2022-05-25 01:05:51 +00:00
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export const details = [{
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title: '破局矢伤害',
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dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.a['破局矢伤害'] / 100, 'a2')
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2022-05-31 21:16:10 +00:00
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2022-05-25 01:05:51 +00:00
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}, {
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2022-09-14 19:46:34 +00:00
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title: 'E络命丝伤害',
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dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e')
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}, {
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title: 'E络命丝蒸发',
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2022-11-16 18:39:20 +00:00
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dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
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2022-05-31 21:16:10 +00:00
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2022-05-25 01:05:51 +00:00
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}, {
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title: 'Q协同单段伤害',
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params: { q: true },
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2022-06-04 21:29:24 +00:00
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
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}
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2022-11-16 18:39:20 +00:00
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}, {
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title: 'Q协同单段蒸发',
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params: { q: true },
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q', '蒸发')
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}
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}]
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2022-11-16 18:39:20 +00:00
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export const defDmgIdx = 4
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2023-02-18 18:12:56 +00:00
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export const mainAttr = 'hp,cpct,cdmg,mastery'
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export const buffs = [{
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title: '夜兰被动:有4个不同元素类型角色时,夜兰生命值上限提高30%',
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2022-05-25 01:05:51 +00:00
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data: {
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hpPct: 30
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}
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}, {
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title: '夜兰4命:E络命丝爆发提高生命值,满Buff下提高40%',
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cons: 4,
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data: {
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hpPct: 40
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}
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2022-09-14 19:46:34 +00:00
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}, {
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title: '夜兰被动:Q持续过程中满层Buff下提高伤害50%',
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data: {
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dmg: ({ params }) => params.q ? 50 : 0
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}
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2022-11-05 11:31:07 +00:00
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}, 'vaporize']
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