2022-04-24 18:50:17 +00:00
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export const details = [{
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title: "半血开E重击",
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dmg: ({ talent, attr }, dmg) => dmg(talent.a["重击伤害"], "a2")
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}, {
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title: "半血开E重击蒸发",
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dmg: ({ talent, attr }, dmg) => dmg(talent.a["重击伤害"], "a2", "zf")
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}, {
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title: "半血开E后Q",
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dmg: ({ talent, attr }, dmg) => dmg(talent.q["低血量时技能伤害"], "q")
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}];
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2022-04-30 21:06:17 +00:00
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export const defDmgIdx = 1;
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export const mainAttr = "hp,atk,cpct,cdmg,mastery";
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2022-04-24 18:50:17 +00:00
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export const buffs = [{
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2022-04-29 22:35:21 +00:00
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title: "蝶引来生:开E获得[atkPlus]点攻击力加成",
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data: {
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atkPlus: ({ talent, attr, calc }) => {
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return talent.e['攻击力提高'] * calc(attr.hp) / 100;
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}
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}
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}, {
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title: `胡桃被动:半血获得33%火伤加成`,
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2022-04-24 18:50:17 +00:00
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data: {
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"dmg": 33
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}
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}, {
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title: "元素精通:蒸发融化伤害提高[zf]%",
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mastery: "zf,rh"
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}];
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