miao-plugin/tools/sprider/WeaponData.js

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import lodash from 'lodash'
const WeaponData = {
getBasic ($, id) {
let ret = {}
let basic = $('.genshin_table.main_table:first')
let title = function (title) {
return basic.find(`td:contains('${title}'):last`).next('td').text().trim()
}
ret.affixTitle = title('Weapon Affix')
ret.star = basic.find('td:contains(\'Rarity\')').next('td').find('.cur_icon').length
ret.desc = title('Description')
return ret
},
getDetailAttr ($) {
// 采集属性信息
let stat = $('.genshin_table.stat_table:first')
let attrs = []
let colIdxs = {}
const titleMap = {
HP: 'hpBase',
Atk: 'atkBase',
Def: 'defBase'
}
const bonusMap = {
Atk: 'atkPct',
HP: 'hpPct',
Def: 'defPct',
CritDMG: 'cdmg',
CritRate: 'cpct',
ER: 'recharge',
EM: 'mastery',
Geo: 'dmg',
Hydro: 'dmg',
Anemo: 'dmg',
Dendro: 'dmg',
Pyro: 'dmg',
Cryo: 'dmg',
Elec: 'dmg',
Heal: 'heal',
Phys: 'phy'
}
stat.find('tr:first td:lt(8)').each(function (i) {
let title = $(this).text()
let titleRet = /^Bonuse?\s(\w+)%*$/.exec(title)
if (titleRet && titleRet[1]) {
attrs.push(bonusMap[titleRet[1]] || titleRet[1])
colIdxs[i] = bonusMap[titleRet[1]] || titleRet[1]
} else if (titleMap[title]) {
attrs.push(titleMap[title])
colIdxs[i] = titleMap[title]
}
})
let lvs = []
let atkBase = {}
let bonusAttr = {}
stat.find('tr:gt(0)').each(function (i) {
let tr = $(this)
let lvl = tr.find('td:first').text()
lvs.push(lvl)
tr.find('td:lt(4)').each(function (i) {
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let title = colIdxs[i]
if (!title) {
return
}
if (title === 'atkBase') {
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atkBase[lvl] = $(this).text().trim('%') * 1
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} else {
bonusAttr[lvl] = lodash.trim($(this).text(), '%') * 1
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}
})
})
return {
atk: atkBase,
bonusKey: attrs[1],
bonusData: bonusAttr
}
},
getDetail ($, { id, name }, mData) {
let attr = WeaponData.getDetailAttr($)
let materials = WeaponData.getMaterials($, mData)
let affixData = WeaponData.getAffix($, name)
console.log(affixData)
return {
id,
name,
...WeaponData.getBasic($),
attr,
materials,
affixData
}
},
// 获取正文
getDesc (dt) {
dt = dt || ''
dt = dt.replace(/<color=[^>]*>/g, '')
dt = dt.replace(/<\/color=[^>]*>/g, '')
dt = dt.replace(/<span class=[^>]*>/g, '<strong>')
dt = dt.replace(/<\/span>/g, '</strong>')
dt = dt.replace(/<[^>]*>/g, '')
dt = dt.replace(/<\/[^>]*>/g, '')
dt = dt.split('<br>')
let desc = []
let isEmpty = true
lodash.forEach(dt, (txt, i) => {
txt = lodash.trim(txt)
if (!txt) {
isEmpty = true
return
} else if (txt.length < 15 && isEmpty) {
txt = `${txt}`
}
desc.push(txt)
isEmpty = false
})
return desc
},
// 获取素材
getMaterials ($, mData) {
let basic = $('.genshin_table.main_table')
let ret = {}
lodash.forEach([{
title: 'Weapon Ascension Materials',
keys: 'weapon,monster,normal,weapon,monster,normal,weapon,monster,normal,weapon',
group: { weapon: 9, monster: 7, normal: 8 }
}], ({ title, keys, group }) => {
let imgs = basic.find(`td:contains('${title}')`).next('td').find('a')
keys = keys.split(',')
let temp = {}
imgs.each(function (idx) {
let key = keys[idx]
if (key) {
let a = $(this)
let img = $(this).find('img')
let name = img.attr('alt')
let idRet = /i_([n\d]+)\//.exec(a.attr('href')) || []
let starRet = /rar_bg_(\d)/.exec(a.find('>div').attr('class'))
let id = idRet[1] || 0
id = id[0] === 'n' ? id : id * 1
let star = starRet[1] * 1 || 0
if (id) {
$.imgs.add2(name, key, `img/i_${id}.webp`)
} else {
console.log('fail', a.attr('href'))
}
ret[key] = name
let ds = {
id,
name,
type: key,
star
}
if (group[key]) {
temp[key] = temp[key] || {}
temp[key][name] = ds
if (group[key] === idx) {
mData[name] = {
id,
name,
type: key,
star,
items: temp[key]
}
temp[key] = {}
}
} else {
mData[name] = ds
}
}
})
})
return ret
},
getAffix ($, name) {
let affix = {}
let cont = $('.genshin_table.affix_table tr:gt(0)')
cont.each(function () {
let tr = $(this)
affix[tr.find('td:first').text()] = WeaponData.getDesc(tr.find('td:eq(1)').text()).join('')
})
if (name === '白铁大剑') {
console.log(affix)
}
let tmpl = []
lodash.forEach(affix, (txt) => {
let tpls = txt.match(/([^\d]+)([/\d% \\.]+|$)/g)
lodash.forEach(tpls, (tpl, idx) => {
let test = /^([^\d/%]+)([/\d% \\.]*)$/.exec(tpl)
if (test) {
if (!tmpl[idx]) {
tmpl[idx] = {
txt: test[1],
data: [test[2]]
}
} else {
if (test[1] !== tmpl[idx].txt) {
console.log('error:', tmpl[idx].txt, test[1], tpl)
}
tmpl[idx].data.push(test[2])
}
} else {
console.log('error')
}
})
})
let tpls = []
let datas = {}
let idx = 0
lodash.forEach(tmpl, (ds) => {
let { txt, data } = ds
let isSame = true
for (let v of data) {
if (v !== data[0]) {
isSame = false
}
}
if (isSame) {
tpls.push(`${txt}${data[0]}`)
} else {
tpls.push(`${txt}$[${idx}]`)
datas[idx] = data
idx++
}
})
return {
text: tpls.join(''),
datas
}
}
}
export default WeaponData