2022-11-11 21:57:13 +00:00
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import { Character, ProfileRank, ProfileDmg, Avatar } from '../../models/index.js'
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2022-11-08 22:04:08 +00:00
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import { renderProfile } from './ProfileDetail.js'
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2022-11-11 21:57:13 +00:00
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import { Data, Profile, Common, Format } from '../../components/index.js'
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2022-11-08 22:04:08 +00:00
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2022-11-10 20:56:15 +00:00
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export async function groupRank (e) {
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let groupId = e.group_id
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if (!groupId) {
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return false
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}
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2022-11-12 21:35:46 +00:00
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const groupRank = Common.cfg('groupRank')
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let msg = e.original_msg || e.msg
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let type = ''
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if (/(排名|排行|列表)/.test(msg)) {
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type = 'list'
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} else if (/(最强|最高|最高分|最牛|第一)/.test(msg)) {
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type = 'detail'
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}
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if (!type) {
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return false
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}
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let mode = /(分|圣遗物|评分|ACE)/.test(msg) ? 'mark' : 'dmg'
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let name = msg.replace(/(#|最强|最高分|第一|最高|最牛|圣遗物|评分|群内|群|排名|排行|面板|面版|详情|榜)/g, '')
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2022-11-08 22:04:08 +00:00
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let char = Character.get(name)
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if (!char) {
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return false
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}
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2022-11-10 20:56:15 +00:00
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if (!groupRank) {
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e.reply('群面板排名功能已禁用...')
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return true
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}
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if (type === 'detail') {
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let uid = await ProfileRank.getGroupMaxUid(groupId, char.id, mode)
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if (uid) {
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e.uid = uid
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return await renderProfile(e, char)
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2022-11-08 22:32:20 +00:00
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} else {
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if (mode === 'dmg' && !ProfileDmg.dmgRulePath(char.name)) {
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e.reply(`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`)
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2022-11-10 20:56:15 +00:00
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} else {
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e.reply('暂无排名:请通过【#面板】查看角色面板以更新排名信息...')
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}
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}
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} else if (type === 'list') {
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if (mode === 'dmg' && !ProfileDmg.dmgRulePath(char.name)) {
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e.reply(`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`)
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} else {
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let uids = await ProfileRank.getGroupUidList(groupId, char.id, mode)
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if (uids.length > 0) {
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return renderCharRankList({ e, uids, char, mode, groupId })
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} else {
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e.reply('暂无排名:请通过【#面板】查看角色面板以更新排名信息...')
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}
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}
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return true
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2022-11-08 22:04:08 +00:00
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}
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}
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2022-11-09 19:48:13 +00:00
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export async function resetRank (e) {
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let groupId = e.group_id
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if (!groupId) {
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return true
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}
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if (!e.isMaster) {
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e.reply('只有管理员可重置排名')
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return true
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}
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let msg = e.original_msg || e.msg
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let name = msg.replace(/(#|重置|重设|排名|排行|群|群内|面板|详情|面版)/g, '').trim()
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let charId = ''
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let charName = '全部角色'
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if (name) {
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let char = Character.get(name)
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if (!char) {
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e.reply(`重置排名失败,角色:${name}不存在`)
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return true
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}
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charId = char.id
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charName = char.name
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}
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await ProfileRank.resetRank(groupId, charId)
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e.reply(`本群${charName}排名已重置...`)
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}
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2022-11-12 13:29:53 +00:00
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async function renderCharRankList ({ e, uids, char, mode, groupId }) {
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let list = []
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for (let ds of uids) {
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let uid = ds.value
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let profile = Profile.get(uid, char.id)
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if (profile) {
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let profileRank = await ProfileRank.create({ groupId, uid })
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let data = await profileRank.getRank(profile, true)
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let mark = data?.mark?.data
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let avatar = new Avatar(profile, uid)
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let tmp = {
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uid,
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...avatar.getData('id,star,name,sName,level,fetter,cons,weapon,elem,talent,artisSet,imgs'),
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artisMark: Data.getData(mark, 'mark,markClass')
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}
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let dmg = data?.dmg?.data
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if (dmg && dmg.avg) {
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let title = dmg.title
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// 稍微缩短下title
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if (title.length > 10) {
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title = title.replace(/[ ·]*/g, '')
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}
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title = title.length > 10 ? title.replace(/伤害$/, '') : title
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tmp.dmg = {
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title: title,
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avg: Format.comma(dmg.avg, 1)
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}
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}
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list.push(tmp)
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}
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}
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let title = `#${char.name}${mode === 'mark' ? '圣遗物' : ''}排行`
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const rankCfg = await ProfileRank.getGroupCfg(groupId)
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// 渲染图像
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return await Common.render('character/rank-profile-list', {
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save_id: char.id,
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list,
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title,
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elem: char.elem,
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bodyClass: `char-${char.name}`,
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rankCfg,
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mode
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}, { e, scale: 1.4 })
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2022-11-10 20:56:15 +00:00
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}
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