2023-10-19 09:48:52 +00:00
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import { Cfg, Data } from '#miao'
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let { diyCfg } = await Data.importCfg('profile')
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import ProfileServ from './ProfileServ.js'
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import ProfileReq from './ProfileReq.js'
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import enkaApi from './api/EnkaApi.js'
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import miaoApi from './api/MiaoApi.js'
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import mggApi from './api/MggApi.js'
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import hutaoApi from './api/HutaoApi.js'
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import homoApi from './api/HomoApi.js'
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import avocadoApi from './api/AvocadoApi.js'
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import enkaHSRApi from './api/EnkaHSRApi.js'
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const apis = {
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miao: miaoApi,
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mgg: mggApi,
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enka: enkaApi,
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hutao: hutaoApi,
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homo: homoApi,
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avocado: avocadoApi,
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enkaHSR: enkaHSRApi
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}
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const servs = {}
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const Serv = {
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// 根据UID获取 ProfileServ
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getServ (uid, game = 'gs') {
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let token = diyCfg?.miaoApi?.token
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let qq = diyCfg?.miaoApi?.qq
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let hasToken = !!(qq && token && token.length === 32 && !/^test/.test(token))
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let isGs = game === 'gs'
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// 根据uid判断当前服务器类型。官服0 B服1 国际2
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let servType = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 1, 6: 2, 7: 2, 8: 2, 9: 2 }[uid[0]]
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// 获取原神、星铁对应服务选择的配置
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2023-10-31 20:07:47 +00:00
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let servCfg = (Cfg.get(isGs ? 'profileServer' : 'srProfileServer', '0') || '0').toString()
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2023-10-19 09:48:52 +00:00
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let servIdx = servCfg[servType] || servCfg[0] || '0'
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// 设置为自动或1时,如果具备token则使用miao
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if ((servIdx === '0' || servIdx === '1') && hasToken) {
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return Serv.serv('miao')
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}
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// 如果指定了序号,则返回对应服务。0和1已前置判断
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// 原神:0自动,1喵,2Enka,3Mgg, 4:Hutao
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// 星铁:0自动,1喵,2Mihomo,3Avocado, 4EnkaHSR
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let servKey = isGs ? {
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2: 'enka',
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3: 'mgg',
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4: 'hutao'
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} : {
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2: 'homo',
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3: 'avocado',
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4: 'enkaHSR'
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}
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if (servKey[servIdx]) {
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return Serv.serv(servKey[servIdx])
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}
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// 设置为0或无token,使用返回默认的serv。官服0 B服1 国际2
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let defServKey = isGs ? ['mgg', 'mgg', 'enka'] : ['homo', 'homo', 'homo']
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return Serv.serv(defServKey[servType])
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},
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// 根据key获取ProfileServ
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serv (key) {
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if (!servs[key]) {
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servs[key] = new ProfileServ(apis[key])
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}
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return servs[key]
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},
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// 发起请求
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async req (e, player) {
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let req = ProfileReq.create(e, player.game)
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if (!req) {
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return false
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}
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let serv = Serv.getServ(e.uid, player.game)
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let { uid } = player
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try {
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player._update = []
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await req.requestProfile(player, serv, player.game)
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return player._update?.length || 0
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} catch (err) {
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if (!e._isReplyed) {
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e.reply(`UID:${uid}更新面板失败,更新服务:${serv.name}`)
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}
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console.log(err)
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return false
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}
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}
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}
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export default Serv
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