2022-09-29 23:38:50 +00:00
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/*
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* q: 1 - Q状态,a伤害
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* q: 2 - Q状态,E伤害
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* q: 3 - Q状态,冥祭
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* q: 4 - Q状态,炮弹
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* */
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export const details = [{
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title: 'Q状态普攻首段',
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params: { q: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.q['一段伤害'], 'a')
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}, {
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title: 'Q状态 E伤害',
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params: { q: 2 },
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dmg: ({ talent }, dmg) => dmg(talent.e['冥祭伤害'], 'e')
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}, {
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title: 'Q+末途真眼 E伤害',
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params: { q: 3 },
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dmg: ({ talent }, dmg) => dmg(talent.e['冥祭伤害'], 'e')
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}, {
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title: 'Q+末途真眼 渡荒之雷',
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params: { q: 4 },
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dmg: ({ talent }, dmg) => dmg(100, 'e')
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}]
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2022-11-08 22:04:08 +00:00
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export const defDmgIdx = 2
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2022-09-29 23:38:50 +00:00
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const buffs = [{
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title: '赛诺Q:Q状态下提升元素精通100点',
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data: {
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mastery: ({ params }) => params.q ? 100 : 0
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}
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}, {
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// 普攻提升雷伤
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title: '赛诺2命:普攻提高雷伤,5层增加50%',
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cons: 2,
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data: {
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dmg: 50
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}
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}, {
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2022-11-08 22:04:08 +00:00
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title: '赛诺被动:末途真眼状态提升E 35%伤害,发射渡荒之雷造成100%攻击力伤害',
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2022-09-29 23:38:50 +00:00
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data: {
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ePlus: ({ params }) => [3, 4].includes(params.q) ? 35 : 0
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}
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}, {
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title: '赛诺被动:基于元素精通提升普攻[_aPlus]点伤害值,渡荒之雷提升[_ePlus]伤害值',
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data: {
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aPlus: ({ attr, calc, params }) => params.q === 1 ? calc(attr.mastery) * 1.5 : 0,
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_aPlus: ({ attr, calc, params }) => params.q === 1 ? calc(attr.mastery) * 1.5 : 0,
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ePlus: ({ attr, calc, params }) => params.q === 4 ? calc(attr.mastery) / 2.5 : 0,
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_ePlus: ({ attr, calc, params }) => params.q === 4 ? calc(attr.mastery) / 2.5 : 0
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}
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}]
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