miao-plugin/apps/character/ProfileRank.js

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import { Character, ProfileRank, ProfileDmg, Avatar } from '../../models/index.js'
import { renderProfile } from './ProfileDetail.js'
import { Data, Profile, Common, Format } from '../../components/index.js'
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export async function groupRank (e) {
let groupId = e.group_id
if (!groupId) {
return false
}
const groupRank = Common.cfg('groupRank')
let msg = e.original_msg || e.msg
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let type = ''
if (/(排名|排行|列表)/.test(msg)) {
type = 'list'
} else if (/(最强|最高|最高分|最牛|第一)/.test(msg)) {
type = 'detail'
}
if (!type) {
return false
}
let mode = /(分|圣遗物|评分|ACE)/.test(msg) ? 'mark' : 'dmg'
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let name = msg.replace(/(#|最强|最高分|第一|最高|最牛|圣遗物|评分|群内|群|排名|排行|面板|面版|详情|榜)/g, '')
let char = Character.get(name)
if (!char) {
return false
}
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if (!groupRank) {
e.reply('群面板排名功能已禁用...')
return true
}
if (type === 'detail') {
let uid = await ProfileRank.getGroupMaxUid(groupId, char.id, mode)
if (uid) {
e.uid = uid
return await renderProfile(e, char)
} else {
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if (mode === 'dmg' && !ProfileDmg.dmgRulePath(char.name)) {
e.reply(`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`)
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} else {
e.reply('暂无排名:请通过【#面板】查看角色面板以更新排名信息...')
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}
}
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} else if (type === 'list') {
if (mode === 'dmg' && !ProfileDmg.dmgRulePath(char.name)) {
e.reply(`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`)
} else {
let uids = await ProfileRank.getGroupUidList(groupId, char.id, mode)
if (uids.length > 0) {
return renderCharRankList({ e, uids, char, mode, groupId })
} else {
e.reply('暂无排名:请通过【#面板】查看角色面板以更新排名信息...')
}
}
return true
}
}
export async function resetRank (e) {
let groupId = e.group_id
if (!groupId) {
return true
}
if (!e.isMaster) {
e.reply('只有管理员可重置排名')
return true
}
let msg = e.original_msg || e.msg
let name = msg.replace(/(#|重置|重设|排名|排行|群|群内|面板|详情|面版)/g, '').trim()
let charId = ''
let charName = '全部角色'
if (name) {
let char = Character.get(name)
if (!char) {
e.reply(`重置排名失败,角色:${name}不存在`)
return true
}
charId = char.id
charName = char.name
}
await ProfileRank.resetRank(groupId, charId)
e.reply(`本群${charName}排名已重置...`)
}
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async function renderCharRankList ({ e, uids, char, mode, groupId }) {
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let list = []
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for (let ds of uids) {
let uid = ds.value
let profile = Profile.get(uid, char.id)
if (profile) {
let profileRank = await ProfileRank.create({ groupId, uid })
let data = await profileRank.getRank(profile, true)
let mark = data?.mark?.data
let avatar = new Avatar(profile, uid)
let tmp = {
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uid,
...avatar.getData('id,star,name,sName,level,fetter,cons,weapon,elem,talent,artisSet,imgs'),
artisMark: Data.getData(mark, 'mark,markClass')
}
let dmg = data?.dmg?.data
if (dmg && dmg.avg) {
let title = dmg.title
// 稍微缩短下title
if (title.length > 10) {
title = title.replace(/[ ·]*/g, '')
}
title = title.length > 10 ? title.replace(/伤害$/, '') : title
tmp.dmg = {
title: title,
avg: Format.comma(dmg.avg, 1)
}
}
list.push(tmp)
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}
}
let title = `#${char.name}${mode === 'mark' ? '圣遗物' : ''}排行`
const rankCfg = await ProfileRank.getGroupCfg(groupId)
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// 渲染图像
return await Common.render('character/rank-profile-list', {
save_id: char.id,
list,
title,
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elem: char.elem,
bodyClass: `char-${char.name}`,
rankCfg,
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mode
}, { e, scale: 1.4 })
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}