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export const details = [{
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title: 'E阳华伤害',
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talent: 'e',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: 'E刹那之花伤害',
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dmg: ({ talent, attr, calc }, { basic }) => {
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let ret = talent.e['刹那之花伤害'] * calc(attr.def) / 100 + attr.e.plus
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return basic(ret, 'e')
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}
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}, {
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title: 'E刹那之花(打半血)',
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params: {
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half: true
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},
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dmg: ({ talent, attr, calc }, { basic }) => {
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let ret = talent.e['刹那之花伤害'] * calc(attr.def) / 100 + attr.e.plus
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return basic(ret, 'e')
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}
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}, {
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title: 'Q总伤害',
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check: ({ cons }) => cons < 2,
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params: { buff: 0 },
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dmg: ({ talent }, dmg) => dmg(talent.q['爆发伤害'] + talent.q['生灭之花伤害'] * 7, 'q')
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}, {
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title: '满BuffQ总伤害',
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cons: 2,
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dmg: ({ talent }, dmg) => dmg(talent.q['爆发伤害'] + talent.q['生灭之花伤害'] * 7, 'q')
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}]
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2022-11-22 20:25:36 +00:00
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export const defDmgIdx = 1
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export const mainAttr = 'def,atk,cpct,cdmg'
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export const buffs = [{
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title: '阿贝多被动:刹那之花对生命值低于50%的敌人造成的伤害提高25%',
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data: {
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eDmg: ({ params }) => params.half ? 25 : 0
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}
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}, {
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title: '阿贝多2命:4每层Buff提高Q [qPlus]伤害',
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cons: 2,
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data: {
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qPlus: ({ params, attr, calc }) => params.buff === 0 ? 0 : calc(attr.def) * 1.2
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}
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}]
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