miao-plugin/resources/meta/character/提纳里/calc_auto.js

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export const details = [{
title: '花筥箭激化伤害',
dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2', '蔓激化')
}, {
title: '满蓄力重击总伤害',
dmg: ({ talent, cons }, dmg) => {
let d1 = dmg(talent.a['花筥箭伤害'], 'a2')
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
let talentc6a2 = 150.0
let d2c6 = dmg(talentc6a2, 'a2')
let count = cons >= 6 ? 1 : 0
return {
dmg: d1.dmg + d2.dmg * 4 + d2c6.dmg * count,
avg: d1.avg + d2.avg * 4 + d2c6.avg * count
}
}
}, {
title: '满蓄力重击激化总伤害',
dmg: ({ talent, cons }, dmg) => {
let d1j = dmg(talent.a['花筥箭伤害'], 'a2', '蔓激化')
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
let d2j = dmg(talent.a['藏蕴花矢伤害'], 'a2', '蔓激化')
let talentc6a2 = 150.0
let d2jc6 = dmg(talentc6a2, 'a2', '蔓激化')
let count = cons >= 6 ? 1 : 0
return {
dmg: d1j.dmg + d2.dmg * 3 + d2j.dmg + d2jc6.dmg * count,
avg: d1j.avg + d2.avg * 3 + d2j.dmg + d2jc6.dmg * count
}
}
}, {
title: 'Q总伤害',
params: { q: true },
dmg: ({ talent }, dmg) => {
return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q')
}
}, {
title: 'Q激化总伤害',
params: { q: true },
dmg: ({ talent }, dmg) => {
let q1 = dmg(talent.q['缠藤箭伤害'], 'q')
let q1j = dmg(talent.q['缠藤箭伤害'], 'q', '蔓激化')
let q2 = dmg(talent.q['次级缠藤箭伤害'], 'q')
let q2j = dmg(talent.q['次级缠藤箭伤害'], 'q', '蔓激化')
return {
dmg: q1.dmg * 4 + q1j.dmg * 2 + q2.dmg * 4 + q2j.dmg * 2,
avg: q1.avg * 4 + q1j.avg * 2 + q2.avg * 4 + q2j.avg * 2
}
}
}, {
title: '提万妲eQ3ae3a总激化伤害',
params: { q: true, team: true },
dmg: ({ talent, cons }, dmg) => {
let d1j = dmg(talent.a['花筥箭伤害'], 'a2', '蔓激化')
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
let d2j = dmg(talent.a['藏蕴花矢伤害'], 'a2', '蔓激化')
let talentc6a2 = 150.0
let d2jc6 = dmg(talentc6a2, 'a2', '蔓激化')
let q1 = dmg(talent.q['缠藤箭伤害'], 'q')
let q1j = dmg(talent.q['缠藤箭伤害'], 'q', '蔓激化')
let q2 = dmg(talent.q['次级缠藤箭伤害'], 'q')
let q2j = dmg(talent.q['次级缠藤箭伤害'], 'q', '蔓激化')
let count = cons >= 6 ? 1 : 0
return {
dmg: 6 * (d1j.dmg + d2.dmg * 3 + d2j.dmg + d2jc6.dmg * count) + q1j.dmg * 2 + q1.dmg * 4 + q2j.dmg * 2 + q2.dmg * 4,
avg: 6 * (d1j.avg + d2.avg * 3 + d2j.avg + d2jc6.avg * count) + q1j.avg * 2 + q1.avg * 4 + q2j.avg * 2 + q2.avg * 4
}
}
}]
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defDmgIdx = 5
export const buffs = [{
title: '提纳里被动发射花筥箭后元素精通提升50点',
data: {
mastery: 50
}
}, {
title: '提纳里被动基于元素精通提升重击及Q伤害[a2Dmg]%',
sort: 5,
data: {
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a2Dmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06),
qDmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06)
}
}, {
title: '提纳里1命重击暴击率提高15%',
cons: 1,
data: {
a2Cpct: 15
}
}, {
title: '提纳里2命E范围中存在敌人时获得20%草伤加成',
cons: 2,
data: {
dmg: 20
}
}, {
title: '提纳里4命释放Q时提高元素精通60触发反应进一步提升60',
cons: 4,
data: {
mastery: ({ params }) => params.q ? 120 : 0
}
}, {
title: '提纳里6命花筥箭在命中后能产生1枚额外的藏蕴花矢',
cons: 6
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶苍古普攻16增伤增加[atkPct]%攻击',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
atkPct: 20
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶苍古普攻16增伤增加[atkPct]%攻击,精通[mastery]',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
atkPct: 20,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶苍古普攻32增伤增加[atkPct]%攻击,精通[mastery]',
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
atkPct: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 2 && params.team === true),
title: '精5千夜草套纳西妲增加精通[mastery](包括双草),减防[enemyDef]%,减抗[kx]%',
data: {
mastery: 398,
enemyDef: 30,
kx: 30
}
}, {
check: ({ cons, params }) => (cons < 2 && params.team === true),
title: '精1千夜草套纳西妲增加精通[mastery](包括双草),减抗[kx]%',
data: {
mastery: 390,
kx: 30
}
}]