miao-plugin/models/Avatar.js

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/*
* 用户角色
* 抹平Profile及Mys Avatar
* */
import Base from './Base.js'
import lodash from 'lodash'
import { Artifact, Character, Weapon } from './index.js'
import moment from 'moment'
const charKey = 'name,abbr,sName,star,imgs,weaponType,elem'.split(',')
export default class Avatar extends Base {
constructor (data = {}) {
super()
if (!data.name) {
return false
}
let char = Character.get(data.name)
if (!char || char.isCustom) {
return false
}
this.meta = data
this.char = char
this.dataType = data.dataSource ? 'profile' : 'avatar'
}
_get (key) {
if (charKey.includes(key)) {
return this.char[key]
}
return this.meta[key]
}
get dataSourceName () {
return this.meta.dataSourceName || 'MysApi'
}
get updateTime () {
let meta = this.meta
return this.isProfile ? meta.updateTime : moment(new Date()).format('MM-DD HH:mm')
}
get isProfile () {
return this.dataType === 'profile'
}
get isAvatar () {
return this.dataType === 'avatar'
}
get artis () {
if (this.isProfile) {
return this.meta.artis
}
if (this._artis) {
return this._artis
}
let ret = {}
const posIdx = {
生之花: 1,
死之羽: 2,
时之沙: 3,
空之杯: 4,
理之冠: 5
}
lodash.forEach(this.meta.reliquaries, (ds) => {
let idx = posIdx[ds.pos_name]
ret[idx] = {
name: ds.name,
set: Artifact.getSetByArti(ds.name),
level: ds.level
}
})
this._artis = ret
return this._artis;
}
get cons () {
let data = this.meta
return this.isProfile ? data.cons : data.actived_constellation_num
}
get weapon () {
let wd = this.meta.weapon
if (!wd || !wd.name) {
return {}
}
let weapon = Weapon.get(wd.name)
return {
name: wd.name,
abbr: weapon.abbr,
star: weapon.star,
level: wd.level || 1,
affix: wd.affix || wd.affix_level || 0,
type: weapon.type,
img: weapon.img
}
}
async getTalent (MysApi) {
if (this.isProfile) {
return this.talent
}
let char = this.char
let id = char.id
let talent = {}
let talentRes = await MysApi.getDetail(id)
let avatar = this.meta
if (!char || !avatar) {
return {}
}
if (talentRes && talentRes.skill_list) {
let talentList = lodash.orderBy(talentRes.skill_list, ['id'], ['asc'])
for (let val of talentList) {
let { max_level: maxLv, level_current: lv } = val
if (val.name.includes('普通攻击')) {
talent.a = lv
continue
}
if (maxLv >= 10 && !talent.e) {
talent.e = lv
continue
}
if (maxLv >= 10 && !talent.q) {
talent.q = lv
continue
}
}
}
let ret = char.getAvatarTalent(talent, avatar.cons, 'original')
ret.id = id
return ret
}
}