"低空/高空坠地冲击伤害": [
[
127.84,
159.68
],
[
138.24,
172.67
],
[
148.65,
185.67
],
[
163.51,
204.24
],
[
173.92,
217.23
],
[
185.81,
232.09
],
[
202.16,
252.51
],
[
218.51,
272.93
],
[
234.86,
293.36
],
[
252.7,
315.64
],
[
270.54,
337.92
],
[
288.38,
360.2
],
[
306.22,
382.48
],
[
324.05,
404.76
],
[
341.89,
427.04
]
],
"低空/高空坠地冲击伤害2": [
[
127.84,
159.68
],
[
138.24,
172.67
],
[
148.65,
185.67
],
[
163.51,
204.24
],
[
173.92,
217.23
],
[
185.81,
232.09
],
[
202.16,
252.51
],
[
218.51,
272.93
],
[
234.86,
293.36
],
[
252.7,
315.64
],
[
270.54,
337.92
],
[
288.38,
360.2
],
[
306.22,
382.48
],
[
324.05,
404.76
],
[
341.89,
427.04
]
]
},
"e": {
"技能伤害": [
292,
313.9,
335.8,
365,
386.9,
408.8,
438,
467.2,
496.4,
525.6,
554.8,
584,
620.5,
657,
693.5
]
},
"q": {
"爆发伤害": [
424.8,
456.66,
488.52,
531,
562.86,
594.72,
637.2,
679.68,
722.16,
764.64,
807.12,
849.6,
902.7,
955.8,
1008.9
],
"出入领域伤害": [
78.4,
84.28,
90.16,
98,
103.88,
109.76,
117.6,
125.44,
133.28,
141.12,
148.96,
156.8,
166.6,
176.4,
186.2
],
"领域发动治疗量": [
1791.52,
1964.42,
2150.15,
2355,
2566.4100000000003,
2790.6499999999996,
3034.02,
3290.2200000000003,
3559.2599999999998,
3841.1299999999997,
4135.85,
4443.4,
4770.070000000001,
5109.58,
5461.92
],
"领域发动治疗量2": [
[
251.2,
1540.32
],
[
270.04,
1694.38
],
[
288.88,
1861.27
],
[
314,
2041
],
[
332.84,
2233.57
],
[
351.68,
2438.97
],
[
376.8,
2657.22
],
[
401.92,
2888.3
],
[
427.04,
3132.22
],
[
452.16,
3388.97
],
[
477.28,
3658.57
],
[
502.4,
3941
],
[
533.8,
4236.27
],
[
565.2,
4544.38
],
[
596.6,
4865.32
]
],
"持续治疗": [
179.15,
196.44,
215.01999999999998,
235.5,
256.64,
279.07,
303.40000000000003,
329.02,
355.92,
384.12,
413.59000000000003,
444.34000000000003,
477.01,
510.96,
546.1899999999999
],
"持续治疗2": [
[
25.12,
154.03
],
[
27,
169.44
],
[
28.89,
186.13
],
[
31.4,
204.1
],
[
33.28,
223.36
],
[
35.17,
243.9
],
[
37.68,
265.72
],
[
40.19,
288.83
],
[
42.7,
313.22
],
[
45.22,
338.9
],
[
47.73,
365.86
],
[
50.24,
394.1
],
[
53.38,
423.63
],
[
56.52,
454.44
],
[
59.66,
486.53
]
]
}
},
"cons": {
"1": {
"name": "流转剑脊的暴风",
"desc": [
"风压剑长按超过1秒后提升牵引速度并使造成的伤害提升40%。"
]
},
"2": {
"name": "守护众人的坚盾",
"desc": [
"琴获得元素晶球或元素微粒时队伍中所有角色获得15%攻击速度和15%移动速度提升持续15秒。"
]
},
"3": {
"name": "西风吹拂之时",
"desc": [
"蒲公英之风的技能等级提高3级。",
"至多提升至15级。"
]
},
"4": {
"name": "蒲公英的国土",
"desc": [
"在蒲公英之风的领域内所有敌人的风元素抗性下降40%。"
]
},
"5": {
"name": "须臾一瞬的烈风",
"desc": [
"<h3>风压剑的技能等级提高3级。</h3>",
"至多提升至15级。"
]
},
"6": {
"name": "恩眷万民的狮牙",
"desc": [
"在蒲公英之风的领域内角色受到的伤害降低35%。",
"离开领域后这个效果会在承受3次攻击或10秒后消失。"
]
}
},
"passive": [
{
"name": "引领之风",
"desc": [
"完美烹饪恢复类食物时有12%概率获得2倍产出。"
]
},
{
"name": "顺风而行",
"desc": [
"琴的普通攻击命中时有50%的几率为队伍中所有角色恢复等同于琴攻击力15%的生命值。"
]
},
{
"name": "听凭风引",
"desc": [
"使用蒲公英之风后恢复20%元素能量。"
]
}
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],
"attr": {
"keys": [
"hpBase",
"atkBase",
"defBase",
"heal"
],
"details": {
"1": [
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1144,
18.62,
59.83,
0
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],
"20": [
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2967,
48.3,
155.2,
0
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],
"50": [
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7599,
123.68,
397.43,
5.54
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],
"60": [
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9533,
155.16,
498.56,
11.08
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],
"70": [
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11243,
183,
588.02,
11.08
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],
"80": [
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12965,
211.02,
678.08,
16.62
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],
"90": [
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14695,
239.18,
768.55,
22.15
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],
"20+": [
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3948,
64.26,
206.5,
0
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],
"50+": [
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8528,
138.81,
446.03,
11.08
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],
"60+": [
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10230,
166.5,
535.01,
11.08
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],
"70+": [
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11940,
194.34,
624.47,
16.62
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],
"80+": [
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13662,
222.36,
714.53,
22.15
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]
}
}
}